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Bugs:
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- The Pirate Job's passive cannon-summoning doesn't recognize other mods' guns as guns for the purposes of summoning said cannon. For example, the "Cursed Spear Shotgun" fires musket balls and other bullets on right click, and no cannons. Maybe include a check for if a musket ball / etc. was used (not consumed) for said attack?
- When rolling Sword Dance with Dancer, the "next attack does x4 damage" effect doesn't trigger when using melee weapons that use nonstandard (read: not broadsword swinging) slashes; in other words, ones that mimic the remade Excalibur from the latest Terraria updates. Given how it doesn't have a buff icon, though, I assume the skill isn't finished yet.
Suggestions:
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- The Geomancer's active ability, Gaia, doesn't seem to have sound effects no matter where it's used. Granted, I've only tried two biomes so far, but still.
- The Dancer's abilities don't make any sound when using Dance. Would be nice if they weren't silent.
Bugs:
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- More an oversight, but it seems like the non-standard Chocobo mounts are worth much less than the regular Chocobo mount! I had an extra Blue Chocobo mount after crafting the white and black ones thanks to Fargo's Iron Enchantment randomly saving crafting ingredients.
- The Gaia ability uses the Surface Forest version even in the Surface Tundra, instead of anything... icy! Ditto for the pure Cavern layer.
- Another oversight, but the Darkga spell lacks a description of what it does.
- When using the Typhon Plushie, for some reason TWO Typhons spawn in! Only one Ultros the 2nd, though.
- The final upgrade unlocked for the Warrior job says that you get +3 armor PER piece of heavy armor worn. I've been using the Cecil set for a while because I love being tanky, and sure enough I got a defense boost... but only by +3, despite technically wearing three pieces of heavy armor (which should give +9 total).
- The tooltip for the Monk job's active buff ("Focus Blast") has a typo. "Next attack unleases a Focus Blast" should probably be "Your next attack will unleash a Focus Blast".
Suggestions:
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- Alongside the bug with the Ultros the 2nd fight, I noticed that Typhon makes metal noises when hit. That's understandable for something like the Spitfires in the IAF fight, but I figured Typhon would make squishier noises like Ultros does on-hit. Maybe even the Pigron hurt sound?
Bugs:
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- Thundaga damages things that are weak to it just fine, but for some reason it does nothing to anything else. It clears stuff like webs in a big square, so it DOES have a hitbox! Just, any not-super-effective enemies (like Black Recluses) ignore it. Other spells like Blizzaga don't have this problem.