安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
No random critical hits.
Bombs Explode automatically on impact.
+20 explosion radius
-10% Explosive damage
Bomb only launch at full charge.
with spikes like those they gotta do somethin on impact
Level 35 Nail bomb launcher?
_____________________________
+150% Damage to enemy Buildings
+10% Blast radius
+50% Weapon Charging Speed
____________________________
-30% Arming Time.
-40% Clip size
-50% Reserve ammo.
"Hope ya Nice and relaxed, Because you wont be getting up after this!"
Level __ Scrap Bomb Launcher
-----------------------------------------
+When detonated Grenades fire 30 shrapnel pellets in 180 degrees
+enemies hit with Shrapnel bleed 4 damage for 5 seconds. Damage from bleeding stacks for every pellet that connects.
+Shrapnel pierce up to 1 additional target
+Shrapnel ricochet off walls up to 1 time per pellet
-----------------------------------------
-Bomb does not deal explosive damage
-Maximum of 4 active bombs. If another bomb is placed the first one placed fizzles instead of exploding.
-Bombs can only be detonated one a time, in order of their deployment.
-4 second cooldown between detonation
+%20 more damage
+does not hurt or kill teammates
+anytime it mini-crits it crits
cons
-%15 slower firing speed
-%5 smaller clip size
new mechanic
if you wait for 10% seconds the stickys will be fully crit
+ 35% bigger explosion radius
- 10% more self damage (which means more knockback for you)
mini crits when it would normally crit
-20% damage penalty
-10% blast radius
+Faster walk speed
- 15% explosion radius
- 25% health from packs on wearer