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@Boer Hunter
The problem with that update would be for those that don't use Mixer. The mod would likely crash as the entries made from Mixu wouldn't be found.
I saw that you added those technologies, that seem interesting, but I'm wondering if you're still going to change more stuff.
The spawn should still be a major unit choice for Morghur and I need to figure out a fun way to implement that.
Maybe just a small submod then?
If you guys wanna help me out, figure out some ideas I can use for effects and what these special techs would do. Would motivate me to do the submod if anything haha
Perhaps Ghorros's centigors getting devastating flanker.
Slugtongue granting poison warhounds the DoT poison effect. Maybe armor sundering archers (simulating the rusting effect of nurgle) or bound Plague of Rust on Lords?
Keep brainstorming. I don't even know where to begin with those guys.
Slugtongue being very nurgle aligned maybe think about adding nurgle traits to things. Ghorros is undivided but I think his whole rutting and drinking thing + his mobile playstyle and units suit him for having Slaanesh type effects buffing his cavalry's stats.