Stellaris

Stellaris

All Ascension Paths
 This topic has been pinned, so it's probably important
Draconas  [developer] 15 Jan, 2023 @ 7:35am
Mod Conflicts & Load Order Problems
One of the problems is the massively inconsistent ways the overriding works. Where there is both mod-order, which works for some things and then file order, which works for others. File order being that if all the mods are combined together in 1, whichever ones file is named alphabetically first, or alphabetically last is the one that wins, irrespective of the mod load orders. I have to deal with this for certain vanilla overrides where i have to prefix my files "0_" or "z_" but my overrides for ascension perks just use aap_ so can be trumped by anything that comes alphabetically later.

Doing merge-patches using Irony mod manager is probably relatively simple, as the areas of code we are modifying in the ascension perks and tradition categories should be understandable even to a non coder with some time spent reading them.
Note you have to do the merge and manually select my files - by default with a merge patch Irony will follow Stellaris rules. You need to look for Ascension Perks and Tradition Categories which is where the conflict should be.

I am not getting into a modding war with other modders by prefixing all of mine zzz, that's just not cool.


Vanilla Files changed: (aka conflict areas)
  • All Ascension Path AP's
  • All Ascension Path tradition categories
  • Synthetic Actuators Tradition in the synth ascension tradition tree (add the biological points if you are a cyborg)
  • Most of the Ascension Path Council Agendas
  • citizenship_assimilation
  • scripted_effect: create_cybernetic_species_mod
  • scripted_effect: assimilation_effect
  • scripted_trigger: can_harvest_dna
  • special_project: SYNTHETIC_EVOLUTION_PROJECT
  • Leader Traits: Cyborg & Psionic
  • event: action.64 (assimilate synths on yearly pulse)
  • event: utopia.2509 (new leaders get erudite) - this is the only one of these events that does not play nice with the others
  • event: utopia.2600 (mind over matter)
Last edited by Draconas; 31 Jul, 2023 @ 6:39am
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Showing 1-6 of 6 comments
Draconas  [developer] 15 Jan, 2023 @ 7:37am 
Ascension Perks and Tradition characters appear to use file order, so even if my mod is at the bottom, will be overridden by any mod that prefixes their files with something alphabetically after: "aap_"
Draconas  [developer] 24 Jan, 2023 @ 10:18am 
Mods that are definitely compatible:

Anything made by me
Gigastructural Engineering
Guillis Planet Modifiers
Zenith of Fallen Empires
UI Overhaul Dynamic
UI Overhaul Dynamic - More Tradition Slots / Ascension Perks
Draconas  [developer] 24 Sep, 2024 @ 2:47pm 
Psionic Species Expansion https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2461999384 apparently does not detect the that you have become psionic if running AAP.
A-Sartek 8 Nov, 2024 @ 6:03am 
Hello Draconas, I'm the author of the following mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2979443893

It increases override priority for your changes and other mods. because I want to start a modding war, jk. You can let that mod handle compatibility while you focus on making this mod great.

:crashthumbsup:
Draconas  [developer] 8 Nov, 2024 @ 1:33pm 
Awesome, thanks :)
Originally posted by Draconas:
Psionic Species Expansion https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2461999384 apparently does not detect the that you have become psionic if running AAP.
seems to work just fine on my end btw
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