Hearts of Iron IV

Hearts of Iron IV

Toolpack without the Errors
marijn211  [vývojář] 14. úno. 2023 v 5.40
Bugs
Found any?
Known:
  • Error log message when spawning tier 1 carriers, simple but very low priority fix.
  • Non-English localization may not always be up-to-date.
  • Country releasing tool has error log which might be unaddressable.
  • Resource adding/removing doesn't always persist.
Naposledy upravil marijn211; 13. kvě. v 13.14
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Zobrazeno 115 z 37 komentářů
After reducing population in provinces to zero, creating a save, then loading game, population magically reappear. Bug doesn't happen as long as modified population in a province is above zero (1k and more).
Same bug happens with strategis resources (steel, tungsten, oil and so on), if any kind of resource is reduced to lower than zero.
I suspect it has something to do with negative numbers. Additional investigation is needed.
The tool to add manpower to states doesn't work correctly. The button to add 10k manpower actually adds 100k
marijn211  [vývojář] 27. úno. 2023 v 6.26 
LolloBlue96 původně napsal:
The tool to add manpower to states doesn't work correctly. The button to add 10k manpower actually adds 100k
It was on the population one, not manpower, but thanks
Naposledy upravil marijn211; 27. úno. 2023 v 6.26
marijn211 původně napsal:
LolloBlue96 původně napsal:
The tool to add manpower to states doesn't work correctly. The button to add 10k manpower actually adds 100k
It was on the population one, not manpower, but thanks
In the code state pop is called manpower.
Anyway, thank you. I'll finally be able to properly add without doing any funky +100k -n*10k XD
marijn211 původně napsal:
It was on the population one, not manpower, but thanks
Any comments on my notice? Am I the only one who experience such bugs?
marijn211  [vývojář] 27. úno. 2023 v 7.41 
Arti původně napsal:
marijn211 původně napsal:
It was on the population one, not manpower, but thanks
Any comments on my notice? Am I the only one who experience such bugs?
Ill check
Bulding Spawning Toll need some check up (showing only infrastruture and after trying to go down with prority nofing happening)
marijn211  [vývojář] 2. bře. 2023 v 7.47 
TomiV původně napsal:
Bulding Spawning Toll need some check up (showing only infrastruture and after trying to go down with prority nofing happening)
Railway isn't movable yet, other than that the other options should work mostly fine
I'm still working on fixing the railway entry as the re-ordering buttons are actually very complex
Naposledy upravil marijn211; 2. bře. 2023 v 7.48
marijn211 původně napsal:
Arti původně napsal:
Any comments on my notice? Am I the only one who experience such bugs?
Ill check
any news? Unability to reduce resources/population down to zero renders the game painful for me.
marijn211  [vývojář] 4. bře. 2023 v 16.55 
Arti původně napsal:
marijn211 původně napsal:
Ill check
any news? Unability to reduce resources/population down to zero renders the game painful for me.
Will test for the next update
marijn211  [vývojář] 5. bře. 2023 v 10.52 
Arti původně napsal:
marijn211 původně napsal:
Ill check
any news? Unability to reduce resources/population down to zero renders the game painful for me.
I've postponed it as the variables involved have a tendency to stop working for high population states, so I need to use several different ones
There is no text in the "new menu" for factions and etc, only those EXT_WARNING_TEXT things.. Can you improve russian translation in here, please?
marijn211  [vývojář] 2. dub. 2023 v 13.32 
ItDone původně napsal:
There is no text in the "new menu" for factions and etc, only those EXT_WARNING_TEXT things.. Can you improve russian translation in here, please?
I assume the original had translators, I cant translate to most of the languages
Naposledy upravil marijn211; 2. dub. 2023 v 13.33
This is probably due to RT56 new update, but the building tab, navy(all of it), and some other apects of this mod that I'm unsure of, that get used led to the save file corrupting and not being able to load it again after saving it. It would crash after loading about half way through. This crash process has remained consistant. Some parts of this mod used doesn't lead to the crash while others do.
some reason marks on states aren't automatically cleared after doing transfer/core/ect, making it prone to mess up things
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