Europa Universalis IV

Europa Universalis IV

Fall of the Empire
 This topic has been pinned, so it's probably important
ChaffyExpert  [developer] 14 Jan, 2023 @ 1:31pm
Bugs
If you find any bugs or problems, you can post it here and ill look into it.

As for compatibility, should be compatible with most mods that aren't overauls.

I have yet to test with ET, but aside from some weird borders when rebels spawn, it should work.
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Showing 1-15 of 22 comments
ChaffyExpert  [developer] 15 Jan, 2023 @ 1:47pm 
Just want to say for anybody reading that i am aware of a problem not really a bug, where an already existing large nation will have provinces defect gain infantry, as per the event, leading to being way over forcelimit which is unfair and leads to that nation going bankrupt which isn't what's supposed to happen.

I tried to add a clause to all events that the nation must not exist, but it doesn't seem to be working. Ill continue trying to fix this. There is 600 events, so i want to modify them all at the same time because doing it individually would take hours (it took me a week to code all the events) but that's sometimes hard to do so i may just modify the event for large nations like Ottomans and Delhi.
Last edited by ChaffyExpert; 15 Jan, 2023 @ 1:48pm
SipSop 30 Jan, 2023 @ 8:04am 
This mod makes it way easier to conquer countries. I was not sure if I was supposed to put this in the suggestion box or in the bugs discussion but I am pretty sure it is not intended to be this way.
When you are fighting a normal enemy you can just take one province and then wait for the rebels to occupy the province and draw it in a war again. This not only breaks the truce with no penalties but also gives you the op cb against them, allowing you to easily annex them without any coalitions forming. I am not usually a player that tries to exploit the game but I found myself accidentally doing this Muscovy and therefore annexing multiple countries without any coalitions forming. This makes mod unplayable for me even though this is exactly the type of mod that I wanted. I think there is an easy fix to this. Simply make it so that the op cb only makes provinces that you used to own cheaper. Kinda like how the reconquest cb works but preferably all the provinces that you used to have get cheaper not just cores.
Mr_Mushasha 30 Jan, 2023 @ 11:50am 
the "kill" option in the revolt doesn't work currently
ChaffyExpert  [developer] 30 Jan, 2023 @ 3:48pm 
Originally posted by SipSop:
This mod makes it way easier to conquer countries. I was not sure if I was supposed to put this in the suggestion box or in the bugs discussion but I am pretty sure it is not intended to be this way.
When you are fighting a normal enemy you can just take one province and then wait for the rebels to occupy the province and draw it in a war again. This not only breaks the truce with no penalties but also gives you the op cb against them, allowing you to easily annex them without any coalitions forming. I am not usually a player that tries to exploit the game but I found myself accidentally doing this Muscovy and therefore annexing multiple countries without any coalitions forming. This makes mod unplayable for me even though this is exactly the type of mod that I wanted. I think there is an easy fix to this. Simply make it so that the op cb only makes provinces that you used to own cheaper. Kinda like how the reconquest cb works but preferably all the provinces that you used to have get cheaper not just cores.

I know about this and it wouldn't work, due to how cores and territory work.

I tried to make it so the country has to not exist, but it didn't work.

Basically, if it's a territory, you lose the cores, it has to be cored and stated.
I guess i could make the event give the nation cores on land they own that is revolting.
Last edited by ChaffyExpert; 11 Feb, 2023 @ 2:01pm
farrier.archer 7 Dec, 2023 @ 3:33pm 
Whenever i hover over this colonize button with this mod activated it crashes, i tested it and it only happens when this mod specifically is activated
ChaffyExpert  [developer] 8 Dec, 2023 @ 6:23pm 
Originally posted by farrier.archer:
Whenever i hover over this colonize button with this mod activated it crashes, i tested it and it only happens when this mod specifically is activated

dunno why that would be happening. are you sure it' has nothing to do with other mods?
slatsamer 12 Dec, 2023 @ 8:48am 
i have the same bug. i checked all my mods and only this mod crash game. i dont know why. Some provinces i can colonize and some provinces i cant, it crashes. I really like this mod and can't disable it in my games. I will wait for fix
slatsamer 13 Dec, 2023 @ 4:34am 
I renamed some files in mod folder to not use it and i now can colonize. "on_action, static_modifiers, triggered_modifiers or defines", some of these files make my game crash when hovering colonize button.
ChaffyExpert  [developer] 13 Dec, 2023 @ 3:40pm 
Originally posted by slatsamer:
I renamed some files in mod folder to not use it and i now can colonize. "on_action, static_modifiers, triggered_modifiers or defines", some of these files make my game crash when hovering colonize button.

Probably defines or on_action.

The latter i only changed because of the EoC

Does other parts of the mod still work though, because while it may no longer crash on colonizing there is other things that i need those for.
Last edited by ChaffyExpert; 13 Dec, 2023 @ 8:37pm
slatsamer 14 Dec, 2023 @ 4:33am 
Originally posted by Emperor Palpatinate:
Originally posted by slatsamer:
I renamed some files in mod folder to not use it and i now can colonize. "on_action, static_modifiers, triggered_modifiers or defines", some of these files make my game crash when hovering colonize button.

Probably defines or on_action.

The latter i only changed because of the EoC

Does other parts of the mod still work though, because while it may no longer crash on colonizing there is other things that i need those for.

It is on_action folder's file. I am too tired to check what lines of the code are crashing my game, but i am 90% sure it is between 3870-5879 lines and 50% 5319-5879 lines. But i dont know which line. When i delete these lines i can colonize and dont have any errors. Is this file has important things? Because i don't use this file to play my game
ChaffyExpert  [developer] 14 Dec, 2023 @ 12:59pm 
Originally posted by slatsamer:
Originally posted by Emperor Palpatinate:

Probably defines or on_action.

The latter i only changed because of the EoC

Does other parts of the mod still work though, because while it may no longer crash on colonizing there is other things that i need those for.

It is on_action folder's file. I am too tired to check what lines of the code are crashing my game, but i am 90% sure it is between 3870-5879 lines and 50% 5319-5879 lines. But i dont know which line. When i delete these lines i can colonize and dont have any errors. Is this file has important things? Because i don't use this file to play my game

Yea it changes it so Empire of China isn't destroyed upon annexing, which is important because civil wars with this mod have an event that auto-annexes neighboring land.

Basically, the Empire of China remains with the shadow emperor that was annexed, until someone takes the decision "reform the Empire of China" symbolizing that some nation has conquered enough of China to proclaim themselves the Emperor and take the Mandate of Heaven.

Without the on_action what happens is the Empire of China gets destroyed when there is a civil war, which is often because Ming is super unstable right off the bat.
farrier.archer 15 Dec, 2023 @ 12:08pm 
Originally posted by Emperor Palpatinate:
Originally posted by farrier.archer:
Whenever i hover over this colonize button with this mod activated it crashes, i tested it and it only happens when this mod specifically is activated

dunno why that would be happening. are you sure it' has nothing to do with other mods?
i tried playing with this mod alone and the issue still happened, i even tried turning mods on and off
ChaffyExpert  [developer] 15 Dec, 2023 @ 12:23pm 
Originally posted by farrier.archer:
Originally posted by Emperor Palpatinate:

dunno why that would be happening. are you sure it' has nothing to do with other mods?
i tried playing with this mod alone and the issue still happened, i even tried turning mods on and off

Yeah i have the fix, i just have yet to test it out and see if it the fix works.
farrier.archer 15 Dec, 2023 @ 12:24pm 
Originally posted by Emperor Palpatinate:
Originally posted by farrier.archer:
i tried playing with this mod alone and the issue still happened, i even tried turning mods on and off

Yeah i have the fix, i just have yet to test it out and see if it the fix works.
cool
farrier.archer 16 Dec, 2023 @ 2:45pm 
Originally posted by Emperor Palpatinate:
Originally posted by farrier.archer:
i tried playing with this mod alone and the issue still happened, i even tried turning mods on and off

Yeah i have the fix, i just have yet to test it out and see if it the fix works.
how is the fix going?
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