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I tried to add a clause to all events that the nation must not exist, but it doesn't seem to be working. Ill continue trying to fix this. There is 600 events, so i want to modify them all at the same time because doing it individually would take hours (it took me a week to code all the events) but that's sometimes hard to do so i may just modify the event for large nations like Ottomans and Delhi.
When you are fighting a normal enemy you can just take one province and then wait for the rebels to occupy the province and draw it in a war again. This not only breaks the truce with no penalties but also gives you the op cb against them, allowing you to easily annex them without any coalitions forming. I am not usually a player that tries to exploit the game but I found myself accidentally doing this Muscovy and therefore annexing multiple countries without any coalitions forming. This makes mod unplayable for me even though this is exactly the type of mod that I wanted. I think there is an easy fix to this. Simply make it so that the op cb only makes provinces that you used to own cheaper. Kinda like how the reconquest cb works but preferably all the provinces that you used to have get cheaper not just cores.
I know about this and it wouldn't work, due to how cores and territory work.
I tried to make it so the country has to not exist, but it didn't work.
Basically, if it's a territory, you lose the cores, it has to be cored and stated.
I guess i could make the event give the nation cores on land they own that is revolting.
dunno why that would be happening. are you sure it' has nothing to do with other mods?
Probably defines or on_action.
The latter i only changed because of the EoC
Does other parts of the mod still work though, because while it may no longer crash on colonizing there is other things that i need those for.
It is on_action folder's file. I am too tired to check what lines of the code are crashing my game, but i am 90% sure it is between 3870-5879 lines and 50% 5319-5879 lines. But i dont know which line. When i delete these lines i can colonize and dont have any errors. Is this file has important things? Because i don't use this file to play my game
Yea it changes it so Empire of China isn't destroyed upon annexing, which is important because civil wars with this mod have an event that auto-annexes neighboring land.
Basically, the Empire of China remains with the shadow emperor that was annexed, until someone takes the decision "reform the Empire of China" symbolizing that some nation has conquered enough of China to proclaim themselves the Emperor and take the Mandate of Heaven.
Without the on_action what happens is the Empire of China gets destroyed when there is a civil war, which is often because Ming is super unstable right off the bat.
Yeah i have the fix, i just have yet to test it out and see if it the fix works.