Europa Universalis IV

Europa Universalis IV

Fall of the Empire
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ChaffyExpert  [developer] 14 Jan, 2023 @ 1:33pm
Suggestion box
Any suggestions? you can post it here and ill see if ill be able to add it in. If it's balance or modifier tweaking, ill see about what i can do, or explain why it's the way it is.
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Showing 1-15 of 23 comments
Silly Cat 21 Jan, 2023 @ 4:49pm 
Tried this mod out for the first time, was looking promising.But the revolt mechanic seems a little bit out of balance.

I annexed one of my neighbours, started coring, then out of the blue they declared independence just a month or two after annexing them, Not only did it waste hundreds of admin points because the coring got canceled by the rebellion (due to instantly transferring the states to the annexed tag)
I also accumulated lot's of AE just to instantly lose the conquered state and i have to annex them a second time and get even more AE. Also one of my allies who got called to the war automatically occupied the province for themselves. So i can't even fully annex them again with one war.

Not sure if keep using this mod when stuff like this can happen. I suggest changing the revolt mechanic in some way. Would be half as annoying if there was some kind of warning before the rebellion and maybe some way to stop it with some concessions? Maybe also that the revolt can't happen so soon after conquering the provinces,. (maybe only revolts in cored provinces?)

I guess what happened is after annexing them their army became nationalist rebels, and as soon i signed peace they started sieging one province which started the rebellion.

I hope it doesn't sound too negative, just want to give constructive criticism. Keep up the good work, this mod could be really interesting after some polishing. :steamthumbsup:
ChaffyExpert  [developer] 21 Jan, 2023 @ 5:22pm 
Originally posted by Yacc:
Tried this mod out for the first time, was looking promising.But the revolt mechanic seems a little bit out of balance.

I annexed one of my neighbours, started coring, then out of the blue they declared independence just a month or two after annexing them, Not only did it waste hundreds of admin points because the coring got canceled by the rebellion (due to instantly transferring the states to the annexed tag)
I also accumulated lot's of AE just to instantly lose the conquered state and i have to annex them a second time and get even more AE. Also one of my allies who got called to the war automatically occupied the province for themselves. So i can't even fully annex them again with one war.

Not sure if keep using this mod when stuff like this can happen. I suggest changing the revolt mechanic in some way. Would be half as annoying if there was some kind of warning before the rebellion and maybe some way to stop it with some concessions? Maybe also that the revolt can't happen so soon after conquering the provinces,. (maybe only revolts in cored provinces?)

I guess what happened is after annexing them their army became nationalist rebels, and as soon i signed peace they started sieging one province which started the rebellion.

I hope it doesn't sound too negative, just want to give constructive criticism. Keep up the good work, this mod could be really interesting after some polishing. :steamthumbsup:

The rebellion should only happen if rebels control a province, so if you crush the rebels before they take a province or kill them quickly, the rebel tag won't happen.

I've only had rebel nations pop up if i'm not paying attention to revolts and not being able to crush them quick enough.

All rebels except Pretender can potentially spiral out of control to an actual nation.

I suggest keeping your army near the newly owned provinces to wipe out rebels before they take any provinces. If you do that you won't have any issues with the rebel nations.

The mean time to happen is like 20 months, although random chance plays a role. Increasing it much more than that and it will be too easy for both the player and AI to not ever have rebellions, plus rebellions are easy to put down, so it's already as good and balance as it can get. I did many experimenting and any longer on the mean time to happen and it just doesn't really work.

Foreign nations being able to take the rebel provinces is intentional game mechanic, like in CK II. It can be annoying in that but that's just how it works. I am trying to change it so the rebel is fighting on the defensive, so allies are only called in if you choose to do so.


I can probably put some explanation to how this works in the description, since it's a brand new game mechanics.
Last edited by ChaffyExpert; 21 Jan, 2023 @ 6:11pm
ChaffyExpert  [developer] 21 Jan, 2023 @ 6:07pm 
Also the revolt war CB has reduced AE and warscore cost, more so than any other CB in the game, so the AE should be so little it doesn't matter unless your neighbors are on the edge of forming a coalition.

Plus, it makes sense brutally putting down a large scale rebellion would draw more ire from the neighboring countries.

You had some bad luck, which sucks, but there isn't really anything that can be done, as it is working as intended and in the sweet spot of balance where it's a challenge for the AI and player.

Sometimes it fires quickly, other times rebels control a province for like a year without it firing, it seems like you happened to get very unlucky in this regard.

That is, aside from making the rebel nation on the defensive so allies aren't called in.
Last edited by ChaffyExpert; 21 Jan, 2023 @ 6:30pm
Silly Cat 22 Jan, 2023 @ 2:24am 
They conquered a province without a fort, i just had not enough time to get there in time. because provinces without forts fall extremely quickly. I squashed the rebels without problems and was about to conquer it back, but didn't even have enough time to do that. it all happened in an extremely small timeframe, my army had to march maybe 4 provinces to get there.

The thing that all the adm points are gone is probably the worst part about it.
ChaffyExpert  [developer] 22 Jan, 2023 @ 9:53am 
Originally posted by Yacc:
They conquered a province without a fort, i just had not enough time to get there in time. because provinces without forts fall extremely quickly. I squashed the rebels without problems and was about to conquer it back, but didn't even have enough time to do that. it all happened in an extremely small timeframe, my army had to march maybe 4 provinces to get there.

The thing that all the adm points are gone is probably the worst part about it.

Yeah that's unfortunate for your campaign but that's just how it works. if it took any longer both the AI and player would be far too competent at never getting major rebellions, which defeats the whole purpose of having it.

I've seen, just based on dumb luck, the AI have rebels controlling a province or provinces for years without a major revolt happening.
It eventually did happen, and England collapsed, but sometimes there it takes a long time, other times it's near instant.
Last edited by ChaffyExpert; 22 Jan, 2023 @ 9:57am
ChaffyExpert  [developer] 22 Jan, 2023 @ 10:01am 
Ill see about maybe increasing the mean time to happen in the next minor patch fixing a few balance issues.
Silly Cat 22 Jan, 2023 @ 10:13am 
just throwing an idea in the room. would it be possible to transfer the ownership of only 1-2 provinces to the rebels and mark the rest of the provinces as occupied by the rebels? that would limit the damage to coring/building, but still would give the rebels a leg up.
ChaffyExpert  [developer] 22 Jan, 2023 @ 10:31am 
Originally posted by Yacc:
just throwing an idea in the room. would it be possible to transfer the ownership of only 1-2 provinces to the rebels and mark the rest of the provinces as occupied by the rebels? that would limit the damage to coring/building, but still would give the rebels a leg up.

Not without redoing all 600 events, plus rebels suck at doing what they are supposed to.
Silly Cat 22 Jan, 2023 @ 10:47am 
uh, yeah that sounds like a crazy amount of work.
ChaffyExpert  [developer] 22 Jan, 2023 @ 11:04am 
Originally posted by Yacc:
uh, yeah that sounds like a crazy amount of work.

It was, (at least me, a solo modder) even with replace copy and paste, it took a week.
Last edited by ChaffyExpert; 22 Jan, 2023 @ 11:04am
Mr_Mushasha 3 Feb, 2023 @ 6:07am 
i love this mod but i think making it compatible with others would make this 10X more usable, if it is doable ofc !
ChaffyExpert  [developer] 3 Feb, 2023 @ 3:12pm 
Originally posted by Mr_Mushasha:
i love this mod but i think making it compatible with others would make this 10X more usable, if it is doable ofc !

Yeah it should be compatible with most but the casus belli file being named the same totally slipped my mind.
AbeisKing 17 Feb, 2023 @ 9:17pm 
This mod is what I have been looking for to add challenge to the game, I like the features of monarch's skills affecting the whole nation, and the concept of the rebel mechanic is nice. However there are some issues that I have noticed particularly in regards to the rebel mechanic.

The way the rebels are is quite unfair and sometimes downright annoying. Is the rebel event suppose to pop as soon as the rebels take one province and occupy it, because that seems to be the case very often.

Also the issue of forts not being able to have any effects on the rebels, and the rebels then taking over 2 states with all the forts from just occupying a single province within the span of a month of spawning is very upsetting.

If the province that rebels is in the HRE going to war with the rebels brings you into war with the Emperor every time.

There is very little you can do if you are engaged in a large war and a small rebels stack of 10k spawns on the other side of country occupies one province instant revolts in the HRE and then calls in the emperor if you decide to go war with them.

I understand its meant to be challenging but this feels more like a bad experience then a challenge when it comes to this rebel mechanic and its near instant revolt.

Otherwise I enjoy the mod and the challenge it provides with all its other mechanics.
ChaffyExpert  [developer] 18 Feb, 2023 @ 8:24am 
Originally posted by AbeisKing:
This mod is what I have been looking for to add challenge to the game, I like the features of monarch's skills affecting the whole nation, and the concept of the rebel mechanic is nice. However there are some issues that I have noticed particularly in regards to the rebel mechanic.

The way the rebels are is quite unfair and sometimes downright annoying. Is the rebel event suppose to pop as soon as the rebels take one province and occupy it, because that seems to be the case very often.

Also the issue of forts not being able to have any effects on the rebels, and the rebels then taking over 2 states with all the forts from just occupying a single province within the span of a month of spawning is very upsetting.

If the province that rebels is in the HRE going to war with the rebels brings you into war with the Emperor every time.

There is very little you can do if you are engaged in a large war and a small rebels stack of 10k spawns on the other side of country occupies one province instant revolts in the HRE and then calls in the emperor if you decide to go war with them.

I understand its meant to be challenging but this feels more like a bad experience then a challenge when it comes to this rebel mechanic and its near instant revolt.

Otherwise I enjoy the mod and the challenge it provides with all its other mechanics.

Rebels seems to happen a little bit too late for me, although there is some random chance, like it may take 1 month, or 25. (the mean time to happen is 25 months) any longer and the whole would never happen because it would be too easy to kill rebels.

I think making it so it's only the provinces controlled that revolt just wouldn't work out, rebels are already easy to smash, i see AI doing it even (sometimes).

I want to change that with the HRE, but i'm not sure if it's possible. Emperor getting called in is just the HRE mechanics.

That said, there is still plenty of ways to take care of it, like you can keep a small army just to smash rebels, or use MIL points temporarily to setback rebels until war ends. Or, if you are siege-ing your enemy and already killed their armies, you could leave 1 infantry there and take the rest to kill the rebels.
LOLDiamond 20 Feb, 2023 @ 12:31pm 
So, republics.
I suggest randomizing the stats for republican rulers so that they are more interesting to play as with this mod, as it stands the main choice you make as a republic is 'what do I not want to suck ass at for the next 4 years?' which is honestly not particularly interesting or fascinating.
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