Slay the Spire

Slay the Spire

The Packmaster
New pack that combines underused mechanics
I`d like there to be more combo potential for certain mechanics that are currently just used by 1 pack each. distortion is a good counterexample thats actually well utilized because several packs distort and even more support exhaust.

The two mechanics that i think could use some love are Penance and Sanity.

So the following Cards for a pack called "The Beyond"

Common:
Temporal Slash,
Attack , 1 Energy
Apply 6 Damage and 2 Penance to all enemies now, and at the start of next turn. (upgrades to 8/3)

Melt Minds,
Skill, 1 Energy
Draw two Cards, Lose one Sanity for every Card on your hand. You cant draw more cards this turn. (Upgrades to draw 3 cards)


Cloaked in Sin, Skill, 2 Energy
Gain 13 Block, Until your next turn every time your attacked, apply 2 penance to the enemy
(upgrades to 13 block, 6 block at the start of next turn)

Uncommons:

Spiked Brains,
Power, 1 Energy.
Aply 2 Penance to all enemy at the start of your turn
(upgrade Innate)

Sanity Eclipse
Skill, 0 Energy
The next card you play is free, lose Sanity equal to its Cost, Exhaust that Card, Exhaust.
(Upgrades to not Exhaust that Card)

The King in Yellow
Attack, Cost 2
Do 9 Damage to all Enemies an amount of times equal to the current Act. (Upgrades 13)

Blitz and Blue
Skill, Cost 1
Channel 2 Lightning. If an enemy is going to attack channel 2 Frost instead. Exhaust (Upgrade to lose 2 Sanity instead of exhaust)

Rare.

The Penance Stare
Skill, Cost 3
Inflict 8 Penance on targeted enemy twice, Exhaust (Upgrade 2 Cost)

The One Eyed Man.
Unplayable.
Innate. Retain.
As long as this is on your hand enemy intents are concealed. Start Combat in Nightmare Stance. (Upgrade Ethereal)

STOP. THE. VOICES.
Power, Cost 2
When you would lose Sanity, instead inflict 7 Damage on a random enemy. (Upgrade 9)

Thanks for reading my demented ramblings, i am open to feedback.
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Showing 1-1 of 1 comments
Hmm, I like some parts of it, like the sneaky reference to the fact that the king in yellow is a play with several acts, but temporal slash is a little overturned, maybe reduce it to 6/1 -> 8/2. Love the idea of the one eyed man, maybe we could find a way that having several copies of it doesn't make your deck just worse?
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Showing 1-1 of 1 comments
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