Total War: WARHAMMER III

Total War: WARHAMMER III

Closer to Army Books : A Soft Infantry Overhaul
 This topic has been pinned, so it's probably important
Artaros  [developer] 26 Jan, 2023 @ 3:00pm
List of Changes (5.3 update)
Beastmen

Ungor herd with Spears
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Ungor Herd with axe and Shields
HP per models : 59 (From 56)
Melee attack : 26 (from 22)
Melee defense : 30 (From 24)
Charge bonus : 8 (from 15)
Weapon Damage : 24 (from 26)

Ungor herd with Spears and Shields
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Destroyers of the Drakwald
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Gors with Axe and Shields
Classified as a Tier 2 unit (from Tier 1)
HP per models : 84 (from 79)
Melee attack : 32 (from 26)
Melee defense : 36 (from 35)
Charge bonus : 11 (from 22)

Gors with dual axes
Melee attack : 38 (from 36)
Melee Defense : 22 (from 25)

Tzaangors
Leadership : 62 (from 66)
Melee attack : 32 (from 35)
Melee defense : 36 (from 30)
Charge bonus : 11 (from 32)

Black-horn's Ravagers
HP per models : 84 (from 79)
Melee attack : 41 (from 38)
Melee defense : 45 (from 44)
Charge bonus : 11 (from 22)

Bestigor Herd
Melee Attack : 44 (from 35)
Melee Defense : 28 (from 30)

Khorrok’s manrippers
Melee Attack : 48 (from 37)
Melee Defense : 40 (from 42)

Bretonnia

Men at arms
Leadership : 45 (from 50)
Melee attack : 26 (from 27)
Charge Bonus : 5 (From 10)
Weapon damage : 23 (from 26)

Spearmen at arms
Leadership : 45 (from 50)
Melee Attack : 20 (from 18)
Melee Defense : 32 (from 30)
Weapon Damage : 23 (from 22)
Attack intervals : 4.4 seconds (from 5.7)
Ability added : Spearwall (+6 melee attack buff while health is superior to 50%)

Men at arms with shields
Leadership : 50 (from 56)
Recruitment conditions : Tier 3 Barrack (from Tier 2)
Recruitment cost : 425 (from 300)
HP per model : 68 (from 65)
Leadership :56 (from 50)
Melee defense :40 (from 34)
Charge Bonus : 5 (from 10)
Weapon Damage : 23 (from 26)

Spearmen at Arms with Shields
Leadership :45 (from 50)
Melee defense : 40 (from 38)
Weapon Damage : 23 (from 22)
Attack Intervals : 4,4 seconds (from 5,7 seconds)
Ability added : Spearwall (+6 melee attack buff while health is superior to 50%)

Men at arms with Polearms
Recruitment conditions : Tier 2 barracks (from tier 3)
Recruitment Cost : 330 (from 450)
Leadership : 45 (from 50)
Melee attack : 26 (from 22)
Melee defense : 30 (from 40)
Weapon damage : 28 (20 armour-piercing) (from 25, 18 armour piercing)
Charge bonus : 12 (from 6)
Attack interval : 4,6 seconds (from 5,5)

Foot Squires
Leadership : 65 (from 70)
Melee defense : 26 (from 24)

Beastslayers of Bastonne
Leadership : 75 (from 80)
Melee Attack : 34 (from 29)
Melee defense : 38 (from 50)
Weapon damage : 28 (20 armour-piercing) (from 25, 18 armour-piercing)
Charge Bonus : 12 (from 6)
Attack Interval : 4,6 seconds (from 5,5)

Battle-Pilgrims
HP per models : 73 (from 69)
Leadership : 75 (from 80)
Melee Attack : 26 (from 32)
Melee defense : 40 (from 31)
Weapon damage : 28 (from 30)
Charge bonus : 12 (from 18)

Dark Elves

Bleakswords
HP per models : 66 (from 62)
Armour : 40 (from 30)
Melee attack : 32 (from 36)
Melee defense : 42 (from 32)
Weapon damage : 28 (7 armour-piercing)(from 35, 10 armour-piercing)
Charge bonus : 8 (from 16)

Dreadspears
Weapons Damage : 28 (from 25)
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

The Hellebronais
Weapons Damage : 28 (from 25)
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Black Guard of Naggarond
Recruitment cost : 1000 from (1300)
Leadership : 86 (from 90)
HP per model : 87 (from 90)
Melee Attack : 38 (from 36)
Melee Defense : 38 (from 44)
Charge bonus : 20 (from 18)

Executionners of Har Ganeth
HP per model :87 (from 84)
Leadership : 86 (from 82)
Melee Attack : 38 (from 40)

Blades of the Blood Queen
HP per model :87 (from 84)
Leadership : 96 (from 92)
Melee attack : 48 (from 50)

Sisters of Slaughter
Charge bonus : 13 (from 20)
Weapon damage : 34 (from 38)

Dwarfs

All variants of Miners
Charge bonus : 18 (from 12)

Dwarf Warriors
HP per models : 82 (from 78)
Charge bonus : 6 (from 12)
Melee Attack : 24 (from 22)
Melee defense : 42 (from 40)
Weapon damage : 25 (from 28)
Missile Block Chances : 55 % (from 35 %)

Dwarf Warriors (Great Weapon)
Melee attack : 30 (from 24)
Melee defense : 28 (from 30)

Longbeards
HP per models : 90 (from 86)
Charge Bonus : 5 ( from 10)
Weapon Damage : 30 (from 32)
Missile Block Chances : 55 % (from 35%)

Longbeards (Great Weapons)
Melee Attack : 36 (from 30)
Melee Defense : 34 (from 38)
Weapon Damage : 35 (from 34)

The Grumbling Guard
Melee attack : 45 (from 38)
Melee defense :43 (from 48)
Weapon, Damage : 35 (from 34)

Empire

Free Company Militia
Melee attack : 26 (from 28)
Melee defense : 28 (from 25)
Weapon Damage (melee) : 25 (from 28)

Spearmen
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Spearmen with Shields
Ability added : Spearwall (+6 melee attack buff while health is superior to 50%)

Halberdiers
Classified as a tier 1 unit (from tier 2)
Recruitment conditions : Tier 1 Barracks (from tier 2 and smithy)
Recruitment cost : 400 (from 550)
HP per model : 69 (from 73)
Melee defense : 32 (from 42)
Weapon damage : 31 (22 armour-piercing) from 28 (20 arrmour-piercing)
Charge bonus : 16 (from 8)
Attack interval : 4,7 seconds (from 5,6)

Nordland Mariners

Recruitment cost : 550 (from 700)
HP per model : 69 (from 73)
Melee defense : 32 (from 42)
Weapon damage : 31 (22 armour-piercing) from 28 (20 arrmour-piercing)
Charge bonus : 16 (from 8)
Attack interval : 4,7 seconds (from 5,6)

Swordsmen

Classified as a tier 2 unit (from tier 1)
Recruitment Conditions : Tier 2 Barracks (from Tier 1)
Recruitment cost : 550 for Swordsmen (from 375)
Leadership : 70 (from 60)
HP per model : 73 (from 69)
Melee Defense : 42 (from 32)
Charge Bonus : 7 (from 14)
Weapon damage : 25 (from 28)

Swords of Ulric

Recruitment cost : 700 (from 550),
Leadership : 70 (from 60)
HP per model : 73 (from 69)
Melee Defense : 42 (from 32)
Charge Bonus : 9 (from 18)
Weapon damage : 28 (from 31)

Grundel's Defenders
Abilitry added : Spearwall (+6 melee attack in melee while health is superior to 50%)

Sons of Sigmar

Recruitment cost : 775 (from 700)
HP per model : 73 (from 69)
Melee Defense : 52 (from 41)
Charge Bonus : 10 (from 20)
Weapon damage :27 (from 30)

Cathay
Peasant Spearmen
Ability added : Spearwall (+6 melee attack in melee while health is superior to 50%)

Jade Warriors
Recruitment Conditions : Tier 3 Barracks (from Tier 1)
Recruitment Cost : 700 (from 500)
HP per models : 73 (from 69)
Melee Attack : 28 (From 24)
Melee defense : 38 (from 36)
Charge Bonus : 6 (from 12)
Weapon Damage : 25 (from 28)

Jade Warriors (Halberds)
Recruitment Conditions : Tier 1 Barracks (from Tier 3)
Recruitment Cost : 550 (from 700)
Melee Defense : 28 (from 34)
Weapon Damage : 31 (22 armour-piercing) from 28 (20 armour-piercing)
Charge Bonus : 16 (from 8)
Attack interval : 4,7 seconds (from 4,4)

Norsca

Marauder Champions
HP per models : 101 (from 96)
Weapon Damage :45 (from 50)
Charge Bonus : 10 (from 20)

Marauders
Recruitment Cost : 475 (from 400)
HP per models :82 (From 78)
Melee attack : 30 (from 34)
Melee defense : 38 (from 28)
Weapon Damage : 25 (from 28)
Charge bonus : 9 (from 18)

Marauder Spearmen
Melee Attack : 24 (from 25)
Melee Defense : 30 (from 37)
Attack intervals : 4,5 seconds (from 5,7)
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Marauders with Great Weapon
Melee Attack : 36 (from 34)
Melee defense : 24 (from 20)

Icehorn Marauders
HP per models : 82 (from 78)
Melee Attack: 36 (from 43)
Melee Defense : 50 (from 36)
Weapon Damage : 25 (from 28)
Charge bonus : 9 (from 18)

Chaos (Warriors and Chaos God factions alike)

Marauders (Undivided)
Recruitment cost : 400 (from 375)
HP per models : 82 (from 78)
Melee attack : 30 (from 34)
Melee defense : 38 (from 28)
Weapon damage : 25 (from 28)
Charge bonus : 9 (from 18)

Marauders (Tzeentch)
Recruitment cost : 425 (from 400)
HP per models : 82 (from 78)
Melee attack : 30 (from 34)
Melee defense : 38 (from 28)
Weapon damage : 25 (from 28)
Charge bonus : 9 (from 18)

Marauders (Slaanesh)
Recruitment cost : 425 (from 400)
HP per models : 82 (from 78)
Melee attack : 30 (from 34)
Melee defense : 38 (from 28)
Weapon damage : 25 (from 28)
Charge bonus : 9 (from 18)

Marauders (Khorne)
Recruitment cost : 550 (from 425)
HP per Models : 82 (from 78)
Melee attack : 30 (from 34)
Melee defense : 33 (from 23)
Weapon Damage : 25 (from 28)
Charge bonus : 9 (from 18)

Marauders (Nurgle)
Recruitment cost : 475 (from 425)
HP per models : 89 (from 85)
Melee attack : 25 (from 29)
Melee defense : 43 (from 33)
Weapon Damage : 25 (from 28)
Charge Bonus : 9 (from 18)

Marauder Spearmen of Tzeentch
Melee Attack : 24 (from 25)
Melee Defense : 30 (from 37)
Attack Intervals : 4.5 seconds (from 5,7)
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Chaos Warriors (Undivided)
HP per models : 94 (from 90)
Weapon Damage : 32 (from 36)
Charge Bonus : 10 (from 20)

Chaos Warriors (Tzeentch)
HP per models : 94 (from 90)
Weapon Damage : 32 (from 36)
Charge Bonus :10 (from 20)

Chaos Warriors (Slaanesh)
HP per models : 94 (from 90)
Weapon Damage : 32 (from 36)
Charge Bonus : 10 (from 20)

Chaos Warriors (Khorne)
Recruitment cost : 950 (from 850)
HP per Models : 94 (from 90)
Weapon Damage : 32 (from 36)
Charge bonus : 10 (from 20)

Chaos Warriors (Nurgle)
HP per models : 103 (from 98)
Weapon Damage : 32 (from 36)
Charge bonus : 10 (from 20)

Chaos Warriors (Undivided Halberds)
Melee attack: 32 (from 30)
Melee defense : 36 (from 40)
Weapon damage : 38 (27 armour-piercing) from 34 (24 armour-piercing)
Charge bonus : 20 (from 10)
Attack intervals : 4,5 seconds (from 4,3)

Chaos Warriors (Tzeentch Halberds)
Recruitment cost (Tzeentch only) : 875 (from 950)
Melee attack: 32 (from 30)
Melee defense : 36 (from 40)
Weapon damage : 38 (27 armour-piercing) from 34 (24 armour-piercing)
Charge bonus : 20 (from 10)
Attack intervals : 4,5 seconds (from 4,3)


Chaos Warriors (Khorne Halberds)
Recruitment Cost : 1000 (from 950)
Melee attack : 32 (from 30)
Melee defense : 31 (from 37)
Weapon damage : 38 (27 armour-piercing) from 34 (24 armour-piercing)
Charge bonus : 20 (from 10)
Attack intervals : 4,5 seconds (from 4,3)

Chaos Warriors of Slaanesh (Hellscourge)
HP per models : 94 (from 90)
Melee Attack : 32 (from 34)
Charge bonus : 10 (from 20)
Special effect : Poison

Chosens (Undivided)
HP per models : 137 (from 131)
Weapon Damage : 43 ( from 48)
Charge bonus : 13 (from 26)

Chosens (Khorne)
HP per models :137 (from 131)
Weapon Damage :43 (from 48)
Charge Bonus : 13 (from 26)

Chosens (Tzeentch)
HP per models :137 (from 131)
Weapon Damage :43 (from 48)
Charge Bonus : 13 (from 26)

Chosens (Slaanesh)
HP per models : 137 (from 131)
Weapon Damage : 43 (from 48)
Charge Bonus : 13 (from 26)

Chosens of Slaanesh with Hellscourges
HP per models : 137 (from 131)
Melee attack : 42 (from 44)
Weapon Damage : 43
Charge bonus :13 (from 26)
Special effect : Poison attacks

Chosens (Nurgle)
HP per models : 137 (from 136)
Weapon Damage : 43 (from 48)
Charge Bonus : 13 (from 26)

Chosens (Undivided Halberds)
Melee Attack : 46 (from 36)
Melee defense : 48 (from 56)
Weapon damage : 51 (35 armour piercing) from 46 (31 armour-piercing)
Charge bonus : 32 (from 16)

Chosens (Tzeentch Halberds)
Melee Attack : 46 (from 36)
Melee defense : 48 (from 56)
Weapon damage : 51 (35 armour piercing) from 46 (31 armour-piercing)
Charge bonus : 32 (from 16)

Aspiring Champions
HP per models : 647 (from 616)
Weapon Damage : 86 (from 96)
Charge bonus : 13 (from 26)

The Severed Claw
Melee Attack : 45 (from 40)
Melee defense : 46 (from 52)
Weapon Damage : 99 (67 armour-piercing) from 90 (60 armour-piercing)
Charge Bonus : 32 (from 16)
Attack intervals :4,2 seconds (from 4)

Exalted marauders with Swords
Recruitment Conditions : Tier 2 Marauders Barracks (from tier 1)
Recruitment Cost : 675
HP per models: 82 (from 78)
Melee attack : 30 (from 34)
Melee Defense : 38 (from 28)
Weapon Damage : 25 (from 28)
Charge Bonus : 9 (from 18)

Exalted marauders with Spears
Recruitment Cost : 475 (from 500)
Melee Attack : 24 (from 21)
Melee defense : 38 (from 28)
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Marauders and Exalted marauders of Slaanesh with Hellscourge
Recruitment Conditions : Tier 1 Marauder Barracks
Recruitment cost : 600 (500 in multiplayer, 425 in campaign)
HP per models : 82 (from 78)
Melee defense : 48 (from 38)
Weapon Damage : 25 (from 27)
Charge bonus : 9 (from 18)
Special effect : Poison Attacks

The Princes of Perfection
Melee Attack : 31 (from 36)
Melee Defense : 48 (from 41)
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Tomb Kings

Skeleton Warriors
HP per models : 64 (from 61)
Melee Defense : 30 (from 22)
Weapon Damage : 24 (from 26)

Skeleton Spearmen
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

King Nekesh's Scorpion legion
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Tomb Guards with Sword and Shield
HP per models : 86 (from 82)
Melee defense : 47 (from 41)
Weapon damage : 33 (from 42)

Tomb Guards with Halberds and Shields
Weapon damage : 33 (from 29)

Usirian's Legion of the Netherworld
Weapon damage bug fixed

The Khepra Guard
Melee Attack : 51 (from 41)
Melee defense : 41 (from 51)

Vampire Counts

Skeleton Warriors
HP per models : 64 (from 61)
Melee defense : 30 (From 22)
Weapon Damage : 24 (from 26)

Skeleton Spearmen
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

The Koningstein Stalkers
HP per models : 64 (from 61)
Melee defense : 38 (from 29)
Weapon Damage : 24 (from 26)

Grave Guard with Sword and Shield
HP per models : 86 (from 82)
Melee defense : 40 (from 36)
Weapon damage : 32 (9 armour piercing ) from 40 (12 armour piercing)
Magical Attacks removed

Grave guard with Great weapon
Weapon Damage : 38 (26 armour-piercing) from 42 (29 armour piercing)
Magical Attacks Removed

The Sternmen
HP per models : 86 (from 82)
Melee defense : 50 (from 45)
Weapon damage : 32 (9 armour piercing) from 40 (12 armour piercing)
Magical attacks Removed

Grave guards with Halberds
Melee attack : 26 (from 20)
Melee defense : 30 (from 34)
Charge bonus : 16 (from 4)

Lizardmen

Skink Cohort
HP per models :51 (from 50)
Charge bonus : 8 (from 10)

Skink Cohort with Javelins
Removed the ability to skirmish and reclassified as an infantry unit.

Saurus Warriors
Weapon damage : 46 (from 52)
Charge bonus : 11 (from 16)

Saurus Spearmen
Weapon damage : 46 (from 42)
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Saurus Warriors with Shields
HP per models : 107 (from 102)
Melee Defense : 38 (from 34)
Weapon damage : 46 (from 52)
Charge bonus : 8 (from 16)

Blessed Saurus Warriors with Shields
HP per models : 120 (from 115)
Melee Defense : 38 (from 34)
Weapon damage : 46 (from 52)
Charge bonus : 8 (from 16)

Saurus Spearmen with Shields
Weapon Damage :46 (from 42)
Ability added : Spearwall (+6 melee attack buff in melee while health is superior to 50%)

Blessed Saurus Spearmen with Shields
Weapon Damage :46 (from 42)
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Legion of Chaqua
Weapon Damage :46 (from 42)

Temple Guards
Weapon Damage : 46 (from 42)

Blessed Temple Guards
Weapon Damage : 46 (from 42)

Star Chamber Guardians
Weapon Damage : 46 (from 42)

Skavens

Skaven Slaves
Melee Attack : 15 (from 12)
Weapon Damage : 16 (from 18)

Skaven Slaves with Spears
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Clanrats with Swords
Weapon Damage : 23 (from 26)
Charge bonus : 8 (from 10)

Clanrats with Spears
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Clanrats with Swords and Shields
HP per models : 63 (from 60)
Melee defense : 28 (from 22)
Weapon Damage : 23 (from 26)
Charge bonus : 8 (from 10)

Clanrats with Spears and Shields
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Clan Vulkn Tailslashers
Recruitment Cost : 600 (from 500)
HP per models : 63 (from 60)
Melee Defense : 36 (from 29)
Weapon Damage : 31 (from 34)
Charge Bonus : 8 (from 10)

Eshin Triads and Iksha's Triad
Melee Damage : 33 (from 30)
Charge bonus : 20 (from 10)

Death Runners
Melee Attack :36 (from 32)
Melee Defense : 22 (from 28)

Stormvermin with Swords and Shields
Recruitment cost : 1000 (from 1050)
HP per models : 65 (from 62)
Weapon Damage : 31 (from 34)
Charge bonus : 12 (from 18)

Stormvermin with Halberds
Recruitment cost : 1050 (from 1000)
Melee attack : 32 (from 25)
Melee Defense :26 (from 33)
Weapon Damage : 34 (from 31)
Charge Bonus : 20 (from 10)

Vikstrin's Death Squad
Melee Attack : 45 (from 41)
Melee Defense : 30 (from 36)

Council Guard
Recruitment Cost : 1400 (from 1350)
Melee Attack : 41 (from 32)
Melee Defense : 34 (from 42)
Weapon Damage : 34 (from 31)
Charge Bonus : 20 (from 10)

High Elves

Spearmen
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Rangers
Melee Attack : 26 (from 28)

Lothern Sea Guard
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Sentinels of Astaril
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

White Lions of Chrace
Melee Attack : 38 (from 36)
Melee Defense : 26 (from 28)

The Scions of Mathlann
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Gate Guard
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Spire Guard of Tor Yvresse
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Silverin Guard
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

The Puremane Company
Melee Attack : 48 (from 45)
Melee Defense : 34 (from 36)

Athel Tamarha Faithbearers
Melee defense : 42 (from 30)
Charge bonus : 8 (from 15)

Phoenix Guard
Melee Attack : 40 (from 38)
Melee Defense : 42 (from 40)
Charge Bonus : 20 (from 10)

Keepers of the Flame
Melee Attack : 50 (from 48)
Melee Defense : 52 (from 50)
Charge Bonus : 20 (from 10)

Kislev

Kislevite Warriors
Melee Defense : 30 (from 40)
Weapon damage : 31 (from 28)
Charrge bonus : 16 (from 8)

Kossars with axe and bows
Weapon damage : 25 (from 28)
Charge bonus : 6 (from 12)

Kossars with Spears and Bows
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Armored Kossars
HP per models : 86 (from 82)
Melee attack :36 (from 32)
Melee Defense : 40 (from 36)
Charge bonus : 6 (from 12)

Streltsi
Charge bonus : 24 (from 12)

Tzar Guard with Sword & Shield
HP per models : 115 (from 110)
Weapon damage : 36 (from 42)
Charge bonus : 12 (from 18)

Ice guard with Glaives
Melee Attack : 36 (from 32)
Melee Defense : 42 (from 40)
Weapon damage : 31 (from 28)
Charge Bonus : 16 (from 10)

Wood Elves

Eternal guard
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Eternal guard with Shields
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Winterheart guards
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Wardancers with spears
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Wardens of Cythral
Melee Attack : 45 (from 59)
Melee Defense : 59 (from 45)
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Loec's Tricksters
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Vampire Coast

Zombie pirates Deckhands mob with Halberds
Recruitment cost : 350 (from 400)
Melee Attack : 15 (from 14)
Melee Defense : 17 (from 20)
Weapon Damage : 30 (from 27)
Charge Bonus : 6 (from 3)

Depth Guard with halberds
Melee Attack : 36 (from 42)
Melee Defense : 50 (from 44)

The Bloody Reaver Deck Guard
Melee Attack : 45 (from 52)
Melee Defense : 61 (from 54)

Greenskins

Goblins with swords & shields
HP per models : 62 (from 56)
Melee defense : 28 (from 24)
Weapon damage : 23 (from 26)
Charge Bonus : 8 (from 12)

Goblins with spears
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Night Goblins
HP per models : 61(from 56)
Melee defense : 26 (from 24)
Weapon Damage : 25 (from 27)
Charge Bonus : 6 (from 12)

Night Goblins with Fanatics
HP per models : 61(from 56)
Melee attack : 24 (from 26)
Melee defense : 26 (from 24)
Weapon Damage : 25 (from 27)
Charge Bonus : 6 (from 12)

Orc Boyz
HP per models : 88 (from 81)
Melee Attack : 26 (from 28)
Melee Defense : 28 (from 25)
Weapon Damage : 31 (from 34)
Charge Bonus : 12 (from 20)

Orc Boyz with Spears
Weapon Damage : 31 (from 29)
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Da Warlord's Boyz

HP per models : 61 (from 56)
Melee defense : 34 (from 31)
Weapon damage : 25 (from 27)
Charge bonus : 6 (from 12)

Da Eight Peaks Loonies
HP per models : 61 (from 56)
Melee defense : 34 (from 31)
Weapon damage : 25 (from 27)
Charge bonus : 6 (from 12)

Chaos Dwarfs

Hobgoblin Cutthroats
HP per models : 61 (from 57)
Melee Defense : 34 (from 28)
Weapon Damage : 25 (from 28)
Charge Bonus : 8 (from 15)

Chaos Dwarf Warriors
HP per models : 82 (from 78)
Weapon Damage : 31 (from 34)
Charge bonus : 8 (from 15)

Chaos Dwarf Warriors with great Weapons
Melee Attack : 36 (from 30)
Melee Defense : 30 (from 34)

The Blazing Beards of Bazherak
HP per models : 82 (from 78)
Weapon Damage : 31 (from 34)
Charge bonus : 6 (from 12)

Infernal guard
HP per models : 90 (from 86)
Weapon Damage : 31 (from 34)
Charge Bonus : 6 (from 12)

Infernal guard with fireglaives
Melee attack : 32 (from 30)
Melee defense : 46 (from 42)
Weapon damage : 44 (from 37)
Charge bonus : 16 (from 8)

Infernal guard with great weapons
Melee attack : 38 (from 32)
Melee defense : 42 (from 46)

Infernal Ironsworn
HP per models : 111 (from 106)
Weapon damage : 42 (from 46)
Charge Bonus : 6 (from 12)

Ogre kingdoms
Gnoblars
Ability added : Spearwall (+6 melee attack while health is superior to 50%)

Gnoblar trappers
Melee attack : 24 (from 18)
Melee defense : 20 (from 26)

Ogre Bulls with Ironfist
HP per models : 340 (from 333)
Melee defense : 40 (from 34)

Maneaters with Ironfist
HP per models : 612 (from 580)
Melee defense : 56 (from 50)

Boglars of the Mad Marshes
Melee Attack : 31 (from 24)
Melee defense : 27 (from 34)

These changes are not definitive and might be subject to change depending on your feedback
Last edited by Artaros; 23 Nov, 2024 @ 1:04am