XCOM 2
Mod Jam+ Refinements by Illogical
AKA Illogical  [developer] 22 May, 2023 @ 11:44am
Unit Flag Extended
Adjust show_loot, show_percent_will, and show_will_bar
Sets display stats to stats that matter in LWOTC
Last edited by AKA Illogical; 22 May, 2023 @ 11:48am
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Showing 1-6 of 6 comments
RustyDios 16 Feb, 2024 @ 6:04am 
CAN YOU PLEASE PIN THIS THREAD

LOL
xf100t 16 Feb, 2024 @ 5:52pm 
I use unit flag extended, and have no idea what this means, but would love to see it work correctly. What am I adjusting?
RustyDios 16 Feb, 2024 @ 8:11pm 
UFE works "perfectly".

This thread details the changes made to UFE by the configs of this mod.
Namely setting UFE's Loot indicator off, willbar off and changing the displayed stats to some that make sense for LWotC

The reason I asked Illogical to PIN this thread is this is still the most common "bug" report of the Loot indicator not working, because people fail to realise the change is intentional
rutven 11 May @ 11:16am 
Originally posted by RustyDios:
UFE works "perfectly".

This thread details the changes made to UFE by the configs of this mod.
Namely setting UFE's Loot indicator off, willbar off and changing the displayed stats to some that make sense for LWotC

The reason I asked Illogical to PIN this thread is this is still the most common "bug" report of the Loot indicator not working, because people fail to realise the change is intentional


What was the idea behind disabling the display of loot?
AKA Illogical  [developer] 11 May @ 1:02pm 
In LWOTC, the only way to get this information is from mods. It has also been observed how behavior of players changes based on having this information. Since recovery of loot is dependent on maintaining corpses (as in not exploding them), I preferred to design and play with this information not being available for the player.
rutven 11 May @ 1:56pm 
Originally posted by AKA Illogical:
In LWOTC, the only way to get this information is from mods. It has also been observed how behavior of players changes based on having this information. Since recovery of loot is dependent on maintaining corpses (as in not exploding them), I preferred to design and play with this information not being available for the player.
Thanks for the answer. I understand your logic, although it is not close to my style of play.
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