RimWorld

RimWorld

Roo's Minotaur Xenotype
 This topic has been pinned, so it's probably important
Rooboid  [developer] 3 Feb, 2023 @ 8:51am
Roo's Minotaur Xenotype - Compatibilities
Check the full list of compatibilities here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2958655309
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Vanilla Framework Expanded

• Unguligrade legs are added as unique body parts, meaning that if a pawn replaces their legs with bionics, the stat changes from unguligrade legs are also removed. They will still pass this gene on to their young, though.

Vanilla Achievements Expanded

• 8 achievements added:
• Added an achievement for obtaining each fabled weapon.
• Added an achievement for obtaining 1000 milk.

Combat Extended

• Added apparel and weaponry is not compatible with Combat Extended.
• To report a mod incompatibility or request a patch, please link the relevant mod below.
Last edited by Rooboid; 5 May, 2023 @ 12:32pm
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Showing 1-15 of 16 comments
Fnaf2ToyChica 4 Feb, 2023 @ 3:55pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2056706586
It appears as if it's not compatible with Medical System Expanded 2. Pawns that generate with the leg body parts proceed to lose all bones in their legs.
Rooboid  [developer] 5 Feb, 2023 @ 3:12pm 
@Queen or Else Hey Queen, I've fixed this now! Please let me know if you have any more errors.
Touhoufanatic 5 Feb, 2023 @ 10:09pm 
are there plans for the weapon to be made compatible with Combat Extended or would that be something to do on their side of things?
Aranador 6 Feb, 2023 @ 4:10am 
Because CE overwrites base game systems, compatibility with CE is something the modders that run CE are responsible for, ask them for a patch.
Pazik 7 Feb, 2023 @ 4:57pm 
Simple Sidearms users beware: you must manually input in the mod options that stone chunks are not sidearms, or else non-Minotaur will be able to equip them.

Even then, if you draft them while they are hauling a chunk (that they have space for in their inventory, and wont drop) then they will be able to "switch weapons" to the chunk, which may cause you problems if have set simple sidearms to change weapons automatically for you.
Memmo 12 Feb, 2023 @ 2:39am 
Is this compatible with Giddy-Up and its submods? I had a minotaur caravan enter my map mounted and received never-ending spam of red errors. After disabling Giddy-Up the errors ceased for the caravan.
JoeOwnage 12 Feb, 2023 @ 10:58am 
How about facial animations?
Rooboid  [developer] 16 Feb, 2023 @ 4:58am 
Originally posted by Aranador:
Because CE overwrites base game systems, compatibility with CE is something the modders that run CE are responsible for, ask them for a patch.

Yes, I've never used CE, so I wouldn't be able to make a patch for it. Sorry about that.

Originally posted by Pazik:
Simple Sidearms users beware: you must manually input in the mod options that stone chunks are not sidearms, or else non-Minotaur will be able to equip them.

Even then, if you draft them while they are hauling a chunk (that they have space for in their inventory, and wont drop) then they will be able to "switch weapons" to the chunk, which may cause you problems if have set simple sidearms to change weapons automatically for you.

Interesting. I'll look into this and try and patch this for you.

Originally posted by Memmorath:
Is this compatible with Giddy-Up and its submods? I had a minotaur caravan enter my map mounted and received never-ending spam of red errors. After disabling Giddy-Up the errors ceased for the caravan.

That's odd, I'm not sure why it wouldn't be compatible, but I'll test this over the weekend!

Originally posted by JoeOwnage:
How about facial animations?

I considered this when the mod was first released, I think it'll be a while before this patch comes out, but It's on the to-do list somewhere down the line!
Last edited by Rooboid; 16 Feb, 2023 @ 4:58am
Gyroscopiclaser 18 Feb, 2023 @ 4:00pm 
New Limbs Need Training causes minotaurs spawned in raids, caravans, visitors, etc to not have the unguligrade legs hediff. Minotaur colonists do spawn with them at game start. Other modded races with similar hediff genes such as VFE - Saurids spawn fine with their claw hediffs in raids.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=852103845

So the regenerate chunk function of your mod doesn't seem to regenerate chunks from any of the stone types in this mod. I've let the author of that mod know about the conflict between the two, and I'm letting you know as well so that hopefully it can be fixed pretty easily on one side or another!
AtomicDeathclaw 19 Jun, 2023 @ 8:15pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920751126
Could there be a patch so that minatuars use scaling from Big and Small Genes?
Kittenpox 12 Nov, 2023 @ 2:38pm 
Originally posted by AtomicDeathclaw:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920751126
Could there be a patch so that minatuars use scaling from Big and Small Genes?
This would be awesome, tbh. ^_^
Ioncloud 24 Nov, 2023 @ 11:59am 
second facial animations, really want to use the stomach for my sheeple but it kills the face :(
Runzu 3 Jan, 2024 @ 6:10am 
Hello, do you think it would be possible to make this compatible with the eye genes mod? I'm not using facial animation at the moment, but I'd really love to see what common eye colors you'd give to your minotaurs. Since when I use the the eye gene mod, they spawn without eyes and I usually just add them manually.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898151329
CloudJuri 23 Oct, 2024 @ 3:15pm 
It will possible to use Milk staions from this mod? Make compatibility for more milk production

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2218407878
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