Solasta: Crown of the Magister

Solasta: Crown of the Magister

Island of Domination
Some faction quests don't resolve correctly in the Journal
Just finished the game--kudos on an entertaining and satisfying adventure!

I had two faction quests that did not resolve correctly, apparently because I had killed the quest subjects before getting the quest from the quest giver.

The first was finding and reporting the location of the Thieves Guild. I had explored the sewers and killed off the thieves guild before visiting the Legion Headquarters. I advanced in the Legion faction but the quest never updated, and during the endgame credits, the Thieves Guild apparently turned the island into a hellhole, eventually, despite my success in getting all the other "good" factions to help the island's future.

The other unresolved quest was to take out the Necromancer in the Undead Cave for the Tower faction. I had killed him while exploring before reaching the Tower, and while I advanced in the faction, the quest didn't update in the Journal.
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Also, I experienced a glitch in the Redeemer cave, When I scouted it with stealthed characters, two sets of the Warden and all her cohort were present, next to one another. One set was hostile and the other not. I was carrying the charm the Blind Hag had given me, and killed the hostile set, without angering the other set. Not even attacking through conversation worked, on them so I left the cave with the kidnap victim and the remaining Warden was cool with that.

If you do any future updates, I'd appreciate a vendor who sells projectile parts. A few appeared in random drops, but other that that I had tons of ingredients for making flash/flaming/corrosive arrows/bolts, EXCEPT for the projectile parts. So I made do with +1 purchases and envenomed arrows and bolts instead.

Thanks again for crafting such an engaging and quality Solasta adventure. I'll definitely replay this with a different party than my stealthy archers (fighter/rogue, monk, battle cleric and artificier). The action economy for them was insanely beneficial, since they almost always had a surprise round.
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