Victoria 3

Victoria 3

Australia & New Zealand Flavor Pack
Taylor  [developer] 27 Nov, 2023 @ 3:35am
Suggestions
We are always very happy to hear any suggestions and will give them high priority in our development! Feel free to also offer suggestions on the main page comment section, but putting them here will be easier for us to come back and look at :)
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Showing 1-15 of 26 comments
Goonwanger88 27 Nov, 2023 @ 5:21pm 
Not sure if you've got it planned in your rework of the frontier wars, but more aboriginal tribes would certainly be a welcome sight. Basing them off the language groups, was a bit disorienting at first, they also seem to just sit there and take it no matter what, so I hope they might start lashing out more and having interaction/conflict with neighbouring tribes and colonies. Not sure which tribe you could use, but perhaps a super hard mode of sorts? The idea of playing one of the tribes and having to react quickly and interact with the other tribes to try and contend with the colonies appeals to us odd fellows.
Taylor  [developer] 27 Nov, 2023 @ 5:36pm 
Originally posted by Pozzload Up The Hole:
Not sure if you've got it planned in your rework of the frontier wars, but more aboriginal tribes would certainly be a welcome sight. Basing them off the language groups, was a bit disorienting at first, they also seem to just sit there and take it no matter what, so I hope they might start lashing out more and having interaction/conflict with neighbouring tribes and colonies. Not sure which tribe you could use, but perhaps a super hard mode of sorts? The idea of playing one of the tribes and having to react quickly and interact with the other tribes to try and contend with the colonies appeals to us odd fellows.

Hey thanks for the feedback! We've been planning to completely rework the frontier wars for awhile. We've made a system where you have a generalised "relations" level with all the indigenous tribes based on various factors, which would influence several events and outcomes to the frontier wars. We also want to make them playable as well, though how actually viable they would be to play could be a different matter lol.

Part of the reason that rework has been taking awhile is that the person working on it has taken a break from modding the game and others in our team have our own particular passions within the mod and this is all an unpaid hobby for us so its really whenever we have the time and want to spend our free time on modding.

I'll try pick up the frontier wars, though I do have some other goals I want to get done first. I've been kind of waiting to see how the next DLC turns out as it will involve greater diplomatic involvement with vassals and foreign investment, which I see as being a major part of alternative history routes for frontier war outcomes.

At the moment, you're right, the indigenous tags don't revolt and attack when angry like the tribes in Africa. I'm not sure why that's the case exactly, but that would also come with its own problems. A year or so of diplomatic play phases and waiting for warscore to formally annex land is odd and restrictive gameplay and also not really how colonisation happened in Australia. I'm thinking that with a frontier wars rework, there could be some events to initiate a war or some events that result in the outright annexation of some indigenous tags depending on different factors.

As for them fighting each other - im not sure exactly how to influence this. I don't think even the vanilla decentralised tags in Africa fight each other? Its something I'll look in to.
Mutant Muffin 27 Dec, 2023 @ 5:55am 
Now, I am not too well-versed in the mod's content, but I have spent a considerable amount of time researching Australian history and would love to drop some suggestions.

Content regarding Papua New Guinea's settlement: I know it was already mentioned in the Steam page, but an event for opting to fully integrate Papua New Guinea or opting for a colonial outpost route could be interesting. Perhaps there could be room for Australia to fully absorb the Island of New Guinea into the Commonwealth.

A route for the integration of Portuguese East Timor in this mod: The annexation proposals in real life were essentially immediately shot down and a product of decolonization. However, perhaps a journal entry of Australia controlling a ring of islands to defend the mainland could be considered.

Is there a journal entry for including Fiji in the federation, as that was proposed in real life?

I know this is a stretch, but later down the line, an inclusion of the "New Australia" colony in Paraguay as a journal entry is an interesting yet mostly unknown chapter in Australia's history. I'm not sure what features would be implemented for it, but a stretch could be a permanent modifier for relations with Paraguay or, for wacky alternate history's sake, an independent "Australian Paraguay."

This mod seems very cool and well-made for Australia, which too often gets little love in Paradox games. Keep up the good work! :)
Taylor  [developer] 29 Dec, 2023 @ 6:03am 
Originally posted by Mutant Muffin:
Now, I am not too well-versed in the mod's content, but I have spent a considerable amount of time researching Australian history and would love to drop some suggestions.

Content regarding Papua New Guinea's settlement: I know it was already mentioned in the Steam page, but an event for opting to fully integrate Papua New Guinea or opting for a colonial outpost route could be interesting. Perhaps there could be room for Australia to fully absorb the Island of New Guinea into the Commonwealth.

A route for the integration of Portuguese East Timor in this mod: The annexation proposals in real life were essentially immediately shot down and a product of decolonization. However, perhaps a journal entry of Australia controlling a ring of islands to defend the mainland could be considered.

Is there a journal entry for including Fiji in the federation, as that was proposed in real life?

I know this is a stretch, but later down the line, an inclusion of the "New Australia" colony in Paraguay as a journal entry is an interesting yet mostly unknown chapter in Australia's history. I'm not sure what features would be implemented for it, but a stretch could be a permanent modifier for relations with Paraguay or, for wacky alternate history's sake, an independent "Australian Paraguay."

This mod seems very cool and well-made for Australia, which too often gets little love in Paradox games. Keep up the good work! :)
hey thanks for the suggestions! really appreciate it

regarding Fiji: currently at least, we ignore them
Prinz 6 Jan, 2024 @ 8:14pm 
1) Make the tribes an actual treath. They don't do anything other than rebel with 0 troops
2) If a great power declare war to you, britain doesnt abandon you in the same time.
3) Make that paysans doesnt leave the second they dont have a job
4) Make that you can gain more independance from britain when you form Australia
5) pirates would be cool to fight with
6) historical events about the genocides that happened.
Gunter 22 Jan, 2024 @ 8:55pm 
i have no idea if this is a deliberate design decision, but even with the adjustments to this mod south australia is still a tad too colonised. In reality, by the start of 1836 the only area in South Australia settled by the britsh was Kangaroo Island (which was occupied by whalers), with the mainland regions of the Adelaide plains being initially settled at the end of 1836 and Port lincoln in 1839 (both of which are depicted as already colonised, and in Adelaide's case this is especially egregious as the entire adelaide plains up to port pirie are depicted as colonised). I recognise though that these decisions could be for gameplay purposes since SA starting with only kangaroo island would probably be nightmare difficulty.

here are a couple of suggestions for journal entries:
- a short journal entry about colonel light's selection of capital of South Australia, ongoing at the start of the game.
- for SA and WA there could be the possibility of changing from a free colony to a penal colony (as WA did IRL), and in the inverse the cessation of sending convicts to the penal colonies
- for frontier wars, there could be instances of rumours of violence (e.g. a rumoured massacre of settlers/aboriginals that can't actually be confirmed to have happened, or where the parties actually involved are unclear), that can be escalated or de-escalated by the player
- a journal entry about the afghan cameleers (and later the ghan train line) surveying the interior of Australia
- questions over the control over the northern territory with SA, QLD, or WA potentially gaining the territories already colonised
Last edited by Gunter; 22 Jan, 2024 @ 8:56pm
Taylor  [developer] 22 Jan, 2024 @ 11:23pm 
Originally posted by Prinz:
1) Make the tribes an actual treath. They don't do anything other than rebel with 0 troops
2) If a great power declare war to you, britain doesnt abandon you in the same time.
3) Make that paysans doesnt leave the second they dont have a job
4) Make that you can gain more independance from britain when you form Australia
5) pirates would be cool to fight with
6) historical events about the genocides that happened.
Thanks for the feedback!

1. Will consider that, but generally nothing would feel like it has teeth without being very ahistorical. The game does not represent small raiding well.
2. Generally they dont? I'm not really keen on making general changes to AI and this actually has historical precedent lol in ww2 Churchill told Australia to just evacuate to its southern half and that the British will come help later
3. Thats another critique of the game itself. Pops move around to get jobs, idk what you expect
4. You do. You become a "dominion".
Will consider 5 and regarding 6 theres already some, but yeah we will be expanding on that in the future.
Taylor  [developer] 23 Jan, 2024 @ 12:17am 
Originally posted by Gunter:
i have no idea if this is a deliberate design decision, but even with the adjustments to this mod south australia is still a tad too colonised. In reality, by the start of 1836 the only area in South Australia settled by the britsh was Kangaroo Island (which was occupied by whalers), with the mainland regions of the Adelaide plains being initially settled at the end of 1836 and Port lincoln in 1839 (both of which are depicted as already colonised, and in Adelaide's case this is especially egregious as the entire adelaide plains up to port pirie are depicted as colonised). I recognise though that these decisions could be for gameplay purposes since SA starting with only kangaroo island would probably be nightmare difficulty.

here are a couple of suggestions for journal entries:
- a short journal entry about colonel light's selection of capital of South Australia, ongoing at the start of the game.
- for SA and WA there could be the possibility of changing from a free colony to a penal colony (as WA did IRL), and in the inverse the cessation of sending convicts to the penal colonies
- for frontier wars, there could be instances of rumours of violence (e.g. a rumoured massacre of settlers/aboriginals that can't actually be confirmed to have happened, or where the parties actually involved are unclear), that can be escalated or de-escalated by the player
- a journal entry about the afghan cameleers (and later the ghan train line) surveying the interior of Australia
- questions over the control over the northern territory with SA, QLD, or WA potentially gaining the territories already colonised
Thank you for your feedback and suggestions.

South Australia was proclaimed in Holdfast Bay, but yeah I wouldn't reduce SA further than it is for gameplay reasons, its already a tough start.

Cities cant be changed dynamically, so I dont know what outcome the journal could really have. Love your other suggestions, will keep a note of them when have finished a couple other projects being worked on. There is already meant to be an event where NT can get transferred to SA which by accident stopped triggering, but it should be working on next update.
LordTurnip 27 Jan, 2024 @ 11:09am 
I might be wrong but I'm assuming the events I get regarding forming AFL are from this mod. Would be great to also get an event or something related to the start of the Ashes if Britain and Australia are still close.
Taylor  [developer] 27 Jan, 2024 @ 10:39pm 
Originally posted by LordTurnip:
I might be wrong but I'm assuming the events I get regarding forming AFL are from this mod. Would be great to also get an event or something related to the start of the Ashes if Britain and Australia are still close.
It is from this mod. Thats a good idea, will look in to doing something for that, thanks.
Polskers 15 Mar, 2024 @ 9:56am 
In the "Australian Patriotic Association" event, the option of "We want a government similar to the United States!" gives an unlocalised modifier, "anz_presidential_constitution_wanted" for 7 years. I presume this should be localised properly but it isn't at the moment. Just thought I'd point it out as a small localisation error! That's got to be about the only thing I've found in terms of bugs that stand out in my play-through so far.

Keep up the excellent work, mate!
Taylor  [developer] 16 Mar, 2024 @ 7:27pm 
Originally posted by Polskers:
In the "Australian Patriotic Association" event, the option of "We want a government similar to the United States!" gives an unlocalised modifier, "anz_presidential_constitution_wanted" for 7 years. I presume this should be localised properly but it isn't at the moment. Just thought I'd point it out as a small localisation error! That's got to be about the only thing I've found in terms of bugs that stand out in my play-through so far.

Keep up the excellent work, mate!
thanks, will fix it!
Hazmon198 29 Mar, 2024 @ 4:40pm 
Originally posted by Taylor:
We are always very happy to hear any suggestions and will give them high priority in our development! Feel free to also offer suggestions on the main page comment section, but putting them here will be easier for us to come back and look at :)

Is there a way to make each of the states releasable? Rather than only formed through the event?
Taylor  [developer] 31 Mar, 2024 @ 2:58am 
Originally posted by Hazmon198:
Originally posted by Taylor:
We are always very happy to hear any suggestions and will give them high priority in our development! Feel free to also offer suggestions on the main page comment section, but putting them here will be easier for us to come back and look at :)

Is there a way to make each of the states releasable? Rather than only formed through the event?
do you mean a way for new south wales to release victoria and queensland that ins't the shrinking colony journal?
BushKnight 20 May, 2024 @ 5:19pm 
Don't know if it's been suggested before but I think there should be customization for New Zealand like there is for Australia, like flag color change, map color change, maybe the adoption of the name Aotearoa (and Maori flag) if Maori are not descriminated, I know there is already a Aotearoa tag, but still, i think it would be a good addition
Last edited by BushKnight; 20 May, 2024 @ 5:22pm
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