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1) Frenzy for Nakai himself - he is also a kroxigor, so why he has a skill to give frenzy to kroxies, but don't have frenzy himself? Is it some lore unfriendly thing? Otherwise it is unlogical.
2) Ogham Shard and Golden Tributes need to swap their stats with each other. Otherwise Ogham Shard can't compete with Talisman of Preservation.
Anyway, new experience is just awsome! Thanks a lot for mod.
I might buff the Ogham Shard some more but frankly it's pretty difficult to compete with the Talisman of Preservation at all, unless I also give it a ton of Ward Save which I don't really want to do.
I'm not intending to add more Kroxigors at present. I think they're in a fairly good enough spot and the only niche they could have would be an anti-large variant which I don't have suitable enough animations for, and also is I think a bit unnecessary.
He'll still be a horde, just not a full one - closer to a mix of Vampire Coast with Wood Elf settlements, if you get me. He'll also still be able to vassalise, he just won't have the Defenders of the Great Plan constantly chained to him.I wouldn't make it separate, I'm done with maintaining more than one mod. He's a Lizardmen, it'd be an overhaul - he goes in the Lizardmen overhaul.
So like the Warriors of Chaos? That's neat. And uh, congrats on being free from multiple mods.
Oh nice! The ogres have been dying for a rework to... almost all of their campaign mechanics (besides Big Names, those just need more choices imo) so I'm glad to hear it! And the WoC can now hold every settlement but they only care about a select few. Most of their cities are like Wood Elf outposts, only giving you minor bonuses so the rest go to their vassals to make them more money. They got some neat stuff to work with their little slaves, like buffing their economy so they can pay more tribute, events that buff certain vassal armies or their settlements, and homelands for their Norscans so they can automatically hand it off to them, or you could sell it to them if you want a little extra money or if you want to hand it to a different vassal. They also thankfully fixed most of the more horrific issues with vassals, factions can't declare war on a vassal, they have to attack their master so Nakai doesn't have to worry about his allies attacking his vassal anymore. They DIDN'T fix the dumb choice for the Defenders of the Great Plan to not have an army without that Rite, which is especially stupid because every other vassal gets to have armies so this just needlessly penalizes Nakai.
-Skink Cohorts and Kroxigors buffing each other when fighting in close formation/basically on top of each other. That'd probably be the closes we'd get in this game to having the mixed units we could have back in WHFB.
-Changing the Ark of Sotek to a permanent (or active in copmbat) AoE effect instead of the limited activations.
Another note, more on the presentation of the mod than anything else: The video from Great Book of Grudges implies that all factions might have the Sacrifice mechanic now (neat), but I don't think I've found that noted anywhere.
Maybe there should be a pages with these kinds of general changes to all factions.
Independent from a separate page, I think the existing pages could be structured a bit better to at least have the changes to the subfaction mechanics, the Lord themselves and other changes (starting army, unit availability)
Second one is under the miscellaneous changes page here - https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2940793412/3781372783227551279/
Fair enough. I've noticed that CA has shied away from including handlers along the salamander/razordon/hydra units so maybe those sort of unit interactions are too complicated to be worth it.