Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
 This topic has been pinned, so it's probably important
Conflagration  [developer] 2 Oct, 2023 @ 11:08am
Oxyotl changes
Ghosts of Pauhaux now start with the Tablet of the Exalted Technology unlocked.

Ghosts of Pahaux's faction trait "The Returned" no longer grants bonuses to Melee Attack, Melee Defence, Leadership, Speed and Missile Damage for each Recruitment Rank for Skink units, but instead grants +15% Range for Skink infantry, +3 Recruitment Rank for Chameleon Skink Prowlers and enables recruitment of Chameleon Skink Prowlers in all owned provinces.

Oxyotl's unique skill "Explorer of Lost Worlds" has been replaced with "Eternal Warrior" which grants +10% Physical Resistance for Oxyotl & Chameleon Skink Prowlers (Lord's army), +10% Speed for Chameleon Skink Prowlers & Chameleon Skink Stalkers (Lord's army), and +4 Armour-piercing to Chameleon Skink Stalkers (Lord's army).

Oxyotl's unique skill "Hunter of Nightmares" now aditionally grants Immunity to Chaos Corruption and Chaos Wastes Attrition for his army.

Oxyotl now has access to Stalk stance.

Oxyotl now has the "Skink" Attribute and the "Spawn-Kin" Passive ability.

Oxyotl now has the "Cold Blooded" Ability.

Oxyotl's Golden Blowpipe of P'Toohee now actually has a hole for air to pass through it.
Last edited by Conflagration; 27 Feb @ 2:04pm
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Showing 1-3 of 3 comments
Foenix 21 Oct, 2023 @ 6:16am 
I love your mod, Instead of removing all the original faction wide skink trait bonuses maybe you could limit it to ranged infantry and stalkers or maybe you could just limit it to chameleon skinks and chameleon skink stalkers. keeping but weakening the range bonus if you reintroduce the original bonuses would also interesting.

This would allow Oxyotl to be unique with a stronger ranged infantry,
Conflagration  [developer] 21 Oct, 2023 @ 6:55am 
Originally posted by Foenix:
I love your mod, Instead of removing all the original faction wide skink trait bonuses maybe you could limit it to ranged infantry and stalkers or maybe you could just limit it to chameleon skinks and chameleon skink stalkers. keeping but weakening the range bonus if you reintroduce the original bonuses would also interesting.

This would allow Oxyotl to be unique with a stronger ranged infantry,

I may look into further improving him on a faction basis in the future but presently I'm satisfied with him not having that bonus any longer. I feel it's much more suited on Tehenhauin instead.
miniaaar 5 Dec, 2023 @ 2:20am 
Hi,

Just finishing a vanilla Oxyotl campaign and I was bothered with the Silent Sanctum ambush armies composition.
Is there plan in the mod to make those armies a bit more stealthy, by remplacing the sauruses and skink cohorts by for example:
- Skink skirmishers
- Chameleon Skinks
- Chameleon Skink Stalkers
- Change the character to a Chameleon Skink Sentinel/Prowler instead of the Saurus Scar-vet
- Maybe some Culchuan Riders or Skink Cold One riders
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Showing 1-3 of 3 comments
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