Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
 This topic has been pinned, so it's probably important
Conflagration  [developer] 17 Jun @ 9:19am
Technology Tree
Technology has gotten a full and complete rework.

Tablet of the Skinks (requires Spawn-Pools of the Worker building) grants Poison! contact effect attacks & +10% Speed to Skink and Chameleon Skink infantry units.

Sequence of Skink Spawning (requires Tablet of the Skinks technology) grants +2 Recruitment ranks & -10% Upkeep cost to Skink and Chameleon Skink infantry units.

Sequence of Skirmishing (requires Sequence of Skink Spawning technology) grants +25% Ammunition & +10% Missile strength to Skink and Chameleon Skink infantry units.

Sequence of Adaptation (requires Sequence of Skirmishing technology) grants Vanguard Deployment attribute, +10% Weapon Strength & +3 Melee defence to Skink and Chameleon Skink infantry units.

Tablet of the Saurus (requires Underground Lagoon building) grants +5 Melee defence to Saurus Infantry and Temple Guard units.

Sequence of Saurus Spawning (requires Tablet of the Saurus technology) grants +2 Recruitment ranks & -10% Upkeep cost to Saurus Infantry and Temple Guard units.

Sequence of Armaments (requires Sequence of Saurus Spawning technology) grants +10 Armour & +10% Weapon strength to Saurus Infantry and Temple Guard units.

Sequence of Martial Excellence (requires Sequence of Armaments technology) grants Expert Charge Defence attribute to Temple Guard units and +10% Missile resistance & +5 Melee attack to Saurus Infantry and Temple Guard units.

Tablet of the Kroxigor (requires Spawn-Pools of the Labourer building) grants +10 Charge bonus & +3 Melee attack to to Kroxigor and Sacred Kroxigor units.

Sequence of Kroxigor Spawning (requires Tablet of the Kroxigor technology) grants +2 Recruitment ranks & -5% Upkeep cost to Kroxigor and Sacred Kroxigor units.

Sequence of Hardened Scales (requires Sequence of Kroxigor Spawning technology) grants +15 Armour and +5% Physical resistance to Kroxigor and Sacred Kroxigor units.

Sequence of the Labourers (requires Sequence of Hardened Scales technology) grants +10% Weapon strength to Kroxigor and Sacred Kroxigor units and Armour Sundering contact effect attacks to Kroxigor units Rank 7 or above.

Tablet of the Slann (requires Star Chamber building) grants +3 Recruitment ranks to Slann Mage-Priests.

Sequence of Meditation (requires Tablet of the Slann technology) grants -1 Construction time to Star Chamber buildings and -10% Cooldown reduction to all Spells (all armies).

Sequence of Scrying (requires Sequence of Meditation technology) grants -5% Enemy Hero action success chance and +10% Ambush defence chance (all armies).

Sequence of the Relic Priests (requires Sequence of Scrying technology) grants +10% Spell intensity to all Slann and -15% Cooldown to "Shield of the Old Ones" (all armies).

Sequence of Roused Fury (requires Sequence of the Relic Priests technology) grants Flying attribute to Slann on Palanquin and the Paths of the Old Ones teleport stance for all Slann.

Tablet of the Winged (requires Terradon Hatchery building) grants +10% Speed to Terradon Riders, Ripperdactyl Riders, Coatl and Feral Great Wyrm units.

Sequence of Bombardment (requires Tablet of the Winged technology) grants +25% Ammunition & +1 Ability number of uses for "Drop Rocks" to Terradon Riders units.

Sequence of the Sky (requires Sequence of Bombardment technology) grants +10% Physical resistance to Terradon Riders, Ripperdactyl Riders and Feral Great Wyrm units and Strider attribute to Coatl units.

Tablet of the Predator (requires Corral-Arena building) grants -10% Upkeep cost to Dread Saurian, Feral Carnosaur and Feral Troglodon units.

Sequence of the Apex (requires Tablet of the Predator technology) grants Woodsman attribute & Hide (Forest) attribute to Feral Carnosaur units and Noxious Venom contact effect attacks to Feral Troglodon units.

Sequence of Arcane Control (requires Pyramid of Itzl building and Sequence of the Apex technology) grants Wall Breaker attribute & removes the Dreadful Hunger passive ability for Dread Saurian units.

Tablet of the Warrior (requires Weapon-Crafters' Commune building) grants +5 Leadership.

Sequence of the Offence (requires Tablet of the Warrior technology) grants +5% Weapon strength when attacking.

Sequence of Marching (requires Sequence of the Offence technology) grants -20% Vigour loss reduction for melee infantry units and +15% Speed for Saurus Infantry and Temple Guard units.

Sequence of Annihilation (requires Sequence of Marching technology) grants +6 Melee attack (when in foreign territory), +10% Casualties captured post-battle and +10% Campaign movement range.

Tablet of the Beast (requires Beast Lair building) grants +10% Missile damage & +5 Melee attack to Bastiladon and Stegadon units.

Sequence of Resilience (requires Tablet of the Beast technology) grants +5 Melee defence, +8% Missile resistance & 360 Missile Block attribute to Bastiladon units.

Sequence of Going Rampant (requires Sequence of Resilience technology) grants +15 Charge bonus & Glorious Charge attribute to Stegadon units.

Tablet of the Pack (requires Cold One Caves building) grants +10% Speed to Cold One, Salamander and Razordon units.

Sequence of Ferocity (requires Tablet of the Pack technology) grants +10 Charge bonus, +5 Melee attack & +10% Weapon strength to Cold One units.

Sequence of Natural Defences (requires Sequence of Ferocity technology) grants Charge Reflection attribute to Razordon units, Burnt contact effect attacks to Salamander Hunting Pack units and Salamander Rejuvenation passive ability to Ancient Salamander units.

Tablet of Order (requires Old One Monument building) grants +3 Corruption and -10% War co-ordination target cost.

Sequence of Coexistence (requires Tablet of Order technology) grants +3 Control and +1 Allied Recruitment Unit capacity per army.

Sequence of Civilisation (requires Sequence of Sequence of Coexistence technology) grants +30% Allegiance points gained & +25 Diplomatic relations with Lizardmen, Men, High Elves, Wood Elves and Dwarfs.

Tablet of Monuments (requires Stone Marker building) grants +20 Growth.

Sequence of Construction (requires Tablet of Monuments technology) grants -5% Construction cost for all buildings.

Sequence of the City (requires Sequence of Construction technology) grants -15% Construction cost & -1 Construction time for Province Capital/Settlement buildings.

Sequence of Rebuilding (requires Sequence of the City technology) grants +1 Population surplus for newly-captured settlements and -1 Construction time for Cult of Sotek and Cult of the Old Ones buildings.

Tablet of the Exalted (requires Sacrificial Altar of Sotek building) grants -15% Hero recruitment cost & -10% Lord recruitment cost.

Sequence of Ancient Wisdom (requires Tablet of the Exalted technology) grants -15% Hero action cost and +5% Hero action success chance.

Sequence of Infiltration (requires Sequence of Ancient Wisdom technology) grants +8% Assassinate Hero action success chance, +8% Wound Hero action success chance and +10% Assault Units Hero action additional casualties inflicted.

Sequence of the Elders (requires Sequence of Infiltration technology) grants +4 Lord Recruitment rank and +2 Hero Recruitment rank.

Tablet of Crafts (requires Skink Favelas building) grants +5% Tradable resources produced and +5% Income from industry.

Sequence of the Artisan (requires Tablet of Crafts technology) grants +20% Income from tariffs and +15% Income from Cities.

Sequence of Geology (requires Sequence of the Artisan technology) grants +100% Income from Mines and Quarries and -25% Construction cost & -1 Construction time for resource-producing buildings.

Venerating the Creators (requires Temple of the Old Ones building) grants +20% Campaign line of sight and -1 Global recruitment duration turns.

Reclaiming the Lost Plaques (requires Venerating the Creators technology) grants +10% Magic item drop chance from battle and +20% Income from looting & sacking settlements.

Interpreting the Old Ones' Meaning (requires Reclaiming the Lost Plaques technology) grants -10% Geomantic Siphoning cost -10% and reinforces the Geomantic Web to level 3.

Determining the Great Plan (requires Interpreting the Old Ones' Meaning technology) grants -15% Rite cost & -3 Rite cooldown.

Their Will Be Done (requires Determining the Great Plan technology) grants +10% Casualty replenishment rate, +10% Ward Save when fighting against armies that spread Corruption and immunity to Chaos and Chaos Wastes Attrition.
Last edited by Conflagration; 24 Jun @ 7:17am