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Tried to get sleeping slot pos with index 1, but there are only 1 sleeping slots available.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
RimWorld.BedUtility:GetSlotPos (int,Verse.IntVec3,Verse.Rot4,Verse.IntVec2,bool)
RimWorld.BedUtility:GetSleepingSlotPos (int,Verse.IntVec3,Verse.Rot4,Verse.IntVec2)
(wrapper dynamic-method) RimWorld.Building_Bed:RimWorld.Building_Bed.GetSleepingSlotPos_Patch1 (RimWorld.Building_Bed,int)
RimWorld.Building_Bed:GetMultiOwnersLabelScreenPosFor (int)
(wrapper dynamic-method) RimWorld.Building_Bed:RimWorld.Building_Bed.DrawGUIOverlay_Patch1 (RimWorld.Building_Bed)
(wrapper dynamic-method) Verse.ThingOverlays:Verse.ThingOverlays.ThingOverlaysOnGUI_Patch3 (Verse.ThingOverlays)
(wrapper dynamic-method) RimWorld.MapInterface:RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch2 (RimWorld.MapInterface)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch4 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)
Due to the sneakiness of this bug, though, I haven't been able to narrow it down to which combinaton of mods causes this - it may not be Rimworld Exploration alone; hence why I ask if this is intended behaviour (the 'saving an entire copy of some pawns, down to the <id></id>'), and why RWE needs to do that. It might help me narrow it down to know what's going on here.
(I'm also a developer, if that's helpul info, heh.)
... does leave my pawns without priorities set, though. Sigh. Hahaha.
https://imgur.com/kNEWMtb
The part causing the problem has been completely removed.