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Edit: Also, now the Mossbergs will autofire a bunch of shots when I attack with a soldier using one, and the reload animation no longer plays; previously, it had a bug where everytime the soldier pumped the shotgun after a shot, the muzzle flashes like it was fired:
I use resistance firearms as well, which has several shotguns included, and they also have the muzzle flash bug,
As an aside, the localization for the MP5SD barrel in Gunsmith appears to be broken. Instead of saying the correct name, it appears to start with 'WOTC_'.
EDIT: Adding the Mossbergs to WSR's Shotgun Animations mod fixed the full-auto Mossberg issue. But now the Veprs are firing in full-auto and I'm not sure if that's also intended, and I'm trying to fix that with WSR Shotgun too.
I'll fix the MP5SSD barrel. I'm aware that the Mossberg and Vepr-12 are having issues but it's tricky to figure that out and fix it.
Super easy, you can edit the Receiver in the WeaponPart.ini file in the respective folder and replace the animations with the ones you want. You will need to know the path to the animations though.
(SCAR used did have a SCAR-H receiver, but was modified in Weapon Gunsmith from the SCAR-L. The G3s were also from the assault rifle category.)
I'll upload a fix real quick with updated config.
You have to exit out of XCom 2 or XCom 2 Alternate Mod Launcher for Steam to update, or resub to this mod to force an update.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3026672655
This is the faction version of one of the SCARs, and in the Gunsmith it always appears as invisible (it's showing up fine everywhere else). The Faction versions of the weapons tend to show up as invisible in general. It's not a gamebreaking bug but trying to put the desired parts on the gun becomes something of a guessing game.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3026672767
And this is just missing localization.
Speaking of the MRAD, are the loc entries for the 10-round and 5-round mags the wrong way around? The 5-round one has a bigger mag while the 10-round one has the smaller one.
the scopes work fine on the other receivers
oh and also the SR25 goes invisible in the gunsmith