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WC itself looks at the block to player relationship level when considering targets, and I certainly don't want to iterate blocks to average out any that may be owned by hostile factions vs neutral
GetReputationBetweenPlayerAndFaction should not iterate over blocks though, it should just check the reputation between the wc radar user and the target's faction.
IsEnemy (if you have a faction) is: MySession.Static.Factions.GetRelationBetweenFactions(myFaction.FactionId, FactionId).Item1 == MyRelationsBetweenFactions.Enemies;
If you don't have a faction, it uses GetRelationBetweenPlayerAndFaction.
So those "neutrals" you were seeing may have been neutral to you personally by reputation, but are indeed enemies by faction.
WC uses player->block relation for target verification, and the WC hud uses player->faction. I'll take a look at the different results from those checks.