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we will look into your concerns.
Hyperdrive is exactly the same as SPARK Overdrive, in the same rank! The difference here is the perks that can be used with it ... maybe we can make it so the melee-dash can't be used "too much energy powering the hyperdrive to be able to dash" ??
Rocket Launcher is the default heavy weapon, it shouldn't be that strong imo. I feel this is being overhauled by LWotC to be stronger than it should be? It's no different from taking a fresh Spark Unit, or Rage Suit/Exo/War suit unit.
Missile Barrage is even better btw, it's not a two-action perk, it's all in one action ....
Nano-Construct can't be used on large robotic units (like Sectopods), and it should have a Hack vs Hacking Defence Special Aim calculation (We might need to bugfix this?! or make sure it even works)
You have something else buffing Total Combat for the free 'nade slot. Proxians are only ever suppose to have 1 slot. Which LWotC might also be throwing off balance with Ammo/Vest/Utility slot options, and LWotC Ceramic Platings etc.
Health, Ablative and Armour stats are certainly something we have eyes on ...
Low general mobility (but with bursts to catch up) was indeed suppose to be one of the nerfing/limiting factors. So yes maybe the melee-dashing and teleport perks need longer cooldowns.
-Thanks again for your detailed analysis. We're glad you enjoyed the mod and we'll see what happens in the future :)
BALANCE PASS: The long awaited balance pass is now coming to the workshop.
I was going to remove the option to use PCS, but found it rather buggy to not have PCS'
Balance pass inspired by feedback and comments from after this 2man playthrough by RatherIncoherent.
an attempt to not be able to use them as often idk how hard to code but since cant't get tired and having special adimantine exoskeleton have injurys take twice as long to recover?
shooting out of your palm might need smg range calculations..? the 33% overwatch perk is pretty strong
just a thought for a mastergunnery perk a combat fitness perk for a raw stat upgrade. or resilience (the -30 crit against the unit) or shuffle them into the ranks
the unit is definitely strong, i always send them out on the most important CI, even under infiltrating and they carry the rest of the team.
an elite muton DID put him in bleedout once, didn't tele back to avenger for some reason...
had serial as a bonus AWC perk one time, able to get 4 kills after a dash and flanks for days.
just my thoughts, enjoying the mod immensely!