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(It is a typo error in the XComContent.ini, got an S and J on the wrong lines, lines 11/12 )
ArchetypeName="GameUnit_ProxianExV.Archetypes.Voice_ProxianSpark#Voice1_English"
[Edit]:: Now fixed
-- we'll look into the Skulljack Anim issue, thought we had fixed that one before release, obviously not.
-- Issue with the Blacksite Vial (and later the stasis suit cinematic) is a known issue as mentioned in the mod description, this is caused by the unit using a new model/mesh pawn and cannot be fixed. Please use any other unit to grab the vial. :)
@Borgis
This is weird because it obviously works for us. I would guess you have a mod that has somehow changed Whiplash and made it not show up.
when i build my training center i will try all abilities in on run on one map and list them here with start/end animation tag, but i think i dont need to it, its rly related to cover, i guess the go out and in cover animation when using an ability is causing it, the question is here if this is caused by another mod like true primary secondaries or not
If u tell me u dont have it if you use only proxian wthout any mod, i will try to find ou which mod is causing this
EXCEPT for the ghost-rifle-animations and the Whiplash issue (which I couldn't reproduce ;( )
We couldn't reproduce the Whiplash not showing up issue
and
We confirmed the ghost-rifle issues are only when the unit is in cover (in particular it is the joining animation between cover enter/exit and the custom animations of this unit)
BOTH of these are still on the "investigate and fix" list
Reviving a Proxian was a "backup method" we kept in, it was going to fully replace the bleedout/death mechanics before the Emergency Teleport was made to handle this also ... and then we decided both systems could exist if the insta-teleport was given a chance to happen (66% in the default configs)
It is a bit weird that you have a core, as the only way to obtain one is by death-loot from a Proxian. Maybe I messed up in adding the resource state?