XCOM 2
[WOTC] Proxian Soldier Unit
 This topic has been pinned, so it's probably important
RustyDios  [developer] 13 Apr, 2023 @ 3:16pm
BUG REPORTS
Please list bugs here AFTER making sure they are not in the Known Issues section of the main description ...
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Showing 1-15 of 74 comments
Phillip 15 Apr, 2023 @ 9:28pm 
Minor thing, but the voices are swapped. The normal voice, which are pulled from the SPARKs, is alright, but the Warrior I believe and Julian are not named correctly. Warrior has Julian's voice and vice versa.
RustyDios  [developer] 16 Apr, 2023 @ 12:54am 
Thanks for the report! Will be fixed in the next update!
(It is a typo error in the XComContent.ini, got an S and J on the wrong lines, lines 11/12 )

ArchetypeName="GameUnit_ProxianExV.Archetypes.Voice_ProxianSpark#Voice1_English"

[Edit]:: Now fixed
Last edited by RustyDios; 11 May, 2023 @ 5:32pm
Lenin's Cat 16 Apr, 2023 @ 3:47pm 
I do not know if this is just this mod but I attempted a skull jack on a Advent Officer with one of your units and the hacking UI does not appear. If you push enter, it does hack and all the noise, but does not show you what happened.
BORGIS 16 Apr, 2023 @ 4:46pm 
I didn't get whiplash on my skill bar after choosing it, I thought it was for the skirmisher rebalance mod but I also tried without it and it still didn't appear.
Lenin's Cat 16 Apr, 2023 @ 6:39pm 
Causes bug with getting the vial in the blacksite story mission
RustyDios  [developer] 17 Apr, 2023 @ 12:55am 
@Lenin's Cat
-- we'll look into the Skulljack Anim issue, thought we had fixed that one before release, obviously not.

-- Issue with the Blacksite Vial (and later the stasis suit cinematic) is a known issue as mentioned in the mod description, this is caused by the unit using a new model/mesh pawn and cannot be fixed. Please use any other unit to grab the vial. :)

@Borgis
This is weird because it obviously works for us. I would guess you have a mod that has somehow changed Whiplash and made it not show up.
MaCC165 17 Apr, 2023 @ 3:33am 
for most abilities i tried he is still using hold the rile animations, in and out transition to/from the actual animation, !but only when he is in cover!
when i build my training center i will try all abilities in on run on one map and list them here with start/end animation tag, but i think i dont need to it, its rly related to cover, i guess the go out and in cover animation when using an ability is causing it, the question is here if this is caused by another mod like true primary secondaries or not
If u tell me u dont have it if you use only proxian wthout any mod, i will try to find ou which mod is causing this
Last edited by MaCC165; 17 Apr, 2023 @ 3:54am
RustyDios  [developer] 17 Apr, 2023 @ 9:51am 
Version 1.1 release fixes all the above...

EXCEPT for the ghost-rifle-animations and the Whiplash issue (which I couldn't reproduce ;( )
MaCC165 17 Apr, 2023 @ 11:28am 
Originally posted by RustyDios:
Version 1.1 release fixes all the above...

EXCEPT for the ghost-rifle-animations and the Whiplash issue (which I couldn't reproduce ;( )
ok, now did a config wipe, run with basics mods like highlander and it is still happening, maybe you did overread it, it only happens when the proxian is in cover, free on the field there is no rifle anmation
Last edited by MaCC165; 17 Apr, 2023 @ 11:28am
RustyDios  [developer] 17 Apr, 2023 @ 11:35am 
Except for ... that means these are things we did not fix
MaCC165 17 Apr, 2023 @ 11:36am 
Originally posted by RustyDios:
Except for ... that means these are things we did not fix
thought u couldnt reproduce it, so that was only for the whiplash!?
RustyDios  [developer] 17 Apr, 2023 @ 11:39am 
Yeah, sorry for any confusion there
We couldn't reproduce the Whiplash not showing up issue

and
We confirmed the ghost-rifle issues are only when the unit is in cover (in particular it is the joining animation between cover enter/exit and the custom animations of this unit)

BOTH of these are still on the "investigate and fix" list
Last edited by RustyDios; 17 Apr, 2023 @ 11:40am
silverleaf1 18 Apr, 2023 @ 8:21am 
I had a project appear in the proving ground to revive a Proxian unit. One of the required items listed was a Proxian core. I have not lost a Proxian unit and have no idea where I would have gotten a core. This seems unexpected. Is it?
RustyDios  [developer] 18 Apr, 2023 @ 8:44am 
Yes that is unexpected. I'll look into the reason why.
Reviving a Proxian was a "backup method" we kept in, it was going to fully replace the bleedout/death mechanics before the Emergency Teleport was made to handle this also ... and then we decided both systems could exist if the insta-teleport was given a chance to happen (66% in the default configs)

It is a bit weird that you have a core, as the only way to obtain one is by death-loot from a Proxian. Maybe I messed up in adding the resource state?
The Laughing God 18 Apr, 2023 @ 5:36pm 
So, probably some BS on my own end with the amount of customizing mods I have, but, is there a way to assign them a gender, so it's not trying to pull both male and female options simultaneously? It be crashing my game.
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