Project Zomboid

Project Zomboid

Serving Plates: Make your plates useful
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
ISuckYourSoul <3  [ontwikkelaar] 25 jun 2023 om 9:46
Exact difference between the base mod and the bonus stat mod
Here is the exact difference between the base mod and the bonus stat mod

This is the code change that change how the food is divided through plates


Base mod:

For 2x:
result:setBaseHunger(item:getBaseHunger() / 2);
result:setHungChange(item:getBaseHunger() / 2);
result:setThirstChange(item:getThirstChangeUnmodified() / 2);
result:setBoredomChange(item:getBoredomChangeUnmodified() / 2);
result:setUnhappyChange(item:getUnhappyChangeUnmodified() / 2);
result:setCarbohydrates(item:getCarbohydrates() / 2);
result:setLipids(item:getLipids() / 2);
result:setProteins(item:getProteins() / 2);
result:setCalories(item:getCalories() / 2);
For 4x:
result:setBaseHunger(item:getBaseHunger() / 4);
result:setHungChange(item:getBaseHunger() / 4);
result:setThirstChange(item:getThirstChangeUnmodified() / 4);
result:setBoredomChange(item:getBoredomChangeUnmodified() / 4);
result:setUnhappyChange(item:getUnhappyChangeUnmodified() / 4);
result:setCarbohydrates(item:getCarbohydrates() / 4);
result:setLipids(item:getLipids() / 4);
result:setProteins(item:getProteins() / 4);
result:setCalories(item:getCalories() / 4);

Additional stat mod:

For 2x:
result:setBaseHunger(item:getBaseHunger() / 1.5);
result:setHungChange(item:getBaseHunger() / 1.5);
result:setThirstChange(item:getThirstChangeUnmodified() / 1.5);
result:setBoredomChange(item:getBoredomChangeUnmodified() / 1.3);
result:setUnhappyChange(item:getUnhappyChangeUnmodified() / 1.3);
result:setCarbohydrates(item:getCarbohydrates() / 2);
result:setLipids(item:getLipids() / 2);
result:setProteins(item:getProteins() / 2);
result:setCalories(item:getCalories() / 2);
For 4x :
result:setBaseHunger(item:getBaseHunger() / 3);
result:setHungChange(item:getBaseHunger() / 3);
result:setThirstChange(item:getThirstChangeUnmodified() / 3);
result:setBoredomChange(item:getBoredomChangeUnmodified() / 2.6);
result:setUnhappyChange(item:getUnhappyChangeUnmodified() / 2.6);
result:setCarbohydrates(item:getCarbohydrates() / 4);
result:setLipids(item:getLipids() / 4);
result:setProteins(item:getProteins() / 4);
result:setCalories(item:getCalories() / 4);
Laatst bewerkt door ISuckYourSoul <3; 25 jun 2023 om 9:54