Rivals of Aether

Rivals of Aether

Anthem
 This topic has been pinned, so it's probably important
Harbige12  [developer] 22 Apr, 2023 @ 8:01am
Differences from Anthem (Plantoid)
General
-Due to her size being that of a normal human, hurtboxes have been decreased in size.
-Slash and stab sweetspots now have unique VFX.
-Sweetspots now differ depending on slashes or stabs. Slashes have a sweetpsot in the center, while stabs have a sweetspot on the tip. Old Anthem used to have only the slash type sweetspot.
-Startup and endlag values adjusted significantly. Both should be much faster.
-Her stage control is removed in place of her Reaper's Impulse being the central gimmick.

Normals
-Jab
-Now a one-hit jab.
-FTilt
-Can be angled up or down.
-UTilt
-Grab hitbox is now a physical hitbox with an "autolink" angle property.
-DTilt
-The slide goes further.
-DAttack
-Goes further.

Aerials
-NAir
-Can now be properly hitfalled due to the blast being baked into the animation as opposed to a projectile.

-FAir
-Wall stick detection increased horizontally.
-You now cannot wall stick after hitting an opponent or getting parried.

-UAir
-Early hitboxes removed.
-Sweetspots and sourspots now have consistent Knockback and KBS.
-The late hitboxes last longer than the middle hitboxes.
-Angles normalized

-DAir
-Late hitboxes removed.
-Due to the nature of her new weapon, the throw is now angle 90 and instead of a scoop upward, it's an inward thrust.
-Instead of the grab sucking the target in, Anthem's position is now adjusted to the target's position.

Strongs
-FStrong
-Early hitbox now links into the sourspot.
-Animation changed from a slash to a stab.
-Late hitboxes removed.

-UStrong
-Active frames decreased, along with reshaped and retimed hitboxes.

-DStrong
-Instead of a ground scrape, the animation is now a stab into the ground.
-If the tip of the blade reaches the ground and hits someone, the debris hitbox increases in size and power. Fun for FFAs!

Specials
-All specials (except for FSpecial) are new.
-FSpecial
-When marked, hitting Anthem with a physical attack now removes an orb.
-Detonation time decreased.
-Detonation hits have significantly more hitpause.