Team Fortress 2

Team Fortress 2

The Excalibrated
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 30 Apr, 2023 @ 2:04pm
Post Stat Suggestions Here
if you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.
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Showing 1-15 of 21 comments
Fox 30 Apr, 2023 @ 2:10pm 
Pros:

+15 HP on wearer
On Kill: Gives speed boost for 3 seconds

Cons:

Buildings are restricted to LVL 2

In case of reskin: Prinny Machete

It's basically bit buffed Gunslinger
Last edited by Fox; 13 May, 2023 @ 5:43pm
A$CA 30 Apr, 2023 @ 6:21pm 
+Increased melee range

+3rd consecutive hit crits

+15% damage resistance while active

+On kill, your buildings operate 15-20% faster

-20% swing speed

-25% construction speed
Majomi 3 May, 2023 @ 11:34am 
+ 10% damage
+ 20% swing speed
+ 15 hp
- 20%walking speed
- on miss - 20hp
- 50 max metal
Can upgrade only crossbow turret.

Replaces sentry with crossbow turret.


Crossbow turret stats
Cost 150metal
70-80 dmg
Fires belts projectails can be reflected. Cant headshoot.
Reaload 6 seconds
Range lvl 1 sentry
HP 130

Lvl2 max
Cost 250metal
80-95 dmg
Fires belts projectails can be reflected. Cant headshoot.
Reaload 5 seconds
Range lvl 1 sentry
HP 150

Arrows can be set on fire.
Turret cant be controled by wrangler.
Goordne <3 4 May, 2023 @ 10:49am 
Originally posted by Fox:
Pros:

+15 HP on wearer
On Kill: Gives speed boost for 3 seconds

Cons:

Buildings are restricted to LVL 2

In case of reskin: Southern Hospitality

It's basically bit buffed Gunslinger
¨
this is the worst ♥♥♥♥♥♥♥ stats ever
Wolfy 6 May, 2023 @ 8:24am 
+33% range
+25%damage
+15% max health
-15% swing speed
-50% swap speed
5% chance to cause minor damage to sentry while hitting it.
On Kill: User gains 100 metal
and I like the idea of Majomi's Crossbow Turret, but I would allow for it to headshoot at lv2 and add a lv3.
Lv3:
Same as Lv2, just fires two bolts at once, slightly more range (+5-10%), and more health.

Or we can keep just do the only Lv2, but make Lv2 fire two bolts.
Last edited by Wolfy; 6 May, 2023 @ 2:57pm
Majomi 6 May, 2023 @ 9:35am 
Originally posted by Wolfy:
+33% range
+25%damage
+15% max health
-15% swing speed
-50% swap speed
5% chance to cause minor damage to sentry while hitting it.
On Kill: User gains 50 metal
and I like the idea of Majomi's Crossbow Turret, but I would allow for it to headshoot at lv2 and add a lv3.
Lv3:
Same as Lv2, just fires two bolts at once, slightly more range (+5-10%), and more health.

Or we can keep just do the only Lv2, but make Lv2 fire two bolts.
Its seems good but headshoot would not be balanced if they could crit by headshoot 270dmg and with double belts 540 - damage or 360 that could one shot heavy with delokahs bar
I think then belts should deal like 50 dmg to be balanced
Majomi 6 May, 2023 @ 9:36am 
Originally posted by Majomi:
Originally posted by Wolfy:
+33% range
+25%damage
+15% max health
-15% swing speed
-50% swap speed
5% chance to cause minor damage to sentry while hitting it.
On Kill: User gains 50 metal
and I like the idea of Majomi's Crossbow Turret, but I would allow for it to headshoot at lv2 and add a lv3.
Lv3:
Same as Lv2, just fires two bolts at once, slightly more range (+5-10%), and more health.

Or we can keep just do the only Lv2, but make Lv2 fire two bolts.
Its seems good but headshoot would not be balanced if they could crit by headshoot 270dmg and with double belts 540 - damage or 360 that could one shot heavy with delokahs bar
I think then belts should deal like 50 dmg to be balanced
Or 60 dmg idk
pros:
+10% damage
on hit: make enemy bleed for 3 sec
+35% range

cons:
-10% attack speed
-5% swing speed (aka projectile speed)

when holding the weapon:
+10% movement speed
-15% max health

misc:
when hitting a enemy with the weapon you charge your "glory" bar
when activated: do a taunt that is basically the eureka effect taunt when the taunt ends you get invincibility for 4 sec and crits 7 sec and over heal and when it ends you get +20% damage vulnerability for 10 sec.
mines 14 May, 2023 @ 11:49am 
wait why engie have a sword ?
JWEB 25 Jun, 2023 @ 5:35pm 
Originally posted by esghamia:
pros:
+10% damage
on hit: make enemy bleed for 3 sec
+35% range

cons:
-10% attack speed
-5% swing speed (aka projectile speed)

when holding the weapon:
+10% movement speed
-15% max health

misc:
when hitting a enemy with the weapon you charge your "glory" bar
when activated: do a taunt that is basically the eureka effect taunt when the taunt ends you get invincibility for 4 sec and crits 7 sec and over heal and when it ends you get +20% damage vulnerability for 10 sec.
I like the misc idea a lot, but I would prefer a more balanced concept that doesn't just make engie a god, so hear out this concept.

Stat Suggestion:

Pros:
- 25% increase to melee range.
- On hit: Apply bleed for 3 seconds.
Cons:
- Buildings deploy 50% slower.
- You can no longer upgrade buildings.
Misc:
Damage with any weapon charges a "glory" meter up to its capacity of 200 damage. Whilst this weapon is deployed, hit the alt fire button to activate a "Eureka Effect" taunt that grants a 30% movement speed increase and three seconds of uber invulnerability. The meter may be sustained whilst it is being drained with this ability's use so long as damage is done. Mathematically, 40 charge is lost every second.

Possible attached joke quote for item: "You ever heard of LARP, son?"
Basically its intent is to be used as an engie-knight weapon for Medieval mode, but this could also be used out of Medieval mode as a sort of tank engineer item that could allow injured engies to retaliate or even strike out to attempt to solo the objective.
vortexis 26 Jun, 2023 @ 11:25am 
pros

+1 health

cons

you break your buildings while hitting them
Undead Flareon 25 Jul, 2023 @ 10:19pm 
Ok, time to get creative!
------------------------------

(=) Replaces your normal sentry with an Automated Ballista Turret*.

(+) +100% Sentry Damage Bonus

(-) -20% Less Sentry Health
(-) -25% Slower Repair Rate
(-) -90% Max Sentry Ammo while Equipped
(-) Cannot Upgrade Buildings

*The ABT(Automated Ballista Turret) fires arrows at a 3-Second Interval. You must keep hitting the turret with your melee to construct it. While it has less health and ammo than your normal state-of-the-art machinegun turret, and takes a bit longer to repair, it has more powerful single shots. This sentry also cannot be upgraded.
Majomi 26 Jul, 2023 @ 6:11am 
Originally posted by Flareon(Pokemon '95 PC Port):
Ok, time to get creative!
------------------------------

(=) Replaces your normal sentry with an Automated Ballista Turret*.

(+) +100% Sentry Damage Bonus

(-) -20% Less Sentry Health
(-) -25% Slower Repair Rate
(-) -90% Max Sentry Ammo while Equipped
(-) Cannot Upgrade Buildings

*The ABT(Automated Ballista Turret) fires arrows at a 3-Second Interval. You must keep hitting the turret with your melee to construct it. While it has less health and ammo than your normal state-of-the-art machinegun turret, and takes a bit longer to repair, it has more powerful single shots. This sentry also cannot be upgraded.
that would be 130 - 120 - 110 damage per belt. that could kill in one shoot scout and other every(execept heavy) 2 shoot that needs less damage per arrow.
Undead Flareon 27 Jul, 2023 @ 8:36pm 
Originally posted by Majomi:
Originally posted by Flareon(Pokemon '95 PC Port):
Ok, time to get creative!
------------------------------

(=) Replaces your normal sentry with an Automated Ballista Turret*.

(+) +100% Sentry Damage Bonus

(-) -20% Less Sentry Health
(-) -25% Slower Repair Rate
(-) -90% Max Sentry Ammo while Equipped
(-) Cannot Upgrade Buildings

*The ABT(Automated Ballista Turret) fires arrows at a 3-Second Interval. You must keep hitting the turret with your melee to construct it. While it has less health and ammo than your normal state-of-the-art machinegun turret, and takes a bit longer to repair, it has more powerful single shots. This sentry also cannot be upgraded.
that would be 130 - 120 - 110 damage per belt. that could kill in one shoot scout and other every(execept heavy) 2 shoot that needs less damage per arrow.

That would be implying that the arrows deal the same damage as the huntsman, when in actuality the Arrows would do the same as a single sentry bullet because of how the weapon's internal coding works.

You can change the projectile type, but it would still do the same damage. VScript-based Randomizer in TF2 Classic taught me this.
Majomi 27 Jul, 2023 @ 11:08pm 
Originally posted by Flareon(Pokemon '95 PC Port):
Originally posted by Majomi:
that would be 130 - 120 - 110 damage per belt. that could kill in one shoot scout and other every(execept heavy) 2 shoot that needs less damage per arrow.

That would be implying that the arrows deal the same damage as the huntsman, when in actuality the Arrows would do the same as a single sentry bullet because of how the weapon's internal coding works.

You can change the projectile type, but it would still do the same damage. VScript-based Randomizer in TF2 Classic taught me this.
lets say 66% damage bonus. bc like 13-12-11 damage per shoot that is once 3 sec that would suck.
Last edited by Majomi; 27 Jul, 2023 @ 11:24pm
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