XCOM 2
[WOTC] LordAbizi's Battlefield Leadership Training
Some typos in XComGame.int
I've been prepping things for a new playthrough and noticed some typos in the localisation file.

[AbiziOfficerTrainingStation X2FacilityUpgradeTemplate]
FacilityName="Guerrilla Tactics School"

[AbiziOTS_FocusFire X2AbilityTemplate]
LocLongDescription="Target one enemy within visual range: the target loses <font color='#3ABD23'><Ability:ABIZIOTS_FF_ARMORREDUCTION/></font> armor point(s). In addition, ALL squad members gain cumulative <font color='#3ABD23'>+<Ability:ABIZIOTS_FF_AIMBONUSPERSTACK/></font> aim bonus when attacking this target. The effect lasts for <font color='#3ABD23'><Ability:ABIZIOTS_FF_DURATION></font> player turns. The ability costs <font color='#3ABD23'><Ability:ABIZIOTS_FF_APCOST></font> action point(s), has <font color='#3ABD23'><Ability:ABIZIOTS_FF_COOLDOWN></font> turn(s) cooldown (scaling with the Officer's level), and <font color='#3ABD23'><Ability:ABIZIOTS_FF_TURNENDING></font> turn-ending."
LocHelpText="Target one enemy within visual range: the target loses <font color='#3ABD23'><Ability:ABIZIOTS_FF_ARMORREDUCTION/></font> armor point(s). In addition, ALL squad members gain cumulative <font color='#3ABD23'>+<Ability:ABIZIOTS_FF_AIMBONUSPERSTACK/></font> aim bonus when attacking this target. The effect lasts for <font color='#3ABD23'><Ability:ABIZIOTS_FF_DURATION></font> player turns. The ability costs <font color='#3ABD23'><Ability:ABIZIOTS_FF_APCOST></font> action point(s), has <font color='#3ABD23'><Ability:ABIZIOTS_FF_COOLDOWN></font> turn(s) cooldown (scaling with the Officer's level), and <font color='#3ABD23'><Ability:ABIZIOTS_FF_TURNENDING></font> turn-ending."
LocPromotionPopupText="Target one enemy within visual range: the target loses <font color='#3ABD23'><Ability:ABIZIOTS_FF_ARMORREDUCTION/></font> armor point(s). In addition, ALL squad members gain cumulative <font color='#3ABD23'>+<Ability:ABIZIOTS_FF_AIMBONUSPERSTACK/></font> aim bonus when attacking this target. The effect lasts for <font color='#3ABD23'><Ability:ABIZIOTS_FF_DURATION></font> player turns. The ability costs <font color='#3ABD23'><Ability:ABIZIOTS_FF_APCOST></font> action point(s), has <font color='#3ABD23'><Ability:ABIZIOTS_FF_COOLDOWN></font> turn(s) cooldown (scaling with the Officer's level), and <font color='#3ABD23'><Ability:ABIZIOTS_FF_TURNENDING></font> turn-ending."

[AbiziOTS_SneakyOfficerReconceal X2AbilityTemplate]
FlyoverText = "Battlefield Survey"

These are more stylistic, not using truncations in formal text:

[AbiziOTS_Leadership0 X2SitRepTemplate]
Description = "Some missions just will not be the same without proper leadership on them. This mission requires the presence of a Tactical Officer in the team."

[AbiziOTS_Leadership1 X2SitRepTemplate]
Description = "Some missions just will not be the same without proper leadership on them. This mission requires the presence of a Company Officer in the team."

[AbiziOTS_Leadership2 X2SitRepTemplate]
Description = "Some missions just will not be the same without proper leadership on them. This mission requires the presence of a Field Officer in the team."

[AbiziOTS_Leadership3 X2SitRepTemplate]
Description = "Some missions just will not be the same without proper leadership on them. This mission requires the presence of a Regiment Officer in the team."
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lordabizi  [kehittäjä] 28.6.2024 klo 1.26 
Thank you for these remarks, I hope I caught all your remarks. I'll address it in the next update coming today.
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