XCOM 2
[WOTC] LordAbizi's Battlefield Leadership Training
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lordabizi  [개발자] 2023년 5월 11일 오후 11시 16분
Appendix D: Technical Support
Mid Campaign Installation
Some features of the mod may not work correctly in on going campaigns. It will not break the game, but some or all features may not correctly. Do so at your own risk - new campaign is recommended.

Logging
The mod has quite a bit of logging in it. If you encounter bugs, please describe the issue and attach a log. Hopefully, with time, slowly some logging will be removed.

Console Commands
The mod introduces several console commands for debugging purposes. The ones that an average user should care for are the following commands, available when viewing a soldier in the armory:
AbiziOTS_PromoteOfficer x - raises the officer level of the soldier by 1, and grants them the ability with index x. Normally x should be either 0 or 1, for one of the two options of the next officer level.
AbiziOTS_DemoteOfficer reduces officer level by 1. This command will NOT turn an officer into a non-officer
AbiziOTS_Unofficer removes the officer status completely from a unit.


Known Issues
  • In missions with the Leadership Required sitrep, if you add an officer, and then remove it, the Launch Mission will still be green (incorrect display), but it will not let you launch the mission (which is the correct behavior).
  • Second In Command ability will visualize as activating at the start of missions even when it shouldn't. This is just a visual thing, the end result is correct.
  • I am aware that units that several sources of detection modifiers on the same unit may not stack correctly. I believe it's also something of an issue even without this mod. So units with Battlefield Survey that also get another form of detection modifier may have unexpected detection radius. This also affects base game Reapers, with Shadow Concealment. At the moment I'm not entirely sure what's the best approach to this.
lordabizi 님이 마지막으로 수정; 2023년 11월 3일 오후 11시 04분
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silverleaf1 2023년 5월 16일 오후 6시 17분 
This mod was in at the start of my recent campaign. I noticed in the beginning that I could not do covert actions to rescue scientists or engineers. No notice of an officer requirement was given. I continued the campaign and quickly built up an officer to the third rank. I still could not do the covert operations to activate missions to rescue scientists or engineers. I completely deleted the mod and reinstalled it. I still could not do the rescue missions. I tried to do the missions after deleting the mod again, but I guess it did not completely delete itself because I still could not do rescue missions. I deleted my config folder and deleted the file for my mod setup in the alternative mod launcher after creating a copy of it with this mod removed. All other mods remained identical, nothing added and nothing more removed. I started a new campaign and in it I can do rescue missions.
silverleaf1 2023년 5월 16일 오후 6시 18분 
I used the default settings in the mod.
lordabizi  [개발자] 2023년 5월 16일 오후 9시 31분 
This is weird because the default configurations don't add requirements to rescue scientist/engineer covert ops at all. They ARE affected with the disabled by default configs that affect infiltrations, but if you didn't touch them then these should be off.
Just to clarify - are these the CI chains to rescue scientists, in their first stage, or is it the base game covert op to get a scientist?
silverleaf1 2023년 5월 16일 오후 9시 44분 
Yes, they are the CI chains, even at the start of the game. I have a just started campaign; I can add this mod and see what happens. I will have a backup save just in case.
silverleaf1 2023년 5월 20일 오전 12시 29분 
New campaign. I got a covert action to find a scientist. It is working properly. I simplified my mod setup so I do not know what the actual issue was in the past campaign, but at least it has not arisen in this campaign.
lordabizi  [개발자] 2023년 5월 20일 오전 12시 44분 
Alright, good to hear. Must have been a singular event in the cosmos.
silverleaf1 2023년 5월 24일 오후 9시 10분 
Just for your information. In my last campaign, a very short one, I added this mod right after Gatecrasher. I was able to build the upgrade, but not long after it was built I could see the option to build the next upgrade but the option to train officers was not added. This leads me to conclude that this mod needs to be present at the start of a campaign. I have started a new campaign with this mod present at the start to see what happens.
silverleaf1 님이 마지막으로 수정; 2023년 5월 24일 오후 9시 12분
silverleaf1 2023년 5월 25일 오후 6시 38분 
New campaign with this mod included at the start. All is well.
attiladuran123 2023년 5월 27일 오전 5시 57분 
hi , for some reason i dont get the upgrade button ( i can onl promote officers trough comads )
lordabizi  [개발자] 2023년 5월 27일 오전 6시 06분 
Which upgrade button? Did you use this mod on an existing campaign? Did you build the GTS? Did you buy the GTS upgrade? Do you see the staff slot in the gts? Please be more specific.
attiladuran123 2023년 5월 27일 오후 3시 09분 
lordabizi 님이 먼저 게시:
Which upgrade button? Did you use this mod on an existing campaign? Did you build the GTS? Did you buy the GTS upgrade? Do you see the staff slot in the gts? Please be more specific.

in new campaign , and i allready have the gts but the uprgrade button is missing :/
i can get the regular gts addons or just train rookies :(
lordabizi  [개발자] 2023년 5월 27일 오후 9시 36분 
The upgrade is a facility upgrade, same way you upgrade power relay and others. It's not a GTS unlock. Maybe you can try to destroy and rebuild the GTS with console commands?

Also, do you play with LWOTC?
lordabizi 님이 마지막으로 수정; 2023년 5월 27일 오후 9시 44분
attiladuran123 2023년 5월 28일 오전 3시 02분 
lordabizi 님이 먼저 게시:
The upgrade is a facility upgrade, same way you upgrade power relay and others. It's not a GTS unlock. Maybe you can try to destroy and rebuild the GTS with console commands?

Also, do you play with LWOTC?

okey i will try ( and how to rebuild with the console ? )
and i play only the regular WOTC

update :

ven if go with the console comands it still not work
attiladuran123 님이 마지막으로 수정; 2023년 5월 28일 오전 8시 40분
lordabizi  [개발자] 2023년 5월 28일 오전 8시 07분 
givefacility officertrainingschool X
where X is the number of the slot to spawn it. The top left corner is 3, the one to the right of it is 4, and it continues this way.
Altenratively, if what you are missing is the facility upgrade to the GTS, then you can try the console command
givefacilityupgrade AbiziOfficerTrainingStation
silverleaf1 2023년 5월 28일 오전 9시 40분 
@LordAbizi Just for your information. This mod continues to perform flawlessly in my current campaign. Your warning about mid-campaign addition is valid based on my previous campaign.
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