Entropy : Zero 2

Entropy : Zero 2

After Shelled
HelloTimber  [developer] 18 May, 2023 @ 10:56pm
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Showing 1-15 of 49 comments
fret 19 May, 2023 @ 8:06am 
for some reasons, when i recive the ammobox after i jump off the roof, i can't really "kick" or "smash" anything, no response fo pressing "v" even i have rebind it or restart the game.

the ending scene, the way that car make turn is a bit funny though.
the rest are good. like the vibe of the opening scene.
and thanks for the voice acting.

it seems that there is also other audio language supported, if so, how can i switch it?
Last edited by fret; 19 May, 2023 @ 8:07am
HelloTimber  [developer] 19 May, 2023 @ 9:29am 
Originally posted by EMOJI:
for some reasons, when i recive the ammobox after i jump off the roof, i can't really "kick" or "smash" anything, no response fo pressing "v" even i have rebind it or restart the game.

the ending scene, the way that car make turn is a bit funny though.
the rest are good. like the vibe of the opening scene.
and thanks for the voice acting.

it seems that there is also other audio language supported, if so, how can i switch it?

About smashing ammobox:
The hint appears on the screen is from EZ2, it is used to tell player to kick ammoboxes in EZ2's gameplay.
However, I disabled kick function in order to avoid kicking citizens that may lead to any problem. But I can't disable that hint on the screen. That hint is just appears as a mistake.
As a matter of fact, you can just press "E", which is the USE key on these ammoboxes. I've set outputs on them, they will break right away once they are picked up by player.

About the truck at the ending:
Sorry, though I tried to use the vehicle entities in Source engine, I am still can't understand how they works currently.
So I used what I had used in my former GoldSource mapping- A func_truck with a set of path_corner.

About voice language switching:
For now, only Chinese is availabled. If you are using Chinese language in game, the CC subtitle will tell you "Press LEFT for 3 times, and press RIGHT for 3 times, then JUMP" to switch voice audio from English version to Chinese version.
buttoncat97 20 May, 2023 @ 9:42pm 
不知为何我在地图开头并没有收到任何字幕提示……是汉化补丁模组(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853465396)的问题吗?
HelloTimber  [developer] 20 May, 2023 @ 9:53pm 
Originally posted by 维吉尔Vergil1337:
不知为何我在地图开头并没有收到任何字幕提示……是汉化补丁模组(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853465396)的问题吗?
不知……这个我不清除哎。有按照简介说明里那样在控制台里输入cc_lang schinese把字幕语言切换到简体中文吗
buttoncat97 20 May, 2023 @ 10:05pm 
Originally posted by HelloTimber:
Originally posted by 维吉尔Vergil1337:
不知为何我在地图开头并没有收到任何字幕提示……是汉化补丁模组(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853465396)的问题吗?
不知……这个我不清除哎。有按照简介说明里那样在控制台里输入cc_lang schinese把字幕语言切换到简体中文吗
这个汉化也要求这么做的,所以我直接把cc_lang schinese写进了一个autoexec.txt还是什么文件里面,每次开游戏都会自动执行一次……我也手动切换重新输入了,但是还是有问题。我待会试试tchinese能不能用吧。
buttoncat97 21 May, 2023 @ 1:17am 
四人组到达喷泉那里的空气墙能不能改一下……四人组带头的哥们会跑到空气墙外面去,玩家没法掩护他,我在这边失败十几次了
HelloTimber  [developer] 21 May, 2023 @ 3:40am 
Originally posted by 维吉尔Vergil1337:
四人组到达喷泉那里的空气墙能不能改一下……四人组带头的哥们会跑到空气墙外面去,玩家没法掩护他,我在这边失败十几次了
更新过了,现在应该解决了……? 虽然不是很有信心,但至少我自己测试是没见到他们跑出去过了
buttoncat97 21 May, 2023 @ 4:43am 
Originally posted by HelloTimber:
Originally posted by 维吉尔Vergil1337:
四人组到达喷泉那里的空气墙能不能改一下……四人组带头的哥们会跑到空气墙外面去,玩家没法掩护他,我在这边失败十几次了
更新过了,现在应该解决了……? 虽然不是很有信心,但至少我自己测试是没见到他们跑出去过了
那边是解决了,但是之后的木桥有很大概率把玩家卡住,得用noclip才能出来……还有不知道为什么我可以下到河道里面去而不会死亡
以及,用来把白色油罐推下来的那个实体玩家看得到(
那个白油罐搬到桥上以后怎么都没办法爆炸……
Last edited by buttoncat97; 21 May, 2023 @ 4:58am
HelloTimber  [developer] 21 May, 2023 @ 5:55am 
Originally posted by 维吉尔Vergil1337:
Originally posted by HelloTimber:
更新过了,现在应该解决了……? 虽然不是很有信心,但至少我自己测试是没见到他们跑出去过了
那边是解决了,但是之后的木桥有很大概率把玩家卡住,得用noclip才能出来……还有不知道为什么我可以下到河道里面去而不会死亡
以及,用来把白色油罐推下来的那个实体玩家看得到(
那个白油罐搬到桥上以后怎么都没办法爆炸……
木桥卡住人没发现原因……
关于掉河里不会死,也没发现原因,按道理应该触发摔死的,但怎么试都不会触发- - 于是就把河道封起来了,不让玩家和NPC跳河里去
推白色煤气罐那个固体按道理不应该看得到,因为它是nodraw纹理。不过保险起见又加上了玩家视角看不见的属性。
白色煤气罐点燃后,要gonome到桥头才会触发爆炸,要是它不过来就一直不会爆。现在加上了点燃后就算不过来,最多15秒后也要爆炸的逻辑。
ravmar314 21 May, 2023 @ 12:48pm 
Its REALLY hard to keep your teammate alive, and being stuck with 20 health just.. isnt fun. This DEFINETLY needs changes. Especially since its really easy to acidently shoot your team. I only got to the part where we had to hold out from a BUNCH of fast zombies and regular zombies after we got chased by a gonome and escaped it.. it needs a bunch of changes, and the grammer is kinda funny (no offense)
λNTICITIZEN_1 21 May, 2023 @ 2:17pm 
yeah I agree with the accidentally shooting your team thing... and they push you around a lot. and there's 0 health pickups.

not to mention I'm softlocked during the sequence after the bridge because the zombies catch up while i'm being dragged away and kill me, which restarts the cutscene
HelloTimber  [developer] 21 May, 2023 @ 5:42pm 
Originally posted by ravmar314:
Its REALLY hard to keep your teammate alive, and being stuck with 20 health just.. isnt fun. This DEFINETLY needs changes. Especially since its really easy to acidently shoot your team. I only got to the part where we had to hold out from a BUNCH of fast zombies and regular zombies after we got chased by a gonome and escaped it.. it needs a bunch of changes, and the grammer is kinda funny (no offense)
Yeah… I agree with it. Being stuck in narrow spaces by teammates is pretty depressing, and so do they blocking player's bullets. However, I have already tried very much to solve being stuck. At first, player and citizens stuck each other would lead to AI failure, make the map progress. I think I have already tried my best… And there's no other way except expanding narrow hallways, perhaps. But it seems pretty hard and difficult to achieve it.
About friendlyfire, maybe I can add an additional option of it in the map. Player is allowed to disable the friendlyfire, but not recommended, since I want to make the gameplay more realistic. I think I'll do this today.
About grammar: Haha I thought I made proper sentences and pronounced them right- Looks like I still need to improve my English skill!
HelloTimber  [developer] 21 May, 2023 @ 5:50pm 
Originally posted by λNTICITIZEN_1:
yeah I agree with the accidentally shooting your team thing... and they push you around a lot. and there's 0 health pickups.

not to mention I'm softlocked during the sequence after the bridge because the zombies catch up while i'm being dragged away and kill me, which restarts the cutscene
About more health:
There are 2 watermelons in the map. The first one is in the kitchen of your room, and the second one is at the end of the last room. You can have 35 HP by eating them, and can alive with taking 1 more zombie slash.
Also, you can switch the difficulty in the settings. Though lower difficulty would lead to weaker teammates, maybe cause citizens are supposed to be enemies in EZ2…

About the "cutscene":
You can operate, actually. While being dragged, watch the left side, there's a pistol on the ground, which you can pick it up.
What's the action music?
How is it called?
HelloTimber  [developer] 23 May, 2023 @ 7:14am 
Originally posted by Feodosiy Mateovich:
What's the action music?
How is it called?
It is written in the description.

Music used:
加藤達也 - 乗り越えるべきは殺害恐怖
加藤達也 - 最悪の果てに
加藤達也 - 抗って届く奇跡
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