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the ending scene, the way that car make turn is a bit funny though.
the rest are good. like the vibe of the opening scene.
and thanks for the voice acting.
it seems that there is also other audio language supported, if so, how can i switch it?
About smashing ammobox:
The hint appears on the screen is from EZ2, it is used to tell player to kick ammoboxes in EZ2's gameplay.
However, I disabled kick function in order to avoid kicking citizens that may lead to any problem. But I can't disable that hint on the screen. That hint is just appears as a mistake.
As a matter of fact, you can just press "E", which is the USE key on these ammoboxes. I've set outputs on them, they will break right away once they are picked up by player.
About the truck at the ending:
Sorry, though I tried to use the vehicle entities in Source engine, I am still can't understand how they works currently.
So I used what I had used in my former GoldSource mapping- A func_truck with a set of path_corner.
About voice language switching:
For now, only Chinese is availabled. If you are using Chinese language in game, the CC subtitle will tell you "Press LEFT for 3 times, and press RIGHT for 3 times, then JUMP" to switch voice audio from English version to Chinese version.
以及,用来把白色油罐推下来的那个实体玩家看得到(
那个白油罐搬到桥上以后怎么都没办法爆炸……
关于掉河里不会死,也没发现原因,按道理应该触发摔死的,但怎么试都不会触发- - 于是就把河道封起来了,不让玩家和NPC跳河里去
推白色煤气罐那个固体按道理不应该看得到,因为它是nodraw纹理。不过保险起见又加上了玩家视角看不见的属性。
白色煤气罐点燃后,要gonome到桥头才会触发爆炸,要是它不过来就一直不会爆。现在加上了点燃后就算不过来,最多15秒后也要爆炸的逻辑。
not to mention I'm softlocked during the sequence after the bridge because the zombies catch up while i'm being dragged away and kill me, which restarts the cutscene
About friendlyfire, maybe I can add an additional option of it in the map. Player is allowed to disable the friendlyfire, but not recommended, since I want to make the gameplay more realistic. I think I'll do this today.
About grammar: Haha I thought I made proper sentences and pronounced them right- Looks like I still need to improve my English skill!
There are 2 watermelons in the map. The first one is in the kitchen of your room, and the second one is at the end of the last room. You can have 35 HP by eating them, and can alive with taking 1 more zombie slash.
Also, you can switch the difficulty in the settings. Though lower difficulty would lead to weaker teammates, maybe cause citizens are supposed to be enemies in EZ2…
About the "cutscene":
You can operate, actually. While being dragged, watch the left side, there's a pistol on the ground, which you can pick it up.
How is it called?
Music used:
加藤達也 - 乗り越えるべきは殺害恐怖
加藤達也 - 最悪の果てに
加藤達也 - 抗って届く奇跡