Age of Wonders 4

Age of Wonders 4

Kaige's More Classes
Classes with multiple required nodes feel unfun to level
Hello and hi, I really like this mod, but a lot of the classes are designed in such a way wherein which you have to unlock a lot of prerequisite skills in order to progress, those being Druid, Crycomancer and Captain iirc. The way the skill trees are structured this seems needed for balance for the druid and the central skills, but why do captain and cryomancer have this gimmick that makes buildcraft so much less of a factor? Why does necromancer not have this restriction even though it's skill tree is structured very similarly to the other two? I hope I'm not being too rude by saying this, I generally struggle with tact and whatnot, and I know modding, especially for paradox games sucks to do, so thank you for what you have made up to this point.