Kenshi
Lore Friendly Role-Playing Experience v1.9.7.2.1 (2025)
MoldenAtorn 2023년 7월 31일 오전 11시 53분
Unique hires that come with meitou weapons ?
Hi,

Just started playing with this list a few days ago.

Haven't had any issues except for a weird pattern that some free unique hireable characters come with meitou weapons for some reason.

Here's a freshly hired beep for example:
https://i.imgur.com/D4peLZc.png

I also met Ruka with not one but two meitou blades (I have lost that save and forgot to take a pic).

I can't for the life of me figure out which mod is doing this but I find it pretty dumb and I'd like them to start with normal/crap quality weapons like they normally do.

Or maybe it's a bug.
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Dr. Igor Dolvich  [개발자] 2023년 7월 31일 오후 9시 28분 
MoldenAtorn 님이 먼저 게시:
text


Thank you for letting me know!

I believe the mod that does this is New Weapons Dissemination Mod - Light.

Thank you for reminding me! I do need to go through these NPCs and remove their random weapons. The mod adds weapons to some NPCs which makes more sense (Bounties having good weapons), but I need to go through and "remove" them from all the NPCs like Beep and Ruka, etc. (create a new patch).

Sometimes mods go pretty overboard with just giving things out to everyone lol :beeped:

If you want, you can unsubscribe/disable NWDM Light from the load order and do an "Import Game" to see if the random Meitous go away.

Let me know if it works or not too, as I may need to track down specifically which mods do this so I can patch it out easier lol :2017stickycrab:
Dr. Igor Dolvich  [개발자] 2023년 7월 31일 오후 9시 31분 
There is another NPC that comes with a Meitou in Admag, but it's a story element in his Quest/Mission and you'd have to help them out first.

Quest Mod. :cactusrum:
Dr. Igor Dolvich 님이 마지막으로 수정; 2023년 7월 31일 오후 9시 31분
MoldenAtorn 2023년 8월 1일 오전 12시 36분 
I'll try that this evening and I'll let you know.

I have a save in mongrel with a dead beep that I can import to recreate him so that'll be a quick test.

Otherwise I'll just get rid of those cheaty weapons but keep playing with the dissemination mod until you have a patch.

I also got a meitou hammer in the hub but that's from a "bounties galore" character that decided to fight the local population. So I just chalked this one up to blind luck and kept the hammer.

The other thing is that we were discussing this in the UWE channel of the Genesis Modding Guild discord and somebody who uses your list too didn't experience this. But it may be that their world is older than the issue.
MoldenAtorn 님이 마지막으로 수정; 2023년 8월 1일 오전 12시 39분
Dr. Igor Dolvich  [개발자] 2023년 8월 1일 오전 1시 33분 
MoldenAtorn 님이 먼저 게시:
I'll try that this evening and I'll let you know.

I have a save in mongrel with a dead beep that I can import to recreate him so that'll be a quick test.

Otherwise I'll just get rid of those cheaty weapons but keep playing with the dissemination mod until you have a patch.

Sure! Let me know if it ends up being NWDM Light or not, makes it way faster to make a patch if I don't have to search around lol.

I also got a meitou hammer in the hub but that's from a "bounties galore" character that decided to fight the local population. So I just chalked this one up to blind luck and kept the hammer.

Yeah, "Biggie" is a monster if he hits you with the mace. He's a pretty hard target to try and take down without relying on Assassination to KO him. There's been a few times where I failed the KO and he immediately knocks off one of my arms with his mace lol. :steamlaughcry:

If you manage to get his weapon and give it to a strong person (Tora the Fearless for example), you can do pretty insane damage yourself.

The other thing is that we were discussing this in the UWE channel of the Genesis Modding Guild discord and somebody who uses your list too didn't experience this. But it may be that their world is older than the issue.

Ah okay, I hang around the Kenshi Community Discord more often than the Genesis Modding one, but I'm in both. You can ping me at @igordolvich if you need anything lol :steamsunny:

Apparently also, Atlas said they eventually would release some kind of resource pack that would contain weapon models, buildings, etc. which would be nice. Eventual end goal would be to consolidate the list down to *way* less mods total (ie. a "Roleplaying Weapon Pack" compared to like 50 individual mods lol). I could do that now, but I'd have to collect a whole lot of permissions first.

It would also help way more to have my own "versions" of these consolidated mods, so random mods don't update and change things (like giving Beep meitous lol)

One day, maybe I'll eventually do a huge consolidation :2017stickycrab:
Dr. Igor Dolvich 님이 마지막으로 수정; 2023년 8월 1일 오전 1시 34분
MoldenAtorn 2023년 8월 1일 오전 8시 26분 
Okay, I tested it and unfortunately beep still gets that meitou oar without NWDM.

Here's an idea though. If it's not the mod that disseminates modded weapons that does it then it has to be the mod responsible for adding the "longsdhip oar" (among other weapons) in the first place that gave a meitou version to beep.

You know what mod that would be ?
Dr. Igor Dolvich  [개발자] 2023년 8월 1일 오전 8시 27분 
MoldenAtorn 님이 먼저 게시:
Okay, I tested it and unfortunately beep still gets that meitou oar without NWDM.

Here's an idea though. If it's not the mod that disseminates modded weapons that does it then it has to be the mod responsible for adding the "longsdhip oar" (among other weapons) in the first place that gave a meitou version to beep.

You know what mod that would be ?

Ah no problem, I can look through the list and see. There's only a few "Weapon Pack" type mods, so it should be pretty quick. I'm about to release another mod in a bit then I can take a look. :cactusrum:
MoldenAtorn 2023년 8월 1일 오전 9시 00분 
I found it !

It's "Historical Weapons - Complete Weapon Overhaul" :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2529424434

We can see the longship oar in the 6th picture.

I opened it in FCS and found the beep edit (giving him a meitou longship oar):
https://i.imgur.com/tfoiXgn.png

As well as the Ruka edit (giving her a weapon level of meitou but idk what that reference means):
https://i.imgur.com/5WoJjH1.png

Scrolling through the edits I found a bunch of named character edits that give them meitou weapons.

Tora won't even need biggie's hammer with what she's packing:
https://imgur.com/a/74wQZAm
Dr. Igor Dolvich  [개발자] 2023년 8월 1일 오전 9시 03분 
MoldenAtorn 님이 먼저 게시:
I found it !

It's "Historical Weapons - Complete Weapon Overhaul" :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2529424434

We can see the longship oar in the 6th picture.

Ah okay!

Thank you very much, I can create a quick patch for that then. :cactusrum::beeped::2017stickycrab:

Tora won't even need biggie's hammer with what she's packing:
https://imgur.com/a/74wQZAm

Does she also have additional weapons? I know that "New Weapon Dissemination Mod" gives her a weapon as well.
MoldenAtorn 2023년 8월 1일 오전 9시 09분 
This mod seems to go to great lengths to give out its weapons to both generic and named characters and the author makes a point of making every meitou version available.

IMO these can all be removed because:
1) It's perfectly fine that not all weapon types have a version made by cross himself. It makes a lot more sense that he just never made some weapons (especially a damn boat oar) or that many were lost.
2) UWE has a meitou crafting feature if one really want to go hard trying to make a meitou oar (probably for f**king off from the continent of kenshi entirely).
MoldenAtorn 2023년 8월 1일 오전 9시 16분 
Dr. Igor Dolvich 님이 먼저 게시:
MoldenAtorn 님이 먼저 게시:

Does she also have additional weapons? I know that "New Weapon Dissemination Mod" gives her a weapon as well.

I can see the edit in NWDM giving her a meitou but I haven't met her in-game to confirm she gets the weapons from both mods.
Dr. Igor Dolvich  [개발자] 2023년 8월 1일 오전 9시 42분 
MoldenAtorn 님이 먼저 게시:
This mod seems to go to great lengths to give out its weapons to both generic and named characters and the author makes a point of making every meitou version available.

IMO these can all be removed because:
1) It's perfectly fine that not all weapon types have a version made by cross himself. It makes a lot more sense that he just never made some weapons (especially a damn boat oar) or that many were lost.
2) UWE has a meitou crafting feature if one really want to go hard trying to make a meitou oar (probably for f**king off from the continent of kenshi entirely).

Ah okay that makes sense lol. Yeah I'll probably just remove it from random travellers (at least the random boat oars and stuff)

MoldenAtorn 님이 먼저 게시:

I can see the edit in NWDM giving her a meitou but I haven't met her in-game to confirm she gets the weapons from both mods.


No problem, I'll just do a quick patch for the Historical Weapons mod as well.
Dr. Igor Dolvich 님이 마지막으로 수정; 2023년 8월 1일 오전 9시 43분
Dr. Igor Dolvich  [개발자] 2023년 8월 1일 오후 1시 22분 
I'm probably going to let everyone keep their weapons, but just get rid of the Meitous (on NPCs) and relocate them to a Vendor or something. Perhaps in the Black Desert Scrap House or something and make it a rare % chance to appear in vendors. (This mod list makes the Scrap House absolutely loaded with weaponry lol)

I don't want to fully remove weapons just in case people already have them in their inventory (for save compatibility). :cactusrum:


So, Beep will still have his shovel but like a regular Ancient one or something lol
Dr. Igor Dolvich 님이 마지막으로 수정; 2023년 8월 1일 오후 1시 24분
MoldenAtorn 2023년 8월 1일 오후 2시 24분 
Oh I wasn't suggesting making it impossible for those weapons to exist as meitou. Just removing the freebee instances of them.

And even if you made them unobtainable without cheats, the instances that already exist in people's saves would be fine since the data for those objects would still be loaded from the mod.
Dr. Igor Dolvich  [개발자] 2023년 8월 1일 오후 3시 18분 
MoldenAtorn 님이 먼저 게시:
Oh I wasn't suggesting making it impossible for those weapons to exist as meitou. Just removing the freebee instances of them.

And even if you made them unobtainable without cheats, the instances that already exist in people's saves would be fine since the data for those objects would still be loaded from the mod.

No problem, I can probably figure something out to make it work decently well for new saves and current saves :2017stickycrab:
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