Kenshi
Lore Friendly Role-Playing Experience v1.9.7.2.1 (2025)
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Dr. Igor Dolvich  [developer] 31 May, 2023 @ 9:02am
Suggestions?
Got something you think should be added? Link it below and I'll check it out! Anything works, as long as it's fun!

Will create patches, if necessary and/or possible.
(permissions are requested for repacks and other more intensive patches).
Last edited by Dr. Igor Dolvich; 17 Jun, 2023 @ 3:09pm
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Showing 1-15 of 175 comments
Dr. Igor Dolvich  [developer] 17 Jun, 2023 @ 4:19am 
Mist Ghoul Hunting which can compliment Fog Hunt nicely. Allows you to hunt for heads of Mist Ghouls (arguably the hardest creatures in Fog Island), which give huge Cats rewards to turn them in to traders at Mongrel.

Waiting to see if the Author is able to make a UWE patch, alternatively I'll create my own patch if the Author is okay with me repacking their assets.



Edit: 22-JUN-23 Created a patch here: UWE - Mist Ghoul Hunting. Essentially had to recreate the base mod from scratch since UWE renames some things and it's easier to just recreate instead of manually patching. Permissions credited to original author.
Last edited by Dr. Igor Dolvich; 25 Jun, 2023 @ 2:19pm
Dr. Igor Dolvich  [developer] 17 Jun, 2023 @ 4:24am 
Armoured Rags to heavy armor, need to test this for balance.
Last edited by Dr. Igor Dolvich; 17 Jun, 2023 @ 8:56am
Dr. Igor Dolvich  [developer] 17 Jun, 2023 @ 2:25pm 
More StillDoll mods for questing / missions, such as Dungeon Exploration and the Patch to fix collisions with the camera (as you're exploring in random caves and some old ruins). Not sure if Cave Exploration is already incorporated into Dungeon Exploration. Will need to check to see if all of these work well with UWE and doesn't overlap anything. If so, will need to create a small patch (if possible).

Note: After looking at the .mod file in FCS, it would require a lot of effort to create a patch, as it has some world overrides for various vanilla locations which may conflict with Kaizo and UWE. Someday, will need hours and some tutorials on how to fix it lol.
Last edited by Dr. Igor Dolvich; 17 Jun, 2023 @ 2:59pm
Dr. Igor Dolvich  [developer] 22 Jun, 2023 @ 2:52pm 
Morality looks fantastic, although it will need a translation patch (originally written in Kanji) and possibly an integration in other dialogue systems already on the list. I could try machine learning translations but it will probably need a manual check and extensive testing anyways.
Last edited by Dr. Igor Dolvich; 22 Jun, 2023 @ 4:53pm
Dr. Igor Dolvich  [developer] 22 Jun, 2023 @ 2:53pm 
Kenshi Radio, need to check to see how it works and if it's able to work with various other mods. Apparently has issues with UWE according to comments, will probably need to patch / ask for permissions to recreate with UWE in mind.
Last edited by Dr. Igor Dolvich; 22 Jun, 2023 @ 2:53pm
Dr. Igor Dolvich  [developer] 22 Jun, 2023 @ 2:54pm 
Hive Settlements Remastered along with some other Hiver mods I've looked at, works with UWE but supposedly buildings are empty. Can probably make a furniture integration if I feel like messing around with Shift+F12 in game.
Dr. Igor Dolvich  [developer] 22 Jun, 2023 @ 3:18pm 
Strategic Ambiguity looks great, it'll open up essentially infinite combinations of faction worldstates. Will need to test with UWE as the .mod has "del references" which can possibly conflict with UWE and Kaizo (it deletes the references that those two mods might interact with in some way).

If it requires a patch, it will take awhile to cross reference all 3 mods because of the way FCS works lol (lots of screenshots)


Edit: 25-JUN-23 Should theoretically work without a patch, as long as the load order is adjusted correctly. Currently testing in 1.8.3, please report any weird issues.

Edit: 12-JUL-23 There might be a need for a UWE patch, but it's an otherwise there's not a big conflict anywhere (just need to add UWE factions to "Ambiguity" list) - version 1.9.1
Last edited by Dr. Igor Dolvich; 11 Jul, 2023 @ 6:39pm
Anrhaa 22 Jun, 2023 @ 4:49pm 
I got a suggestion.

I didn't test Bounties Galore enough, but at comment section is said there's a small incompatibility because some buildings collision. A mod patch that move the building would be good
Dr. Igor Dolvich  [developer] 22 Jun, 2023 @ 4:51pm 
Originally posted by Anrhaa:
I got a suggestion.

I didn't test Bounties Galore enough, but at comment section is said there's a small incompatibility because some buildings collision. A mod patch that move the building would be good

You know, I was wondering what could be causing some small clipping issues. There's a few buildings that clip into defensive walls (although that's even there in vanilla kenshi lol), so I might have to investigate that. I was looking purely at UWE originally.

Thank you.
Anrhaa 22 Jun, 2023 @ 10:27pm 
Oh an extra one. You'll like this one.

UWE has a modification for all their game starts, included vanilla game starts. It's about technology. All custom modded starts don't have the camping research table.

So a mod adding that UWE tech and any missing extra tech as a research at the table would be great. That way, any custom game start wouldn't miss content.
Dr. Igor Dolvich  [developer] 23 Jun, 2023 @ 1:14am 
Originally posted by Anrhaa:
Oh an extra one. You'll like this one.

UWE has a modification for all their game starts, included vanilla game starts. It's about technology. All custom modded starts don't have the camping research table.

So a mod adding that UWE tech and any missing extra tech as a research at the table would be great. That way, any custom game start wouldn't miss content.


I didn't even know about that lol. Thank you, that should be a pretty quick fix!

I actually like using the camping research tables (the small one and the larger rectangle one) in the "library" of my bases (I tend to decorate it with book shelves and other things) and that way someone can stand near the larger rectangle table and another person sits down at the small desk research table. Looks pretty neat (I really don't like how the vanilla research tables look like, at least the early stage ones).
Last edited by Dr. Igor Dolvich; 23 Jun, 2023 @ 1:25am
Anrhaa 23 Jun, 2023 @ 7:19am 
Originally posted by Dr. Igor Dolvich:
Originally posted by Anrhaa:
Oh an extra one. You'll like this one.

UWE has a modification for all their game starts, included vanilla game starts. It's about technology. All custom modded starts don't have the camping research table.

So a mod adding that UWE tech and any missing extra tech as a research at the table would be great. That way, any custom game start wouldn't miss content.


I didn't even know about that lol. Thank you, that should be a pretty quick fix!

I actually like using the camping research tables (the small one and the larger rectangle one) in the "library" of my bases (I tend to decorate it with book shelves and other things) and that way someone can stand near the larger rectangle table and another person sits down at the small desk research table. Looks pretty neat (I really don't like how the vanilla research tables look like, at least the early stage ones).

I'm on my PC right now. I'll do the research patch. I would be done at 1 hours max.
Dr. Igor Dolvich  [developer] 23 Jun, 2023 @ 10:57am 
Dr. Igor Dolvich  [developer] 25 Jun, 2023 @ 2:52pm 
Dacious Co. Hand Crossbows - Enables offhand crossbows (in your secondary slot). Probably super OP, but at least you can use a longsword now lol

Apparently comments say there's some issues with your characters not knowing what to do and don't use their crossbow even with Ranged enabled, will need to try it out and see.


Added in version 1.9.1!

Do note, sometimes the AI might freak out a bit (sometimes they might get confused on if you should shoot or physically attack with a weapon). Please report any issues, but this is mostly a game engine limitation lol... Uncheck "Ranged" in order to quickly solve this in battle.
Last edited by Dr. Igor Dolvich; 11 Jul, 2023 @ 6:41pm
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