Kenshi
Lore Friendly Role-Playing Experience v1.9.7.2.1 (2025)
 This topic has been pinned, so it's probably important
Dr. Igor Dolvich  [developer] 31 May, 2023 @ 9:02am
Suggestions?
Got something you think should be added? Link it below and I'll check it out! Anything works, as long as it's fun!

Will create patches, if necessary and/or possible.
(permissions are requested for repacks and other more intensive patches).
Last edited by Dr. Igor Dolvich; 17 Jun, 2023 @ 3:09pm
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Showing 106-120 of 175 comments
Laughing Forest 11 Sep, 2024 @ 11:01am 
You’re probably right. The more I’ve been plug and playing the more of a doozy this seems to be. Haha
CaptBarras 16 Sep, 2024 @ 4:06pm 
what do you think of this? i think its common sense if I were to buy slave they should join me, either I free them later or not(dismiss) and if u don't want to add this where do u think I should put this on the mod order list? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1713946507
Dr. Igor Dolvich  [developer] 16 Sep, 2024 @ 7:57pm 
Originally posted by CaptBarras:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1713946507

Thank you for the suggestion!

If you can, give it a try and let me know how it works. I'd probably put it in the "Miscellaneous" section towards the bottom of the Load Order just so it overwrites whatever in UWE.

Might need to adjust the order later on, but just for a test to see if it corrects an issue that is on the "To Do List" bug tracker. :cactusrum:
Last edited by Dr. Igor Dolvich; 16 Sep, 2024 @ 7:57pm
CaptBarras 16 Sep, 2024 @ 8:16pm 
Originally posted by Dr. Igor Dolvich:
Originally posted by CaptBarras:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1713946507

Thank you for the suggestion!

If you can, give it a try and let me know how it works. I'd probably put it in the "Miscellaneous" section towards the bottom of the Load Order just so it overwrites whatever in UWE.

Might need to adjust the order later on, but just for a test to see if it corrects an issue that is on the "To Do List" bug tracker. :cactusrum:

I will try and tell how it goes, and I think it will also solve the unrecruitable npc from recruitable prisoner from custom factions that don't have the dialogue package, just put them on slave market and buy them(if it work)
the aggressor faction npc from defend city quest is so tempting to recruit lol, their 80-90 stats are insane
CaptBarras 17 Sep, 2024 @ 12:42am 
just tested it, it works, but only for the slaves the shop already provide for. i tried to put factions to that have heart item in their inventory like rebels,vagrant etc, they died in process after the slave owner loot them. but for costume factions like sailback poacher,dune renegades who didn't have heart on their item, I could buy them, but they don't join me right away, it's the same behaviour as before a mod, only a chance to join, some follow and join, some follow and run away

maybe u can patch and fix that?
Dr. Igor Dolvich  [developer] 17 Sep, 2024 @ 9:26am 
Originally posted by CaptBarras:
just tested it, it works, but only for the slaves the shop already provide for. i tried to put factions to that have heart item in their inventory like rebels,vagrant etc, they died in process after the slave owner loot them. but for costume factions like sailback poacher,dune renegades who didn't have heart on their item, I could buy them, but they don't join me right away, it's the same behaviour as before a mod, only a chance to join, some follow and join, some follow and run away

maybe u can patch and fix that?

Nice, thank you for the detailed breakdown. The recruitment process works based on a "Personality Check", as well as some other variables (if you're way stronger than them, etc. it varies based on Personality). It's mostly random chance, unless their dialogue suggests otherwise. A good example is freeing random NPCs from Rebirth, most might join you but every now and then some *lone wolf* might just run away immediately and get beat up lol.

I will look into this, as well as add this mod as a redundancy. There's a few mods on the list (mostly like merged into UWE, etc) that should resolve these kinda things, but sometimes it requires a redundant mod like this to ensure nothing overwrites behavior and needs to be towards the bottom of the Load Order. :cactusrum:

Thank you again, I will look into the Rip and Tear (Death Item mod with hearts, etc) mod to create a UWE specific patch. I've been meaning to do this but forget from time to time lol. I'll add it to the "To Do List" to help remind me :2017stickycrab:
Last edited by Dr. Igor Dolvich; 17 Sep, 2024 @ 9:34am
CaptBarras 17 Sep, 2024 @ 4:03pm 
Originally posted by Dr. Igor Dolvich:
Originally posted by CaptBarras:
just tested it, it works, but only for the slaves the shop already provide for. i tried to put factions to that have heart item in their inventory like rebels,vagrant etc, they died in process after the slave owner loot them. but for costume factions like sailback poacher,dune renegades who didn't have heart on their item, I could buy them, but they don't join me right away, it's the same behaviour as before a mod, only a chance to join, some follow and join, some follow and run away

maybe u can patch and fix that?

Nice, thank you for the detailed breakdown. The recruitment process works based on a "Personality Check", as well as some other variables (if you're way stronger than them, etc. it varies based on Personality). It's mostly random chance, unless their dialogue suggests otherwise. A good example is freeing random NPCs from Rebirth, most might join you but every now and then some *lone wolf* might just run away immediately and get beat up lol.

I will look into this, as well as add this mod as a redundancy. There's a few mods on the list (mostly like merged into UWE, etc) that should resolve these kinda things, but sometimes it requires a redundant mod like this to ensure nothing overwrites behavior and needs to be towards the bottom of the Load Order. :cactusrum:

Thank you again, I will look into the Rip and Tear (Death Item mod with hearts, etc) mod to create a UWE specific patch. I've been meaning to do this but forget from time to time lol. I'll add it to the "To Do List" to help remind me :2017stickycrab:

I once use Arnhaa mod playlist, he have a mod(that I forgot the name) that make the dismissed squad not just another tech hunter, they will join the faction nearby them, like for example, I were buying and freeing slave in my previous run with Arnhaa list, buy them and release them in the hub, they wander for a moment then change to outlaw/holy nation outlaw in the hub.

maybe u add that? it can be great for someone who want to roleplay to fighting slavery. but I remember it come an issue with sparring mod with the dismissed npc, but I also remember Arnhaa fixed that. just another suggestion
Dr. Igor Dolvich  [developer] 18 Sep, 2024 @ 8:33pm 
Originally posted by CaptBarras:
I once use Arnhaa mod playlist, he have a mod(that I forgot the name) that make the dismissed squad not just another tech hunter, they will join the faction nearby them, like for example, I were buying and freeing slave in my previous run with Arnhaa list, buy them and release them in the hub, they wander for a moment then change to outlaw/holy nation outlaw in the hub.

Sure, I can take a look. I don't keep up with a lot of the newer Workshop releases, so a lot of the time I kinda just look at what other collections might have haha (or suggestions here 🙏)

That does sound like a cool / useful mod though, thank you for the suggestion!

I do borrow a lot of ideas from Anrhaa's collection, which this list was originally based around :cactusrum:
Last edited by Dr. Igor Dolvich; 18 Sep, 2024 @ 8:34pm
XlNICHl 30 Sep, 2024 @ 11:25am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231508723&searchtext=band+of+exiles

You should try this sometime. Although I've not met all the companions yet, I've really liked all of them so far.
Chaste 25 Oct, 2024 @ 8:27am 
Hello @Dr. Igor! I have a suggestion but this might be biased (hehe)

I have updated the time-delayed stealthbuster for UWE that was partially broken since June 2023. Here is the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3352584788

Originally posted by Laughing Forest:

And then just noted that this mod in the list is currently marked as broken and not fixed:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876919514

Thanks again, love your modlist and work

I saw this quote right here when I was checking your modpack for new interesting mods to add for my latest run in Kenshi. From that, I was reminded to attempt updating that time-delayed stealthbuster mod (too) since I was only able to update the disabled stealthbuster back then. It took some significant time to fix but the notes from you and Metallumere certainly helped.

Please check if you have the time. Thanks!~
Dr. Igor Dolvich  [developer] 25 Oct, 2024 @ 7:40pm 
Originally posted by XlNICHl:
You should try this sometime. Although I've not met all the companions yet, I've really liked all of them so far.

Thank you for the suggestion, I will check it out!

Originally posted by Chaste:
Hello @Dr. Igor! I have a suggestion but this might be biased (hehe)

I have updated the time-delayed stealthbuster for UWE that was partially broken since June 2023. Here is the link:

Please check if you have the time. Thanks!~

Ah nice, thank you! I never got around to attempting a fix either haha, great job! I'll be updating the list Soon™️ and will need to add this to the collection. Thank you for the updated version, I'm glad the notes we provided helped :2017stickycrab:
Dr. Igor Dolvich  [developer] 13 Nov, 2024 @ 5:17am 
Originally posted by Giu:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1971913645

Thank you for the recommendation! :2017stickycrab:

I'll will for sure take a look at it, but since UWE modified the stats, load outs, etc. for all of the various units, I do wonder about compatibility and such.

I also do have some of my own plans to reinforce certain concepts for various factions. Ideally, Holy Nation would be more "Western" weapon/armor focused (moreso than it already is), using the various Medieval weapons and armors added on this mod list. United Cities would be "Eastern" focused, with more Japanese, etc. influences. Bandits and such would kinda just have mix-matched gear since they're all looters, and so on lol

Stats I probably wouldn't change *too* much, if at all, since that kinda throws a lot of balance things out and would require a decent amount of playtesters lol
Last edited by Dr. Igor Dolvich; 13 Nov, 2024 @ 5:17am
Giu 13 Nov, 2024 @ 2:02pm 
Originally posted by Dr. Igor Dolvich:
Originally posted by Giu:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1971913645

Thank you for the recommendation! :2017stickycrab:

I'll will for sure take a look at it, but since UWE modified the stats, load outs, etc. for all of the various units, I do wonder about compatibility and such.

I also do have some of my own plans to reinforce certain concepts for various factions. Ideally, Holy Nation would be more "Western" weapon/armor focused (moreso than it already is), using the various Medieval weapons and armors added on this mod list. United Cities would be "Eastern" focused, with more Japanese, etc. influences. Bandits and such would kinda just have mix-matched gear since they're all looters, and so on lol

Stats I probably wouldn't change *too* much, if at all, since that kinda throws a lot of balance things out and would require a decent amount of playtesters lol
I used it with UWE before so shouldnt be that bad if looking at direct compat with that, but yea with everything else that is changed atm would be a lot of work, i just really enjoy the big bads being actual big bads, cant just go in and slap em with a tiny squad or a character with 100 assassination, if something similar can be done as you mention, it would also be great.
.drew 20 Dec, 2024 @ 2:02am 
Love the list so far, I can tell you've put a lot of effort into it, anyways I think it needs just a little bit more early game variety and love for the beasts. These mods come to mind:

BBgoat's Beastforge I see there's a UWE patch mentioned as well as an addon that would add it to NPCs, though I imagine it wouldn't work on all the extras added? Or would it totally conflict somehow overwriting all the other armor mods that would do that?

I would also like the ability to Tame Beasties but I have no idea how it would work with this pack, maybe there's something in there doing this already? I see there's a Kaizo patch.
Last edited by .drew; 20 Dec, 2024 @ 2:03am
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