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Thank you for the suggestion!
If you can, give it a try and let me know how it works. I'd probably put it in the "Miscellaneous" section towards the bottom of the Load Order just so it overwrites whatever in UWE.
Might need to adjust the order later on, but just for a test to see if it corrects an issue that is on the "To Do List" bug tracker.
I will try and tell how it goes, and I think it will also solve the unrecruitable npc from recruitable prisoner from custom factions that don't have the dialogue package, just put them on slave market and buy them(if it work)
the aggressor faction npc from defend city quest is so tempting to recruit lol, their 80-90 stats are insane
maybe u can patch and fix that?
Nice, thank you for the detailed breakdown. The recruitment process works based on a "Personality Check", as well as some other variables (if you're way stronger than them, etc. it varies based on Personality). It's mostly random chance, unless their dialogue suggests otherwise. A good example is freeing random NPCs from Rebirth, most might join you but every now and then some *lone wolf* might just run away immediately and get beat up lol.
I will look into this, as well as add this mod as a redundancy. There's a few mods on the list (mostly like merged into UWE, etc) that should resolve these kinda things, but sometimes it requires a redundant mod like this to ensure nothing overwrites behavior and needs to be towards the bottom of the Load Order.
Thank you again, I will look into the Rip and Tear (Death Item mod with hearts, etc) mod to create a UWE specific patch. I've been meaning to do this but forget from time to time lol. I'll add it to the "To Do List" to help remind me
I once use Arnhaa mod playlist, he have a mod(that I forgot the name) that make the dismissed squad not just another tech hunter, they will join the faction nearby them, like for example, I were buying and freeing slave in my previous run with Arnhaa list, buy them and release them in the hub, they wander for a moment then change to outlaw/holy nation outlaw in the hub.
maybe u add that? it can be great for someone who want to roleplay to fighting slavery. but I remember it come an issue with sparring mod with the dismissed npc, but I also remember Arnhaa fixed that. just another suggestion
Sure, I can take a look. I don't keep up with a lot of the newer Workshop releases, so a lot of the time I kinda just look at what other collections might have haha (or suggestions here 🙏)
That does sound like a cool / useful mod though, thank you for the suggestion!
I do borrow a lot of ideas from Anrhaa's collection, which this list was originally based around
You should try this sometime. Although I've not met all the companions yet, I've really liked all of them so far.
I have updated the time-delayed stealthbuster for UWE that was partially broken since June 2023. Here is the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3352584788
I saw this quote right here when I was checking your modpack for new interesting mods to add for my latest run in Kenshi. From that, I was reminded to attempt updating that time-delayed stealthbuster mod (too) since I was only able to update the disabled stealthbuster back then. It took some significant time to fix but the notes from you and Metallumere certainly helped.
Please check if you have the time. Thanks!~
Thank you for the suggestion, I will check it out!
Ah nice, thank you! I never got around to attempting a fix either haha, great job! I'll be updating the list Soon™️ and will need to add this to the collection. Thank you for the updated version, I'm glad the notes we provided helped
Thank you for the recommendation!
I'll will for sure take a look at it, but since UWE modified the stats, load outs, etc. for all of the various units, I do wonder about compatibility and such.
I also do have some of my own plans to reinforce certain concepts for various factions. Ideally, Holy Nation would be more "Western" weapon/armor focused (moreso than it already is), using the various Medieval weapons and armors added on this mod list. United Cities would be "Eastern" focused, with more Japanese, etc. influences. Bandits and such would kinda just have mix-matched gear since they're all looters, and so on lol
Stats I probably wouldn't change *too* much, if at all, since that kinda throws a lot of balance things out and would require a decent amount of playtesters lol
BBgoat's Beastforge I see there's a UWE patch mentioned as well as an addon that would add it to NPCs, though I imagine it wouldn't work on all the extras added? Or would it totally conflict somehow overwriting all the other armor mods that would do that?
I would also like the ability to Tame Beasties but I have no idea how it would work with this pack, maybe there's something in there doing this already? I see there's a Kaizo patch.