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Yes believe it or not I was able to interpret that information.
Your instructions did not mention anything about having to manually sync the wqs_moddedmapextractionzones.lua to any client connecting, but we nevertheless tried this with remote clients and it still didn't resolve the error message.
We eventually just removed the mod from the server.
Our group has used WEQ on several servers with great success and we're definitely appreciative of the work you've done... however the current instructions for hosting extraction points on custom maps seem to be either incomplete or incorrect to some degree.
If it's not possible to fully support this on multiplayer I totally understand, but the information around the feature needs to be clearer.