Garry's Mod

Garry's Mod

Frost's Zombie Survival Guns [Sandbox]
 This topic has been pinned, so it's probably important
Frost  [developer] 6 Jul, 2023 @ 3:41pm
Bugs
If you encounter a Bug caused by my Addon, Post Information about it here.
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Showing 1-8 of 8 comments
Vincent 8 Jul, 2023 @ 2:50pm 
Unsure how it’s caused, but I’ve been having an issue where the HUD for the Lifeline doesn’t properly reflect what setting it’s on (Being set to “Offensive&Debuff” but shooting healing projectiles, as well as the inverse.)
Frost  [developer] 8 Jul, 2023 @ 3:26pm 
Originally posted by Vincent:
Unsure how it’s caused, but I’ve been having an issue where the HUD for the Lifeline doesn’t properly reflect what setting it’s on (Being set to “Offensive&Debuff” but shooting healing projectiles, as well as the inverse.)

Apparently pressing your Use Key on something that can be used like a door causes the if statement that checks whether you've pressed your Use key or not to act weird and mess up how things are handled and reverse things entirely. To prevent this issue from now on 'Life-Line' Modes can be switched around using: SPRINT & CROUCH (which are Shift+Ctrl by default), thanks for letting me know! Take care!
Vincent 9 Jul, 2023 @ 3:07am 
Nuh uh you take care
Frost  [developer] 9 Jul, 2023 @ 5:44am 
En. Oh. YOU take care.
Vincent 10 Jul, 2023 @ 5:41am 
Noticed a bug with the upgraded AR2. You can spam the alt-fire just before the cooldown kicks in. I’ve fired off 6, maybe 7 energy balls max in about a second.
Frost  [developer] 10 Jul, 2023 @ 7:09am 
Originally posted by Vincent:
Noticed a bug with the upgraded AR2. You can spam the alt-fire just before the cooldown kicks in. I’ve fired off 6, maybe 7 energy balls max in about a second.

It's not a bug, it's a feature.
Frost  [developer] 10 Jul, 2023 @ 7:23am 
Originally posted by Vincent:
Noticed a bug with the upgraded AR2. You can spam the alt-fire just before the cooldown kicks in. I’ve fired off 6, maybe 7 energy balls max in about a second.

I'm obviously kidding, it makes sense how come you were able to launch several AR2 Orbs from the moment you've pressed M2, see, there's a small 3.5 seconds delay before you can launch another AR2 Orb, however if you were to press M2 it will start initializing an AR2 Orb Launch Sequence and you can start as many as you want as long as the delay hasn't activated, the moment the Orb is launched, that's when you can no longer initialize another launch sequence because the delay is active, once the delay is gone you can use it again, so what I did is from the moment you press M2 the delay activates to prevent this issue from happening, thank you for letting me know, your feedback is greatly appreciated. :cozyspaceengineersc:
Vincent 10 Jul, 2023 @ 10:51am 
Nuh uh your feedback is appreciated
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