Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Deepwood Scout doesn't have the bow.
The Treekin's shield is at the bottom of the unit, effectively between its legs/under its feet.
And most of the units seem awkward with beastkin forms/halfling forms, mostly cause of leg clipping.
Sisters of Thorn seem to be missing Nature's Grace.
Waywatchers have marked X0 on them as a debuff.
I'm not sure if this is a bug or some sort of workaround for now, but the life units have their own tab section in the encyclopedia rather than being listed in the cultures tab like all the others.
All of this was tested with only this mod enabled.
- I know that most units have an extra bulletpoint, but I don't know what's causing it. I am investigating, but everything looks right.
- Yeah, I attempted at making a on hit buff out of marked and it did not.. work. They'll probably get a Mark ability instead.
I can't add them to the Encyclopedia without breaking every other mod that adds their stuff to the Encyclopedia, so I opted for their own tab. This isn't a bug, it's simply how the game is made - sadly a lot was not very well thought through when it comes to compatibility.
Nope! But I know what happened. I completely forgot to give its melee stab attack a cooldown.
Ah right, yeah, the slowed effect must have gotten lost in translation.. I had a few resource editors open yesterday and lost track of which had what opened.. It applies the slow now and it also has the correct value!
- If you play as lizardfolk preservers, the dryads have both their little "humanoid" head and a lizard head.
- The t3 town hall does not mention that it unlocks the Spell Jammer (thankfully it does, though)
- If you enchant a Entwined Protector (maybe others, but this is what I had) with Nature's Protection, it gains three displayed enchantments.
- The racial ability that a Champion ruler gains is not shown among the learned abilities.
Ok, now it applies Slow, but the number is still missing.
And the descriptions of hero skills Nature's Ward and Nature's Grace show the number, but not of what it is
It's probably lacking modularity.
Nature's Ward was missing "Evasion", but Nature's Grace should definitely be showing that it's restoring temporary hitpoints.
I'm surprised you could see them at all, 'cos they were actually set to not show up.
I have verified the local files an reloaded mods in the launcher and this is what I see: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2996801583
Edit: this is fixed by the update from few minutes ago
Edit: this is still not fixed by the update from few minutes ago