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if you have free basements left, with this mod you can already manually place/remove a hatch in admin mode, in order to assign a free or non-free base.
your better do the mapping, and declare it in the basement mod , i think, that would be easier.
Anyway, I'll think about it, if I ever find a simple way without having to modify the basement mod, the goal is to never rewrite the basement mod.
On server we use all your sound mods for better immersion (like add sounds to mechanic etc).... im sure we prolly use around 8 of your mods at least
I went to look at the "basement mod" code, I think I have a fairly simple solution, using 90% of the "basement mod" code, so that's good news, for now, the only easy solution I've found is is the installation of two hatches, one for the entrance, and one for the arrival/return.
In the way of doing it, I thought of this:
the administrator must pose two hatches with the tool brush.
then, the administrator will have to select a hatch, in turn, with a usual contextual menu, with an option called "hatch target", it will be enough to target, in turn, the hatches between it, basically, they will have to be assigned manually, one by one, between it, you know what I mean?
it might seem complicated, but it isn't, it will be just to declare them to each other, and it will be ok.
https://youtu.be/1ZTf7B-bYvA
yup! I'm supporting all your youtube videos you've been releasing!
I'm curious how are you going to build the basments/sewer for your server? because it is very important to create indestructible tiles.