Project Zomboid

Project Zomboid

Basement : add Options - Admin tools [NEW: set free basement and auto auto-repair of missing hatches]
 This topic has been pinned, so it's probably important
AuD  [developer] 4 Jun, 2024 @ 11:55pm
Sandbox options
>>Hatch auto-rebuild script delay
In admin or debug mode, an option for auto-rebuild of destroyed hatches is present in the basement addOptions menu, when the script performs a reconstruction of a missing hatche (basement trapdoor) during the auto test, a delay is necessary so that the server receives the new repaired hatch, 600 should work, but if you notice that the hatches are not present despite the auto-rebuild (after the auto test), this delay may not be long enough, your server is probably too slow, increase this delay if necessary.

>>Admin can build hatches everywhere
If TRUE and you are is admin, you will can build hatches everywhere.

>>Prohibition to build a hatch if you are not admin
If TRUE and you are not is admin, the construction et installation of hatches is forbidden.

>>Prohibition to build a hatch in RV interiors
If TRUE and you have the RVinterior mod installed, it prevents the construction/installation of hatches in the RV rooms.

>>Adjust travel waiting time
Adjust the waiting time in hours between each trip

>>Adjust stats consumption while traveling
During a travel planned by specific hatch, the player will suffer energy consumption regarding hunger, thirst, fatigue and stamina, this figure is a multiplier, the higher it is, the more the stats will suffer depending the distance travelled.



>>Add padlock on vanilla basement
If TRUE, as a non-admin player you will have the possibility to add a padlock on the hatches of the basement by the vanilla basement mod.<br> Several related sandbox options are listed below.

>>Add padlock on basement
If TRUE, as a non-admin player you will have the possibility to add a padlock on the hatches of the basement type buildable by the players of the addOption mod.<br> Several associated sandbox options are listed below.

>>Add padlock on sewer covers
If TRUE, as a non-admin player you will have the option to add a padlock on admin buildable sewer/sewer hatches.<br> Several related sandbox options are listed below.

>>Add padlock on travel hatches
If TRUE, as a non-admin player you will have the option to add a padlock on hatches of the type travel/voyage buildable by an admin.<br> Several related sandbox options are listed below.

>>Add padlock on admin basement
If TRUE, as a non-admin player you will have the option to add a padlock on the hatches of the type basement buildable by an admin.<br> Several related sandbox options are listed below below.



>>Force vanilla basement hatches
If TRUE, Players will have the option to force/break the padlock of the vanilla basement mod hatches with a crowbar, if the hatch is locked.

>>Force basement hatches
If TRUE, Players will have the option to force/break the padlock of the players basement hatches with a crowbar, buildable by the players of the addOption mod, if the hatch is locked.

>>Force sewer covers
If TRUE, Players will have the option to force/break the padlock of the sewer covers with a crowbar, if the hatch is locked.

>>Force travel hatch
If TRUE, Players will have the option to force/break the padlock of the travel hatches with a crowbar, if the hatch is locked.

>>Force admin basement hatch
If TRUE, Players will have the option to force/break the padlock of the admin built basement hatches with a crowbar, if the hatch is locked.



>>Unlock the hatch without a key
If TRUE, you won't need a key to unlock the hatch from inside the basement only.

>>Lock the hatch without a key
If TRUE, you won't need a key to lock the hatch from inside the basement only.

>>Attraction of zombies
0 = Disabled, the number corresponds to the radius of zombie attraction when you force a hatch (this option works with crowbar permission).

>>Damage inflicted on the crowbar
0 = Disabled (no damage inflicted on crowbar), 15 = 100% damage inflicted. This number corresponds to the damage multiplier inflicted on the crowbar at the end of the forcing action of a basement hatch."

>>Chance of losing the crowbar
0 = Disabled 1 = Systematically, the closer the number is to 2, the more chance there will be of losing the crowbar if the one is found broken, the higher the number, the more likely you will be to keep it despite it is broken at the end of an action.

>>Chance of success when forcing the padlock
0 = Success for sure, the higher the number, the less chance there will be of succeeding in forcing the padlock, 1 = one chance in two, 10 = one chance in ten of succeeding.

>>Duration of padlock forcing action
This is the duration of the forcing action of a padlock placed on a basement hatch.
Last edited by AuD; 4 Jun, 2024 @ 11:58pm