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Let me know if you can find them!
Spoilers below, don't read unless you want to...
Brought up a good point in the Comments Section and I really like the idea, I'll be working on a dialogue chain where you can convince Morse to give up alcohol, and to continue his Path...
Another Big Update!
Spoilers below, don't read unless you want to...
Once in Shark, I started heading southeast with Morse because I thought that's the direction the muddy map said to go. Came across Victor's house, assuming it was the thing near a big tree I was supposed to find. Told Victor the truth, even though I had no idea what I was talking about. Morse never told me his real name, yet I somehow knew that's who Victor was talking about. Spoke with Morse once I had Alina's letter, and after that, I could not speak with Morse anymore, but he kept following me. I still have Alina's letter in my inventory; I apparently didn't actually give it to Morse.
Shortly thereafter, Morse died because he likes running off to kill things in the swamp and I couldn't get to him in time to save him this time. Now I have his sword and his ring and I have no idea what to do with them - if there even is anything I can do at this point. I would have taken his body, but I'm carrying a live bounty.
So, the question I have is, did I fubar the whole quest? If not, can I get a hint on where to go now?
Thanks!
Also, thanks for the mod collection! I am using almost all of it (I left off 2 or 3 of the flavor mods that I didn't want), and I am really enjoying it.
Haha yes, thank you for letting me know!
I accidentally broke this particular part of the quest in a recent update as I was changing probably... "Too many" things at once to try and get the mod closer to completion. It will be fixed hopefully soon once I go through all of the dialogue lines to fix things (there's a lot of lockers / unlockers depending on which dialogues you pick when talking to Morse lol
I'm also planning on rewriting a lot of the dialogues, as most people told me it's kinda confusing (and I agree my writing for this part was pretty bad lol).
To answer the spoiler text, slight spoilers:
You went the right direction! Victor is the intended destination. According to the map, I left it kind of vague. Depending on which direction you went at Shark, there's a little diversion in Morse's path. Morse is supposed to comment on the various locations you stumbled upon to kinda help guide you as well (these stopped triggering last update for some reason).
Once you reach Victor, depending on what you say Truth / Lie, or it you find a specific item in Victor's house...(it's locked in a safe) There's supposed to be like a back and forth dialogue between Morse and Victor, but for some reason the lines aren't triggering, so it makes it even more confusing lol... Depending on what you say, this is the point where Morse becomes a recruitable follower to your Faction. (Currently, it seems like he just runs off into the Swamps lol, this is not intended)
If you go South West (instead of South East) towards the little Swamp Village, there's a couple of bandits waiting for you at another "House by a Big Tree", similar to Victor's house. The diversion is to try and use up a bunch of Morse's timer, but it's worth it as the other house has some good loot, a couple of training dummies, and "Big Dave" has a pretty decent bounty you can claim in Shek cities (20k or so)
Big Dave also has a letter you can show to Morse for more information (and if you show the letter to Victor, he gives you some money for helping clean up the Swamp banditry)
I'm glad you're enjoying the RPG list! This mod was originally on the Roleplaying list but once I found the Ending was bugged, I temporarily removed it until I can fix it. And, I want to rewrite a lot of the dialogue to make it more fun and engaging lol.
Hopefully once I manage to fix everything up, I'll do an update to the mod and readd it back to the Roleplaying list.
Also one more answer to your spoiler text,
If you managed to betray Morse (or he died somewhere and you took his things), if you show that Ring to Victor before you meet him with Morse, then there might be some consequences... You could always sell the Ring too, as it's worth around 6000 cats... If you loot the Ring by pickpocketing Morse when he's still alive... There's consequences for that as well.
Probably one of the few reasons this mod kinda broke when I began finishing it up lol, I tried to account for most things players would do and it became very complex all of a sudden
I'm glad you're having fun at least, and thank you for letting me know! Hopefully next time this is updated, you can play it with all of the bugs fixed up! Haha
Also, because of the whole vanilla issue with bodyguard AI causing him to run off to fight blood spiders (usually in the opposite direction we were going), I ended up carrying him a good chunk of the way just to try to get him out of aggro radius (and to let his wounds start to heal). Probably why he didn't talk as much.
Lol yeah... The "This seems right" dialogue is supposed to trigger around Victor's House, but I think I messed up a "score bonus" or something, as it appears to fire constantly in every town... I currently have around 5 or so lines written for different areas, with plans for a lot more once he's finally recruited.
Even very small tweaks to dialogues can completely throw things off, even a simple 1 vs a 0 could break things
I do also end up carrying him a lot, I suppose it's a slight downside to the minor annoyance of the bodyguard AI haha. I couldn't think of a way to make the whole escort mission mildly engaging otherwise, because if you could immediately recruit them, it'll kinda defeat the purpose of his quest (I did account for this... If you find a specific "Easter Egg Item" at Victor's house before starting the quest, you can completely bypass the whole quest and auto recruit Morse from the start lol) <<< although this is meant more of a jokey type item, or if you're particularly wanting to Speedrun things lol. There's a couple of these things around, if you're skilled enough to pull off a fun pickpocket/thievery skill check. (If you find something unusual, or pick pocket someone quest related, show it to Morse)
I'm glad you got to try it out though and provided feedback. Can't wait to get this thing working as intended so I can finally start working on the next "Companion Quest" (Skeleton type person) with all of the hard lessons learned.
Haha, glad you agree.
I'm actually working on the mod now, so hopefully relatively soon I can push an update that fixes the whole quest ending and possibly rewrite most of the dialogue as well (because it can be kinda confusing lol)
Also, added a new Game Start called "Morse's Quest...", see screenshots for examples.
(Hid the "MorseQuestTest" game start as it's no longer needed)
Yes you can if you'd like