Total War: WARHAMMER III

Total War: WARHAMMER III

The Great Ogre-haul
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Dose  [developer] 3 Aug, 2023 @ 7:59pm
Change Log
GENERAL UPDATES
- The Disciples of the Maw now have access to the Underway to reflect Skrag’s subterranean origins.

BIG NAMES
All:
- The activation cooldown has been changed from 10 turns to 3 turns.
- Slaughtermasters now have Big Names from the same pool as Tyrants.
- All of Big Names that granted +12 melee attack to the character while fighting a specific race now provide +8 melee attack to the whole army when fighting that race.

Beastkiller
- Bonus vs Large 10 > 20.
- Now grants the Unbreakable attribute.

Campmaker
- Public Order +1 is now factionwide.
- Now grants +5 Growth to all Camps.

Chaos Slayer
- Now grants +8 AP damage to all units in the army in exchange for -8 base damage.

Daemonbreaker
- Now grants magical attacks for the entire army.

Dwarfsquasher
- Now grants +15% speed for the entire army.

Elfmuncher
- Now grants 15% missile resistance for the entire army.

Giantbreaker
- Now grants 10 Bonus vs Large for the character.

Grandfeaster
- Effect range 35 > mapwide. Melee attack 8 > 12. Leadership 4 > 8.

Gutcrusher
- Now grants 25% mass and charge bonus for the entire army.

Lizardstrangler
- Now grants Primal Instincts to the entire army.

Magichunter
- Now grants 25%* magic resistance to the entire army.

Maneater
- Now grants -15% recruitment cost for all units.

Mawseeker
- Now grants +15% campaign movement.

Ogrekiller
- Now grants +10% casualty replenishment.

Orcsplitter
- Now grants +25% enemy reinforcement time.

Ratkiller
- Now grants +25% ambush defence chance.

Staydeader
- Now grants Immunity to Psychology to the entire army.

Wallcrusher
- Now grants 40% charge bonus during sieges to the entire army.

LEGENDARY LORD NAMES

Tradelord
- Income from trade 4% > 15%.
- Now grants +10% income from all buildings factionwide.

Ever-Famished
- Meat provided by camps 25% > -15%
- Meat gained from battles 10% > 25%

Gore Harvester
- Meat generated 2 > 3
- Now grants lord ability “Gore-Harvester”, granting healing, vigour replenishment, and up to 20% physical resistance while entities are killed within 35 meters of Skrag.

Maw That Walks
- Meat provided by camps -50% > -15%
- Winds of Magic power reserve per turn 2 > 5

BUILDINGS
Dye Production resource chain
- Melee defence 0/2/5 for Ironguts and Maneaters factionwide.

Exotic Animals resource chain
- Charge bonus 0/5/10 for Mournfangs and Crushers factionwide.

Garrison (major settlement)
- Build cost 2000/4000/6000 > 2000/3000/3000.
- Build time 3/4/5 turns > 2/3/3 turns.

Iron Mining chain
- Now provides 0/5/10 armour for Maneaters factionwide.

Major/Minor settlement chain
- Now provides 5% research speed at tier 3.

Meat chain
- Income from all buildings -50/-50/-50% to 10/15/20%.

Obsidian Quarry resource chain
- Now grants 0/5/10% weapon strength for Ogre Bulls factionwide.

Pottery Production resource chain
- Now provides 0/12/25% ammunition for Leadbelchers and Ironblasters factionwide.
Saltmaking resource chain
- Now provides 0/5/10 meat for armies in region.

Spice Trading resource chain
- Now provides 0/5/10% weapon strength for Gorgers factionwide.

Tusks resource chain
- Now provides 0/2/5 melee attack for Sabretusks factionwide.

Wild Game (Furs) resource chain
- Now provides 0/5/10 armour for basic Gnoblars factionwide.

Woodlands chain
- Now provide 0/12/25% ammunition for Gnoblar Trappers factionwide.

CAMPS
General changes
- Camps can now move at 25% speed. They can reinforce nearby armies, including settlements, but cannot attack, garrison cities, or go on water.
- Camps are now led by a Camp Tyrant. Camp Tyrants have the normal qualities of a lord, as well as a unique campaign skill line, the Unbreakable attribute, and Hold the Line.
- Camp movement speed can be increased through the Camp Tyrant’s campaign skill line at levels 10, 20, and 30.
- Camp Tyrants can be disbanded and can gain Immortality, but will take up a Camp slot while recovering and will return with their starting buildings.
- Camps can now have heroes garrisoned within them. They also have access to The Winds of Magic pool.
- Camp Growth contract reward 100 > 30.

All Camp Buildings
- Reduced cost on all buildings by 10% except the Artillery line.

Ogre Camp chain
- Create time changed from 2/3/4/5/6 to 1/2/3/4/5
- Now grants 4/8/8/8/12 leadership while defending.
- Now grants 15/20/25/30/35 missile resistance.
- Now grants 1/2/3/4/5 uses of Empty the Warrens, an ability that summons a normal unit of Gnoblars.
- Now grants 1/2/2/2/3 recruitment slots instead of only 1.
- Factionwide non-camp income 4/6/8/10/12% > 5/6/7/8/9%.

Barracks chain
- Create time changed from 1/2/3 to 1/1/2
- Now grants 3/6/9 melee attack and defence to the army.

Monster chain
- Create time changed from 2/3/4/5 to 1/2/4/5

Maneater Camp chain
- Create time changed from 4/5/6 to 2/2/3.
- Reduced cost by another 10% on stages 1-2 and 30% on 3
- Now grants 2/3/4 lord recruit rank.
- Tier 5 building grants -1 recruitment duration for all units for camp.

Cavalry chain
- Create time changed from 4/5/6 to 2/2/3.
- Reduced cost by another 10% on stages 1-2 and 30% on 3
- Now guarantees the Thunder Charge ability to Camp.

Artillery chain
- Create time changed from 4/5/6 to 3/3/4.

Support chain
- Now guarantees Gluttony and replenishment to Camp.

Upkeep chain
- Tier 5 upkeep reduction 30% > 40%.

Income chain
- Treasury reward from contracts 0/0/1/1/1% > 0/0/5/10/15%.

Meat chain
- Now grants 3/6/9/12/15 Winds of Magic per turn.
- Now grants -5/-10/-15/-20/-25% recruitment cost.

Growth chain
- Growth 10/13/16/20 > 15/20/25/30

ITEMS

ARMOUR

Bullgut
- Armour 8 > 12.
- Charge Bonus 10% > 15%.
- Now grants flat 15 Charge Bonus.

Greatskull
- Magic resistance 10% > 15%.

Gut Maw
- Ability now scales based off kills from 0% to 0.3% healing.
- Now grants 6 melee attack.

Mastodon Armour
- Now grants 8 melee defence.

WEAPONS

Blood Cleaver
- Now grants 15% additional heal cap.

Siegebreaker
- Now grants 20 Bonus versus Large.
- Now grants 10% missile resistance to army during sieges.

Skull Plucker
- Armour-piercing damage 1 > 35.
- Melee attack 1 > 5.
- Now grants 1 melee attack and 1% weapon strength when fighting Elves.

Thundermace
- Now grants 50% weapon strength and magical attacks.
- Ability cast is aimable in a short radius instead of centered on the user.
- Explosion damage 48/24 AP > 0/72 AP.

TALISMANS

Cathayan Jet
- Now grants -10% miscast chance.

Spangleshard
- Now grants 5 armour.

Wyrdstone Necklace
- Now grants Wyrdstone Necklace ability: provides 30% damage resistance while draining user’s health for 20 seconds.

ENCHANTED ITEMS

Brahmir Statue
- Ability now removes magical attacks and reduces physical resistance by 20% of enemies in 35m.
- Upshifted to Rare.

Daemon-Killer Scars
- Now grants Daemon-Killer Scars ability: passive +6 melee damage reflection and immunity to contact effects.

Jade Lion
- Now grants 10% winds recharge rate.

Rock Eye
- Now grants 10% campaign line of sight.
- Rock Eye ability now increases in-battle line of sight by 50%.
- Rock Eye ability downshifted to common to match item tier.

ARCANE ITEMS

Hellheart
- Passive changed to active ability with three uses. Ability targets caster, performing original miscast increase while reducing their winds recharge by 40% and draining their reserves for 25 seconds.

Maw Shard
- Now drops for Ogre Kingdoms and Cathay (previously only Cathay).

Skullmantle
- Ability now removes Immunity to Psychology from enemies in range.

ITEM SETS

Skull Collecta Set
- Now grants 15% extra post-battle captives.

The Scarred Set
- Now grants magic attacks and 10% ward save.

LEGENDARY ITEMS

Cauldron of the Great Maw
- Melee attack and defence 3 > 6.
- Ability now provides up to 20% ward save for Gorgers.

Overtyrant’s Crown
- Melee defence 3 > 6.
- Physical resistance 10% > 15%.

Sceptre of Titans
- Bonus versus Infantry 4 > 14.
- Post-battle loot 10% > 25%.
- Recruitment cost -10% > -25%.
- Upkeep -5% > -15%.
- Now provides 8 leadership for army when fighting Greenskins.

FOLLOWERS

Bellower
- Growth 5 > 20.

Brewer
- Now grants 4% casualty replenishment rate.

Cave Painter
- Now can be attached to Camp Tyrants.

Enforcer
- Growth -5 > 5.
- Now grants -2 leadership for enemy armies in region.

Gnoblar Inventor
- Now grants 10% research rate.

Gnoblar Treasurer
- Income from all buildings: 10% > 5%.
- Now grants 10% post-battle income

Halfling Cook
- Meat gained from battles 10% > 30%.

Pit Fighter
- Character experience gain 5% > 10%.

Ransom Negotiator
- Treasury reward from contracts 10% > 20%.

Spider Hunter
- Now grants 1 Bonus versus Large to army.

BANNERS

Bull Standard
- Charge bonus 10% > 15%.

Cannibal Totem
- Weapon strength 10% > 15%.

Rag Banner
- Leadership 4 > 8.
- Now applies only when equipped unit is in melee.

Rune Maw
- Effect range 35 > 55.
- Now grants 10% ward save and magical attacks.
- Now applies only when a caster is casting.

EXISTING LANDMARKS
Abandoned Sky-Titan Hold (The Sky Monolith)
- Now present in Karak Vrag in Immortal Empires.
- Now grants -20% recruitment cost for Ironblasters in the region.
- Now grants access to Giants for recruitment.

Challenge Stone Bulge (The Challenge Stone)
- Now grant -5 Corruption.

Goldtooth’s Toll Gate
- Now grants 3 units of Ironguts as garrison.

Gorger Haunt
- Now grants 3 units of Gorgers as garrison.

Karum (The Sentinels)
- Renamed to Rhinoxen Trade Post.
- Now grants 25 Fur resource production.
- Now grants 2 units of basic Gnoblars and 2 units of Gnoblar Trappers as garrison.

Ogham Stones
- Now grants 1/2/2/ units of Giants as garrison.

The Grand Cauldron (The Moot)
- Now unlocks hero recruitment of Butchers in region,
- Now grants +4 lord recruit rank for Slaughtermasters, +3 hero capacity for Butchers, and +3 recruit rank for Butchers.

NEW LANDMARKS
Golg’s Great Hall (Sabre Mountain)
- Grants Frenzy to Maneaters factionwide, -20% upkeep for all Maneaters, and 50% treasury reward from contracts.

Loose-Tooth Workshop (Nuln)
- Grants -10% upkeep for all Leadbelchers, +3 recruit rank for Leadbelchers in region, and -30% recruit cost for Leadbelchers in region.
- Grants 2 units of Leadbelchers as garrison.

Ransacked Bugman’s Brewery (Karag Dromar)
- Grants 100 Dwarf Beer resource production, +5 leadership factionwide, and Rowdy to all characters at the cost of -500 Dwarf diplomatic relations.

Skullcrusher’s Triumph (The Daemon’s Stump)
- Grants +4 lord recruit rank for Tyrants, +5 leadership when fighting Warriors of Chaos, Daemons, Chaos Dwarfs, and Norsca, and +8 melee attack when fighting Khornate factions.

And a secret landmark…
Last edited by Dose; 4 Aug, 2023 @ 1:13pm
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Dose  [developer] 3 Aug, 2023 @ 8:05pm 
MEAT
Gnoblars
- No longer take meat per turn.

Meat levels
- Instead of a binary “normal or suffering attrition” system, there are now five levels of Meat for Ogre armies.

Starving (0 - 49):
- High chance of Gorgers appearing in RoR pool.
- Increases meat from all sources by 20.
- Increases unit speed of army by 15%.
- Enables army ability Gorger Onslaught.
- Reduces replenishment for units besides Gorgers and Skrag by 10%.
- Reduces leadership for units besides Gorgers and Skrag by 15.

Scrounging (50 - 99):
- Medium chance of Gorgers appearing in RoR pool.
- Increases meat from all sources by 10%.
- Increases unit speed of army by 10%.
- Reduces leadership for units besides Gorgers and Skrag by 5.

Healthy (100 - 199):
- Low chance of Gorgers appearing in RoR pool.
- Increases meat from all sources by 5%.

Fattened (200 - 274): Low chance of Gorgers appearing in RoR pool.
- Reduces vigour loss/fatigue of army by 20%.
- Reduces unit speed of army by 5%.
- Reduces meat from all sources by 25%.

Bloated (275 - 300):
- No chance of Gorgers appearing in RoR pool.
- Reduces vigour loss/fatigue of army by 50%.
- Grants Terror to all units in army.
- Reduces campaign movement range of army by 10%.
- Reduces unit speed of army by 20%.
- Reduces meat from all sources by 50%.

Offer to the Great Maw
- Duration and cooldown of all rites halved.
- Rite cost 10 > 30.
- “Gut Magic” Winds of Magic reserves per turn 5 > 20.

Post-battle meat
- Base amount changed to 6.

Pre-battle Feast
- Meat costs of tiers 1-5 changed from 1/2/3/4/5 to 5/10/15/20/25.
- Additional tiers added with costs of 50/75/100/125/150, with existing bonuses scaling linearly per tier up to 20%. - Now grants 2% missile damage and 1 leadership per tier, up to 20% and 10.
- Maximum feast tier grants Chompin’, a 0.05% heal per second while winning combat, to all units in army. - Skrag’s pre-battle feasts grant 4% spell resistance per tier, up to 40%.

Raiding
- Armies now gain 10 meat per turn while raiding.

Regiments of Renown pool Gorgers
- Gorgers are now available from the Regiments of Renown pool, much like Dwarf Slayers. The chance of more appearing in your pool will increase based on the meat levels of your armies.

SKILLS
All/Multiple
- Absolute Violence: Weapon strength 15% > 20%.
- Alert: Added to all lords’ tier 2.
- Beast Riders: Weapon Strength 6/9/12% > 6/12/20%.
- Beasts of the Mountain: Armour 0/9/12 > 0/9/15. Charge Bonus 4/9/12 > 4/9/15.
- Bellower: Leadership aura size 20% > 100%.
- Best Eaterz: Melee attack and defence 2/4/6 > 3/6/10.
- Brutish Enforcers: Now grants 0/1/2 corruption reduction. Removed from Slaughtermasters and Skrag.
- Bull Charge: Now grants 0/4/6 melee defence to Ogre Bulls. Melee attack 2/4/6 > 3/6/10. Charge Bonus 0/8/12 > 3/6/10.
- Continuous Volley: Now applies bonuses to Maneaters (Ogre Pistols).
- Contract Negotiatin’: Grants 10/20/35% bonus to contract payout.
- Devouring Maw: Now grants 0/1/2 public order.
- Diviner of Omens: Now grants 5/10/15% additional post-battle loot and 0/5/10% chance of stealing an item post-battle.
- Dominance: Removed.
- Grab It!: New skill. Grants 3/8/15% income from looting or sacking.
- Hardy: Now grants 0/4/6% casualty replenishment.
- Iron Discipline: Leadership 2 > 4 to army. Charge bonus 10% > 20% to army.
- Lookout Gnoblars: removed.
- Looter: Removed.
- Lucky Gnoblars: Now grants 10% missile resistance.
- Master of Meat: Now grants 10/15/25% additional meat from battles. Moved to tier 1 to replace Brutish Enforcers.
- Mawtooth: Now grants -3/5/15% recruitment cost.
- Meat Cleaver: Now grants Meat Cleaver ability, healing 0.10% per second and granting 30% faster power recharge in melee.
- Meat Reserves: Now increases max Winds of Power reserves by 5.
- Raider: Removed.
- Ravager: Removed.
- Ravenous Fighters: Melee attack for Maneaters, Gorgers, and Giants (rank 7+) 7 > 8. Weapon strength 10% > 15%.
- Reader of Portents: Now grants 10% campaign line of sight.
- Richly Rewarded: Weapon strength for basic Gnoblars, Bulls, and Ironguts (rank 7+) 12% > 20%.
- Scrappy Fighters: Now grants 6/12/20% speed to Gnoblars.
- Snacks: Now grants Terror.
- Sword Gnoblars: Melee attack 5 > 7.
- Tolerance to Toxins: Reduced to two-tier skill. Hit points 4/8/12 > 15/30.
- Toothy Gnoblars: Now grants +2 Winds of Power per turn and +5 melee defence.
- Trained Beasts: Leadership for Mournfangs, Crushers, Stonehorns, and Sabretusk Packs (rank 7+) 5 > 8. Speed 10% > 15%. Melee attack 7 > 8.

Butcher
- Now has melee line: Unstoppable Force > [Wild-Eyed > Tolerance to Toxins > Thick-Skinned > Wound-Maker] > Foe-Seeker.
- Befouler: Hinder Replenishment -20% > -60%. Now grants Food Poisoning (damage over time + poison).
- Emissary: Steal Technology research rate bonus 6 > 15%. Leadership (hero’s army) 2 > 4.
- Slaughterer: Now grants 5 melee attack.

Camp Boss (all new skills)
- Big Migration: Grants 25% extra campaign movement.
- Bigger Migration: Grants 25 extra campaign movement, 10% campaign line of sight, +1 horde recruitment capacity, and +1 recruit rank.
- Business Boom: Grants 4/8/12% income from buildings in local province.
- Da Biggest Migration: Grants 25% extra campaign movement, 15% campaign line of sight, 25% hero self defence chance, 10% enemy hero success chance, and +1 recruit rank.
- Nosy Gnoblars: grants 10/20/30% post-battle item steal chance and 5/10/15% post battle loot.
- Tithe-Taker (Camp version): Grants 5% post-battle item steal chance, 5% magic item drop chance, and 8% income from buildings (local province).
- Trapped Terrain: Increases enemy reinforcement time by 25/50/100%.
- Ruination: Increases enemy besieger/besieged attrition by 5/10/15% and reduces enemy province control by 0/4/8.
- Shanty Gatherin’: Grants 8/20/36 growth to local province.

Firebelly
- Fire Within: Now grants 2/4/8 melee attack.
- Firebrand: Now grants -4 leadership for enemy armies in region.

Greasus Goldtooth
- Now has Greater Girth and Impressive Wealth available.
- Multiple skills moved to second row for aesthetic purposes.
- Bigga ‘n’ Stronga: Removed.
- Betta Campin’: Now provides 20% weapon strength for all Ogre infantry units in army.
- Drakecrush: Now grants 25% unit mass.
- Go, Go, Go!: New skill. Provides 35% speed and the ability Go, Go, Go!, greatly increasing Greasus’ movement speed for a short time. Replaces Foe-Seeker.
- Goldtooth: Now grants +8 melee attack and +8 melee defence for Ironguts.
- Greased Gnoblars: Speed 10% > 30%.
- Overtyrant: Now grants -1 global recruitment duration. Recruit rank 1 > 2. Local recruitment capacity 1 > 2.
- Snacks: Moved to tier 2 to replace Dominance in melee line.
- Tribestealer: Now grants -1 recruitment duration for Ironguts (all armies).

Hunter
- Roaming Free: Upkeep replenishment for Sabretusks 12% > 30%.

Skrag the Slaughterer
- Now has melee line: Unstoppable Force > [Wild-Eyed > Tolerance to Toxins > Thick-Skinned > Wound-Maker] > Foe-Seeker > Deadly Onslaught.
- Unique abilities reordered: The Maw Feasts > [Cavern Dweller > Driven by Visions > Whirling Stump-Blades > Fetid Foodstuffs] > Greater Gorger Onslaught
- Now has Gorger Onslaught as an ability by default.
- Cavern Dweller: Now grants +6 leadership during subterranean battles and -35% recruitment cost of Regiments of Renown Gorgers. Chance of intercepting underway armies 20% > 30%.
- Driven by Visions: Now grants -20% casualties from attrition, Vanguard Deployment for Skrag, and +4 leadership for army.
- Fetid Foodstuffs: New skill. Grants Food Poisoning (damage over time + poison), 50% extra healing cap, Frenzy, and Regeneration to Skrag.
- Greater Gorger Onslaught: Replaces Gorger Onslaught. Now grants 10% ward save for Gorgers in army, Ogre Charge for Gorgers factionwide, and Greater Gorger Onslaught ability: permanent summon of normal Gorgers anywhere on the map.
- Loremaster, Lore of the Great Maw: New skill. Grants -15% cooldown and -2 Winds of Magic cost to all Great Maw spells.
- Prophet of the Great Maw: Removed.
- The Maw Feasts: Requirement changed to rank 12. Now grants 8% casualty replenishment rate and -1 recruitment duration for Gorgers units (all armies).
- Walking Larder: Now grants 4/8/15 Winds of Magic power reserves.
- Whirling Stump-Blades: Now grants 10% physical resistance. Melee attack 8 > 15. Weapon strength 10 > 30%.

Slaughtermaster
- Now has melee line: Unstoppable Force > [Wild-Eyed > Tolerance to Toxins > Thick-Skinned > Wound-Maker] > Foe-Seeker.
- Emissary of the Great Maw: Leadership 2 > 4.
- Horrific Stench: Now grants -4 leadership for enemy armies in region.
- Walking Larder: Removed.

Tyrant
- Now has Expeditious Endeavour in tier 2 of melee line to replace Dominance.

Traits
- Big Daddy: Charge bonus 3 > 15. Now grants Encourage.
- Camp Boss: New trait for Camp Bosses. Grants 100% character experience gain, +200% ambush defence chance, Hold the Line and Unbreakable at the cost of 75% campaign movement range.
- Deboner: Meat from battle 10% > 50%.
- Farter: Now provides Fart “ability”.
- Flabby: Unit mass 25% > 100%.
- Maw Preacher: Now grants +6 leadership to army while fighting Norsca, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, and Beastmen. Corruption -1 > -4.

UNITS
All characters
- Missile resistance 15 > 20.

All Ogre infantry and Gorgers
- Missile resistance 0 > 10.

Ogre Bulls, Firebelly, Tyrant, Ironguts, Leadbelcher, Maneater, Skrag
- Acceleration 2.8 > 4.
- Deceleration 4 > 4.5.

Greasus Goldtooth
- Run Speed 35 > 40.
- Mass 4000 > 5000.
- Turn Speed 60 > 240.
- Minimum turn speed 0.5 > 1.

Butcher
- Acceleration 2.6 > 4.
- Deceleration 4 > 4.5.

Firebelly
- Flame Incarnate now grants +25% AP weapon strength and +24 melee defence.

Hunter
- Acceleration 3.5 > 4.

Gnoblars
- No longer cost meat upkeep.
Ogre Bulls (all)
- 333 > 348 hp per model (7992 > 8352 total)
- 28 > 30 Melee Attack.
- 26 > 30 Melee Defence.

Ironguts
- Acceleration 2.8 > 4.
- Deceleration 4 > 4.5.
- Hit reactions ignore chance 20 > 35.
- Knock interrupts ignore chance 20 > 35.
- Charge Bonus 46 > 50,
- Melee Attack 36 > 38.
- Melee Defence 38 > 40,
- Bonus versus Infantry 5 > 8.
- Now have Guardian.
- Now have “Down to the Ironguts!”: unit gains 12 melee attack, 12 melee defence, and 15 leadership when losing melee combat with no allies nearby. Maneaters (all)
- Turn speed 100 > 130.
- Hit reactions ignore chance 20 > 35.
- Knock interrupts ignore chance 20 > 35.
- Armour +10 (40 > 50 for most. 50 > 60 for Ironfists.)

Maneaters
- Now have a dual weapon animation set and second sword.
- Now have 24 Bonus versus Infantry.
- Melee attack 40 > 45.
- Melee defence 42 > 47.

Maneaters (Ironfists)
- Melee attack 40 > 45.
- Melee defence 50 > 53.

Maneaters (Great Weapons)
- Charge bonus 54 > 55.
- Melee attack 40 > 45.
- Melee defence 42 > 47.

Gnoblar Trappers
- Unit size 160 > 140.
- Recruit cost 450 > 600.
- Upkeep 113 > 135

Leadbelchers
- Now have three different ammunition types to allow greater versatility:
Standard Shot: Normal Leadbelcher shots.
Spread Shot: Six projectile spread shot. Range 200 > 100. Does high damage but worse at killing off models.
Weighted Shot: High-arced shots that explode. Lower damage and higher reload speed.
- Melee attack 26 > 28
- Melee defence 26 > 30.
- Fire resistance 0 > 25%.
- Melee damage 59/31 > 20/70.

Mournfang Cavalry (all)
- Speed 75 > 78.
- Recruitment duration 2 > 1.

Mournfang Cavalry (Great Weapons)
- Melee Defence 30 > 24.

Gorgers
- Acceleration 3 > 5.
- Deceleration 4 > 6.
- Unit size 12 > 16. (Temporarily summoned versions remain at 12 models.)
- Now have Devastating Flanker.

Maneater (Ogre Pistols) + RoR
- AP damage of projectiles 68 > 88.

SPELLS
Bullgorger
- Now grants magical attacks.
Last edited by Dose; 4 Aug, 2023 @ 1:11pm
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