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Gnoblars
- No longer take meat per turn.
Meat levels
- Instead of a binary “normal or suffering attrition” system, there are now five levels of Meat for Ogre armies.
Starving (0 - 49):
- High chance of Gorgers appearing in RoR pool.
- Increases meat from all sources by 20.
- Increases unit speed of army by 15%.
- Enables army ability Gorger Onslaught.
- Reduces replenishment for units besides Gorgers and Skrag by 10%.
- Reduces leadership for units besides Gorgers and Skrag by 15.
Scrounging (50 - 99):
- Medium chance of Gorgers appearing in RoR pool.
- Increases meat from all sources by 10%.
- Increases unit speed of army by 10%.
- Reduces leadership for units besides Gorgers and Skrag by 5.
Healthy (100 - 199):
- Low chance of Gorgers appearing in RoR pool.
- Increases meat from all sources by 5%.
Fattened (200 - 274): Low chance of Gorgers appearing in RoR pool.
- Reduces vigour loss/fatigue of army by 20%.
- Reduces unit speed of army by 5%.
- Reduces meat from all sources by 25%.
Bloated (275 - 300):
- No chance of Gorgers appearing in RoR pool.
- Reduces vigour loss/fatigue of army by 50%.
- Grants Terror to all units in army.
- Reduces campaign movement range of army by 10%.
- Reduces unit speed of army by 20%.
- Reduces meat from all sources by 50%.
Offer to the Great Maw
- Duration and cooldown of all rites halved.
- Rite cost 10 > 30.
- “Gut Magic” Winds of Magic reserves per turn 5 > 20.
Post-battle meat
- Base amount changed to 6.
Pre-battle Feast
- Meat costs of tiers 1-5 changed from 1/2/3/4/5 to 5/10/15/20/25.
- Additional tiers added with costs of 50/75/100/125/150, with existing bonuses scaling linearly per tier up to 20%. - Now grants 2% missile damage and 1 leadership per tier, up to 20% and 10.
- Maximum feast tier grants Chompin’, a 0.05% heal per second while winning combat, to all units in army. - Skrag’s pre-battle feasts grant 4% spell resistance per tier, up to 40%.
Raiding
- Armies now gain 10 meat per turn while raiding.
Regiments of Renown pool Gorgers
- Gorgers are now available from the Regiments of Renown pool, much like Dwarf Slayers. The chance of more appearing in your pool will increase based on the meat levels of your armies.
SKILLS
All/Multiple
- Absolute Violence: Weapon strength 15% > 20%.
- Alert: Added to all lords’ tier 2.
- Beast Riders: Weapon Strength 6/9/12% > 6/12/20%.
- Beasts of the Mountain: Armour 0/9/12 > 0/9/15. Charge Bonus 4/9/12 > 4/9/15.
- Bellower: Leadership aura size 20% > 100%.
- Best Eaterz: Melee attack and defence 2/4/6 > 3/6/10.
- Brutish Enforcers: Now grants 0/1/2 corruption reduction. Removed from Slaughtermasters and Skrag.
- Bull Charge: Now grants 0/4/6 melee defence to Ogre Bulls. Melee attack 2/4/6 > 3/6/10. Charge Bonus 0/8/12 > 3/6/10.
- Continuous Volley: Now applies bonuses to Maneaters (Ogre Pistols).
- Contract Negotiatin’: Grants 10/20/35% bonus to contract payout.
- Devouring Maw: Now grants 0/1/2 public order.
- Diviner of Omens: Now grants 5/10/15% additional post-battle loot and 0/5/10% chance of stealing an item post-battle.
- Dominance: Removed.
- Grab It!: New skill. Grants 3/8/15% income from looting or sacking.
- Hardy: Now grants 0/4/6% casualty replenishment.
- Iron Discipline: Leadership 2 > 4 to army. Charge bonus 10% > 20% to army.
- Lookout Gnoblars: removed.
- Looter: Removed.
- Lucky Gnoblars: Now grants 10% missile resistance.
- Master of Meat: Now grants 10/15/25% additional meat from battles. Moved to tier 1 to replace Brutish Enforcers.
- Mawtooth: Now grants -3/5/15% recruitment cost.
- Meat Cleaver: Now grants Meat Cleaver ability, healing 0.10% per second and granting 30% faster power recharge in melee.
- Meat Reserves: Now increases max Winds of Power reserves by 5.
- Raider: Removed.
- Ravager: Removed.
- Ravenous Fighters: Melee attack for Maneaters, Gorgers, and Giants (rank 7+) 7 > 8. Weapon strength 10% > 15%.
- Reader of Portents: Now grants 10% campaign line of sight.
- Richly Rewarded: Weapon strength for basic Gnoblars, Bulls, and Ironguts (rank 7+) 12% > 20%.
- Scrappy Fighters: Now grants 6/12/20% speed to Gnoblars.
- Snacks: Now grants Terror.
- Sword Gnoblars: Melee attack 5 > 7.
- Tolerance to Toxins: Reduced to two-tier skill. Hit points 4/8/12 > 15/30.
- Toothy Gnoblars: Now grants +2 Winds of Power per turn and +5 melee defence.
- Trained Beasts: Leadership for Mournfangs, Crushers, Stonehorns, and Sabretusk Packs (rank 7+) 5 > 8. Speed 10% > 15%. Melee attack 7 > 8.
Butcher
- Now has melee line: Unstoppable Force > [Wild-Eyed > Tolerance to Toxins > Thick-Skinned > Wound-Maker] > Foe-Seeker.
- Befouler: Hinder Replenishment -20% > -60%. Now grants Food Poisoning (damage over time + poison).
- Emissary: Steal Technology research rate bonus 6 > 15%. Leadership (hero’s army) 2 > 4.
- Slaughterer: Now grants 5 melee attack.
Camp Boss (all new skills)
- Big Migration: Grants 25% extra campaign movement.
- Bigger Migration: Grants 25 extra campaign movement, 10% campaign line of sight, +1 horde recruitment capacity, and +1 recruit rank.
- Business Boom: Grants 4/8/12% income from buildings in local province.
- Da Biggest Migration: Grants 25% extra campaign movement, 15% campaign line of sight, 25% hero self defence chance, 10% enemy hero success chance, and +1 recruit rank.
- Nosy Gnoblars: grants 10/20/30% post-battle item steal chance and 5/10/15% post battle loot.
- Tithe-Taker (Camp version): Grants 5% post-battle item steal chance, 5% magic item drop chance, and 8% income from buildings (local province).
- Trapped Terrain: Increases enemy reinforcement time by 25/50/100%.
- Ruination: Increases enemy besieger/besieged attrition by 5/10/15% and reduces enemy province control by 0/4/8.
- Shanty Gatherin’: Grants 8/20/36 growth to local province.
Firebelly
- Fire Within: Now grants 2/4/8 melee attack.
- Firebrand: Now grants -4 leadership for enemy armies in region.
Greasus Goldtooth
- Now has Greater Girth and Impressive Wealth available.
- Multiple skills moved to second row for aesthetic purposes.
- Bigga ‘n’ Stronga: Removed.
- Betta Campin’: Now provides 20% weapon strength for all Ogre infantry units in army.
- Drakecrush: Now grants 25% unit mass.
- Go, Go, Go!: New skill. Provides 35% speed and the ability Go, Go, Go!, greatly increasing Greasus’ movement speed for a short time. Replaces Foe-Seeker.
- Goldtooth: Now grants +8 melee attack and +8 melee defence for Ironguts.
- Greased Gnoblars: Speed 10% > 30%.
- Overtyrant: Now grants -1 global recruitment duration. Recruit rank 1 > 2. Local recruitment capacity 1 > 2.
- Snacks: Moved to tier 2 to replace Dominance in melee line.
- Tribestealer: Now grants -1 recruitment duration for Ironguts (all armies).
Hunter
- Roaming Free: Upkeep replenishment for Sabretusks 12% > 30%.
Skrag the Slaughterer
- Now has melee line: Unstoppable Force > [Wild-Eyed > Tolerance to Toxins > Thick-Skinned > Wound-Maker] > Foe-Seeker > Deadly Onslaught.
- Unique abilities reordered: The Maw Feasts > [Cavern Dweller > Driven by Visions > Whirling Stump-Blades > Fetid Foodstuffs] > Greater Gorger Onslaught
- Now has Gorger Onslaught as an ability by default.
- Cavern Dweller: Now grants +6 leadership during subterranean battles and -35% recruitment cost of Regiments of Renown Gorgers. Chance of intercepting underway armies 20% > 30%.
- Driven by Visions: Now grants -20% casualties from attrition, Vanguard Deployment for Skrag, and +4 leadership for army.
- Fetid Foodstuffs: New skill. Grants Food Poisoning (damage over time + poison), 50% extra healing cap, Frenzy, and Regeneration to Skrag.
- Greater Gorger Onslaught: Replaces Gorger Onslaught. Now grants 10% ward save for Gorgers in army, Ogre Charge for Gorgers factionwide, and Greater Gorger Onslaught ability: permanent summon of normal Gorgers anywhere on the map.
- Loremaster, Lore of the Great Maw: New skill. Grants -15% cooldown and -2 Winds of Magic cost to all Great Maw spells.
- Prophet of the Great Maw: Removed.
- The Maw Feasts: Requirement changed to rank 12. Now grants 8% casualty replenishment rate and -1 recruitment duration for Gorgers units (all armies).
- Walking Larder: Now grants 4/8/15 Winds of Magic power reserves.
- Whirling Stump-Blades: Now grants 10% physical resistance. Melee attack 8 > 15. Weapon strength 10 > 30%.
Slaughtermaster
- Now has melee line: Unstoppable Force > [Wild-Eyed > Tolerance to Toxins > Thick-Skinned > Wound-Maker] > Foe-Seeker.
- Emissary of the Great Maw: Leadership 2 > 4.
- Horrific Stench: Now grants -4 leadership for enemy armies in region.
- Walking Larder: Removed.
Tyrant
- Now has Expeditious Endeavour in tier 2 of melee line to replace Dominance.
Traits
- Big Daddy: Charge bonus 3 > 15. Now grants Encourage.
- Camp Boss: New trait for Camp Bosses. Grants 100% character experience gain, +200% ambush defence chance, Hold the Line and Unbreakable at the cost of 75% campaign movement range.
- Deboner: Meat from battle 10% > 50%.
- Farter: Now provides Fart “ability”.
- Flabby: Unit mass 25% > 100%.
- Maw Preacher: Now grants +6 leadership to army while fighting Norsca, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, and Beastmen. Corruption -1 > -4.
UNITS
All characters
- Missile resistance 15 > 20.
All Ogre infantry and Gorgers
- Missile resistance 0 > 10.
Ogre Bulls, Firebelly, Tyrant, Ironguts, Leadbelcher, Maneater, Skrag
- Acceleration 2.8 > 4.
- Deceleration 4 > 4.5.
Greasus Goldtooth
- Run Speed 35 > 40.
- Mass 4000 > 5000.
- Turn Speed 60 > 240.
- Minimum turn speed 0.5 > 1.
Butcher
- Acceleration 2.6 > 4.
- Deceleration 4 > 4.5.
Firebelly
- Flame Incarnate now grants +25% AP weapon strength and +24 melee defence.
Hunter
- Acceleration 3.5 > 4.
Gnoblars
- No longer cost meat upkeep.
Ogre Bulls (all)
- 333 > 348 hp per model (7992 > 8352 total)
- 28 > 30 Melee Attack.
- 26 > 30 Melee Defence.
Ironguts
- Acceleration 2.8 > 4.
- Deceleration 4 > 4.5.
- Hit reactions ignore chance 20 > 35.
- Knock interrupts ignore chance 20 > 35.
- Charge Bonus 46 > 50,
- Melee Attack 36 > 38.
- Melee Defence 38 > 40,
- Bonus versus Infantry 5 > 8.
- Now have Guardian.
- Now have “Down to the Ironguts!”: unit gains 12 melee attack, 12 melee defence, and 15 leadership when losing melee combat with no allies nearby. Maneaters (all)
- Turn speed 100 > 130.
- Hit reactions ignore chance 20 > 35.
- Knock interrupts ignore chance 20 > 35.
- Armour +10 (40 > 50 for most. 50 > 60 for Ironfists.)
Maneaters
- Now have a dual weapon animation set and second sword.
- Now have 24 Bonus versus Infantry.
- Melee attack 40 > 45.
- Melee defence 42 > 47.
Maneaters (Ironfists)
- Melee attack 40 > 45.
- Melee defence 50 > 53.
Maneaters (Great Weapons)
- Charge bonus 54 > 55.
- Melee attack 40 > 45.
- Melee defence 42 > 47.
Gnoblar Trappers
- Unit size 160 > 140.
- Recruit cost 450 > 600.
- Upkeep 113 > 135
Leadbelchers
- Now have three different ammunition types to allow greater versatility:
Standard Shot: Normal Leadbelcher shots.
Spread Shot: Six projectile spread shot. Range 200 > 100. Does high damage but worse at killing off models.
Weighted Shot: High-arced shots that explode. Lower damage and higher reload speed.
- Melee attack 26 > 28
- Melee defence 26 > 30.
- Fire resistance 0 > 25%.
- Melee damage 59/31 > 20/70.
Mournfang Cavalry (all)
- Speed 75 > 78.
- Recruitment duration 2 > 1.
Mournfang Cavalry (Great Weapons)
- Melee Defence 30 > 24.
Gorgers
- Acceleration 3 > 5.
- Deceleration 4 > 6.
- Unit size 12 > 16. (Temporarily summoned versions remain at 12 models.)
- Now have Devastating Flanker.
Maneater (Ogre Pistols) + RoR
- AP damage of projectiles 68 > 88.
SPELLS
Bullgorger
- Now grants magical attacks.