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My mod for Louisville Checkpoint soldiers, pretty damn basic but works with no errors. Played around with them for a bit, and most likely will play around with zones. I may update it as framework grows, but as much as I'd like to, I dunno how to script new things.
Hi! This mod spawn random hostile (orange jumpsuit buddies) npcs, so it's a kind of raider mod using this framework. They are pretty dumb, because i don't have much experience in programming game artificial inteligence, i will improve eventually XD
Most game AI (Artificial Intelligence) is... more or less an "Algorithm" that takes actions based on preset conditions or timing. So you are not alone if you are having difficulties (I struggle with it as well).
I looked at your code after I subscribed and found that you seem to have created a custom job AI.
https://i.imgur.com/ZmPiqLV.png
Which reminded me that I need to rewrite the routine update code for modular importing (Global Functions and Variables are slower to load and execute from what I've learned).
See the modding community discord... Java is the backend, lua is the frontend.
If you intend to mod the game with Java, you actually need to de-compile the game's source code, make your changes, re-compile and then rebuild it.
Of course once that is done, the game will likely fail the steam validation (when run) and... yeah, let's not go there, that is beyond my realm and expertise.
The typical PZ mods involving coding are usually done in lua only.
Hi! This is a friendly npc mod using the framework, I publish in the form of addon to the "Take No Prisoners" mod because I'm using facilities which I don't wish to detach from my previous mod (much pain) ... eventually I will publish addons for "PZNS NPC Framework" or pull something directly to main project (no promises though).