Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Example: 100/100 HP -> "No damage." 80/100 HP -> "Minor damage." 50/100 HP -> "Moderate damage." 35/100 HP -> "Major damage." 20/100 HP -> "Critical damage."
Hey, thanks a lot for the mod! Have you already implemented "Realistic Mode" to show approximate wall status instead of exact value? I can't seem to find it.
Right now I use How Strong Is That Wall instead of your mod as it basically does the same thing, but with a couple of differences I really like: it shows the exact health value only after you reach a certain level in carpentry and also displays the result in a more immersive way above the character. It would be really great if you decided to add those as an option to your mod as well so it could substitute the older mod completely.
thx for the amazing mod