X4: Foundations

X4: Foundations

CHARLIE ISN'T REAL COLLECTION 7.6
Roxbury  [developer] 26 Feb @ 2:18pm
Suggestions, Ideas what to add or remove?
I made this pod pack for my brother and myself. After realizing how good it was, i decided to make it public. I appreciate the private messages some of you have sent with ideas, I thought perhaps a more open area for all to chime in would be warranted. I'd also like to know what you added yourself or removed yourself, and how it benefited your game experience.
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Apologies was stating about mods not updating but seems they have :D
Last edited by Ryukenwulf; 26 Feb @ 2:24pm
Roxbury  [developer] 26 Feb @ 2:36pm 
No problem! Let me know if you have any issues, Ive been playing now for a few hours on a new save and so far its been rocking. Otherwise, have fun :)
How you finding your FPS with this mod collection I am sitting around 35-45fps just flying round universe, just wanted to know if its expected
Roxbury  [developer] 2 Mar @ 3:50pm 
Ryuke,

That is typical of what i get as well. Depending on your rig, It should maintain that level for the most part. Large battles will degrade your performance temporarily and regardless of your system, if the battle is very large or multiple large battles are going on at once, yeah you will feel it, but it should be temporary.

I did a basic stress test with this pack on a 24 hour run. (ran the game straight for 24 hours )

At the end of the test, I bottomed out at 20 and topped 60.

I also did a simulated battle on a test save with hundreds of ships at once. As expected, the frames gave up. So yes, this pack can bring any computer down to its knees. However, when or if that happens in your game depends on your play style. If you have minions of countless of fleets and you wage war anytime something moves, You may run into rough lag a lot sooner than say someone that is doing a lone wolf run.

Should you do find issues Ryuke, please don't hesitate to tell me what issue you are having. I'd always be happy to help once i see your post!

I hope this bit helps ya with what you had asked.

Happy gaming!
I know that this is very much an opinion, but I think this mod should be included as optional or at least with a warning about its changes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3305458227

It buffs Xenon I to ridiculous levels both on defense and offense. No faction fleet in my save is strong enough to take it on, so they just roam around and destroy even heavily fortified sectors in the universe.
Roxbury  [developer] 15 Mar @ 3:37pm 
Hey Marco, Yeah I noticed how beefy the I was after it took out half my station. I will put a note about the I's power somewhere in the pack.
Roxbury  [developer] 15 Mar @ 6:44pm 
Updated both in the update log and option log about your valid concerns with the balancing of that mod. It will remain as a core mod, as honestly, a lot of the pack was designed around it. It is very safe to remove from the pack, however, removing it from a save may (and most likely) brick your save.

Edit - yeah after reflecting a bit, I changed it. See update. Thanks again, Marco! I appreciate you finding some issues so we can get it up to par.
Last edited by Roxbury; 16 Mar @ 7:23pm
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