Project Zomboid

Project Zomboid

Cordyceps Spore Zones
 This topic has been pinned, so it's probably important
Braven  [developer] 18 Jul, 2023 @ 12:02am
Bug Reports
If you find any bugs, please do let me know here so that I can fix it asap!
Please keep in mind I might take some time to fix a bug.

How to file a report?
Be thorough. I need to know whether it happened in Singleplayer or Multiplayer, if you have any related mods installed, what you were doing, how, when, etc.

"I have 400 mods, some must be causing issues. Fix plz" doesn't help anybody.
If you suspect a mod incompatibility, find out which mod is causing the issue and discuss with whoever developed it.

In order to preserve my sanity and not waste anybody's time, Bug Reports that do not follow these guidelines will be ignored.

Stay Updated!
Remember to always read the release notes each update so you can keep up to date with the latest bug fixes! 💖
Last edited by Braven; 31 Aug, 2023 @ 1:21pm
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Showing 1-15 of 63 comments
CevaConCe 19 Jul, 2023 @ 5:23pm 
The cordyceps remains in the house despite removing the body. I don't know if this is a bug, but cordysep appeared in some inhabited houses on my server and they can't remove it :c

I love your mod and thnks for create it <3
l1ght 20 Jul, 2023 @ 4:53am 
hello
i just got into house with the virus and as soon as i see my character coughing i got out but he still coughing . single player
Last edited by l1ght; 20 Jul, 2023 @ 4:53am
Chlebek 22 Jul, 2023 @ 8:43am 
Idk who did the translation for polish but Cordyceps is Maczużnik
Jordan 26 Jul, 2023 @ 12:31pm 
Привет ,в Brita Armor Pack есть рюкзак ,называется Hazard 4 Dual Daypack ,когда он экипирован заражение не действует и выскакивают окошки сбоку с ошибками
Catfood 27 Jul, 2023 @ 9:07pm 
Sometimes the particle effect wont come on or wont turn of my screen even with leaving the zone. Love your work <3
Jakor 3 Aug, 2023 @ 8:36pm 
En multijugador, el cordyceps no es removible. No se puede interactuar con el cadaver ni con el hongo. Eliminar la entidad con cheat menu tampoco quita el efecto visual. No comprobe si la infeccion persiste en ese caso
Grumpy 5 Aug, 2023 @ 3:32pm 
Hello! Wasn't sure if you were aware or if there's even a way to prevent it but we have spores spawning in spawn houses. New players are spawning in and unsure of why their character is suddenly getting sick. lol

ETA: One of my testers was the victim of a spawn location spore house and despite the fact he's been away from the spores for quite some time now (maybe 20 or so minutes RL time) he's still sneezing and coughing; which is drawing in zombies and creating a mess for him since I am using your Hive Mind mod too. lol
Last edited by Grumpy; 5 Aug, 2023 @ 3:35pm
Darkswirl 5 Aug, 2023 @ 3:43pm 
Error being generated every second while within spore zone. Doesn't seem to negatively impact gameplay or the mod's functions, but I didn't write the code so idk.

Singleplayer
Mods Installed: Mod Manager, Cheat Menu: Rebirth, Brita's Armor Pack, this one obviously
Actions: Standing in spore zone interior.

Log:
[05-08-23 15:33:19.410] LOG : General , 1691274799410> ----------------------------------------- STACK TRACE ----------------------------------------- function: everyMinute -- file: BB_SporeZone_Main.lua line # 70 | MOD: Cordyceps Spore Zones. [05-08-23 15:33:19.410] ERROR: General , 1691274799410> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in everyMinute at KahluaUtil.fail line:82.. [05-08-23 15:33:19.411] ERROR: General , 1691274799411> DebugLogStream.printException> Stack trace:. [05-08-23 15:33:19.411] LOG : General , 1691274799411> ----------------------------------------- STACK TRACE ----------------------------------------- function: everyMinute -- file: BB_SporeZone_Main.lua line # 70 | MOD: Cordyceps Spore Zones.
Darkswirl 5 Aug, 2023 @ 3:56pm 
I'm not sure if this is intentional or not, but I've noticed buildings with multiple floors connected by an external staircase have each floor rolled as a separate chance which, if successful, will apply the spore zone to all other floors, even previously cleared ones.

This isn't very noticeable on vanilla maps (but very noticeable on modded maps, especially Raven Creek) as I think the only buildings with outside stairs connecting the next floor are the few scattered hotels but, looking through the map project, there's a three story office building in West Point right by the church that might work for testing if you want to keep it as vanilla as possible.

This was tested using the same setup as my previous post.
Last edited by Darkswirl; 5 Aug, 2023 @ 3:57pm
Darkswirl 6 Aug, 2023 @ 11:20am 
Originally posted by Darkswirl:
I'm not sure if this is intentional or not, but I've noticed buildings with multiple floors connected by an external staircase have each floor rolled as a separate chance which, if successful, will apply the spore zone to all other floors, even previously cleared ones.

This isn't very noticeable on vanilla maps (but very noticeable on modded maps, especially Raven Creek) as I think the only buildings with outside stairs connecting the next floor are the few scattered hotels but, looking through the map project, there's a three story office building in West Point right by the church that might work for testing if you want to keep it as vanilla as possible.

This was tested using the same setup as my previous post.
After some more time playing, it seems to do this with any stairs.
Grumpy 12 Aug, 2023 @ 8:43pm 
Hello! Just reporting an error I received today while testing out the mod with some of our players.

-----------------------------------------
function: onClientCommand -- file: BB_SporeZone_Server.lua line # 41 | MOD: Cordyceps Spore Zones

ERROR: General , 1691897960404> 148,196,081> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getModData of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1691897960405> 148,196,081> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getModData of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:214)
at zombie.network.GameServer.receiveClientCommand(GameServer.java:4168)
at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532)
at zombie.network.GameServer.main(GameServer.java:800)
LOG : General , 1691897960406> 148,196,083> -----------------------------------------
STACK TRACE
-----------------------------------------
function: onClientCommand -- file: BB_SporeZone_Server.lua line # 41 | MOD: Cordyceps Spore Zones
I3eauLeBoi 15 Aug, 2023 @ 10:51am 
Can't loot/remove the spore item from corpses within zones.
Horned One 16 Aug, 2023 @ 3:40pm 
This mod overrides my sandbox infection mortality settings and sets them to "Never" No matter what I do.
Braven  [developer] 19 Aug, 2023 @ 9:33am 
Originally posted by Zays' Sweater:
This mod overrides my sandbox infection mortality settings and sets them to "Never" No matter what I do.
Not a bug of this mod. It's something else.
Last edited by Braven; 19 Aug, 2023 @ 9:33am
homekeys 28 Aug, 2023 @ 7:25am 
admin spore removal isnt sticking, spore zones keep respawning and causing issues in player hubs.
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