tModLoader

tModLoader

Weapon Augments
 This topic has been pinned, so it's probably important
BlockCrusader  [developer] 31 Aug, 2023 @ 6:14pm
FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More
Your one-stop info-shop for BlockCrusader's mods

For information on these topics for all my mods as a whole, please refer to my mod thread on the Terraria Community Forums[forums.terraria.org]. The information there is also a little more detailed!

Weapon Augments:


Compatibility:
Multiplayer compatibility:
Not extensively tested, but should be playable. Net-code is in place to keep Augments synced when dropping or otherwise transferring Augmented items.

Mod compatibility:
Should be fine with just about any other mod, with some exceptions below. Has cross-mod features with my other mod, 'Block's Leveling Mod', in which your weapons can gain extra slots for Augments as they level up.
There seems to be compatibility issues with the mod 'Weapon Enchantments', in which using both causes lag while preforming certain actions, namely holding Shards of Power. Proceed with caution if attempting to use both.
This mod makes tweaks to speed and mana tooltips on weapons when they have an Augment that affects those stat(s). This can cause conflicts with other mods that change those tooltips due to the tooltip internally being replaced. In the event such a conflict occurs, it can be fixed by disabling this mod's changes to tooltips via. its config.

Bugs?:
Known Issues:
Weapons with a right click functionality cannot have Augments applied to them unless the game is paused (Via. Autopause) due to the right click triggering the right click function of the weapon instead of the Augment application. This can't be fixed due to Augment application having to be run through a specific tML-provided hook that is solely triggered by right click.

Reporting Bugs:
If you desire to report a bug, first confirm it can be recreated; meaning performing the same actions leading up to the bug will cause it to occur again. This makes it much easier for the modder (me) to observe the anomaly firsthand. Second, also determine/confirm the suspect mod that is causing the problem; if a bug only occurs when multiple mods are active, it is likely an incompatibility problem. In that case, please also report the bug to the other mod(s)’ owner(s).
When reporting, I strongly prefer that you post an issue on my GitHub repository for my mods' tmod files; this is more organized than other methods and also allows others to see and potentially offer solutions to the issue. You can find that repository here[github.com].
Finally, I’d like to leave a reminder here that I am the sole maintainer of all my mods; if you report a bug, do not expect instant gratification! It is very likely that I’m busy releasing, and/or developing other mods and thus it will take a long time to get around to your bug. My condolences in advance…

State of development?:
As of the v1.2 update, this mod is now in a finished state. I've no more update plans for the foreseeable future, but I'll keep the mod maintained and up-to-date with tML.
Last edited by BlockCrusader; 19 Apr, 2024 @ 5:48pm
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Showing 1-15 of 47 comments
BloodyMad 20 Sep, 2023 @ 7:49am 
Can this work with Enchantments?
BlockCrusader  [developer] 20 Sep, 2023 @ 9:03am 
@BloodyMad, this mod shouldn't interfere with any other mods, but what mod do you mean by 'Enchantments'?
Nemesis 1941 21 Sep, 2023 @ 6:24am 
The first thing that comes to mind was Calamity as you can enchant a weapon to give it a specific benefit at the cost of a deficit as well.

Examples:
A weapon starts off dealing more damage, but starts losing its damage the more its used without stopping or switching to something else.
Or
A weapon can deal more damage the closer you are to an enemy, but less the further you are from it.
Last edited by Nemesis 1941; 21 Sep, 2023 @ 6:26am
BlockCrusader  [developer] 21 Sep, 2023 @ 6:32am 
Originally posted by Nemesis 041:
The first thing that comes to mind was Calamity as you can enchant a weapon to give it a specific benefit at the cost of a deficit as well.

Examples:
A weapon starts off dealing more damage, but starts losing its damage the more its used without stopping or switching to something else.
Or
A weapon can deal more damage the closer you are to an enemy, but less the further you are from it.

In the example of Calamity, that system should work fine, I don't see why'd they would interfere.
BloodyMad 21 Sep, 2023 @ 8:17am 
Originally posted by BlockCrusader:
@BloodyMad, this mod shouldn't interfere with any other mods, but what mod do you mean by 'Enchantments'?

There is a mod called "enchantments" and it does something similar to this and I was wondering if there'd be a collision of sorts.
BlockCrusader  [developer] 21 Sep, 2023 @ 8:45am 
Originally posted by BloodyMad:
Originally posted by BlockCrusader:
@BloodyMad, this mod shouldn't interfere with any other mods, but what mod do you mean by 'Enchantments'?

There is a mod called "enchantments" and it does something similar to this and I was wondering if there'd be a collision of sorts.

I could only find a mod called 'weapon enchantments'. If you mean that one, it should be fine.
BloodyMad 22 Sep, 2023 @ 6:56am 
Originally posted by BlockCrusader:
Originally posted by BloodyMad:

There is a mod called "enchantments" and it does something similar to this and I was wondering if there'd be a collision of sorts.

I could only find a mod called 'weapon enchantments'. If you mean that one, it should be fine.

Alrighty thank you, and yes that was the one
ZedNoPercent 22 Sep, 2023 @ 1:41pm 
hey, I found a fps problem.
Whenever there is a shard of power in my inventory, my fps would drop.
This is gets worst when its the grey shard of power.
BlockCrusader  [developer] 22 Sep, 2023 @ 1:44pm 
Originally posted by ZedNoPercent:
hey, I found a fps problem.
Whenever there is a shard of power in my inventory, my fps would drop.
This is gets worst when its the grey shard of power.
I have no idea why that would happen, I've never experienced that, and Shards of Power are simple material items. There's nothing special about them that could possibly be causing lag...
Are you using any other mods? It may have to do with those.
ZedNoPercent 22 Sep, 2023 @ 1:51pm 
Originally posted by BlockCrusader:
Originally posted by ZedNoPercent:
hey, I found a fps problem.
Whenever there is a shard of power in my inventory, my fps would drop.
This is gets worst when its the grey shard of power.
I have no idea why that would happen, I've never experienced that, and Shards of Power are simple material items. There's nothing special about them that could possibly be causing lag...
Are you using any other mods? It may have to do with those.
It could be. The enchantments from the weapon enchantment mod is also dropping my fps...
BlockCrusader  [developer] 22 Sep, 2023 @ 2:03pm 
Originally posted by ZedNoPercent:
Originally posted by BlockCrusader:
I have no idea why that would happen, I've never experienced that, and Shards of Power are simple material items. There's nothing special about them that could possibly be causing lag...
Are you using any other mods? It may have to do with those.
It could be. The enchantments from the weapon enchantment mod is also dropping my fps...
In that case the problem might go beyond the mods themselves, I'm afraid. I'm not exactly sure how this could be tMod's fault, though. The only other things I can think of is PC power (Though I'm pretty confident my mod isn't very straining in terms of memory usage) and perhaps some obscure compatibility issue between mods?
ZedNoPercent 22 Sep, 2023 @ 2:19pm 
I disabled your mod and enabled the weapon enchantment mod, but I haven't gotten a fps drop. However (when i disabled that mod and re enabled your mod) when i had a orange shard of power and a green shard of power, the fps started dropping.
BlockCrusader  [developer] 22 Sep, 2023 @ 2:48pm 
Originally posted by ZedNoPercent:
I disabled your mod and enabled the weapon enchantment mod, but I haven't gotten a fps drop. However (when i disabled that mod and re enabled your mod) when i had a orange shard of power and a green shard of power, the fps started dropping.
I'm frankly baffled by this, there's nothing in the shards' code complicated enough to be causing fps drops... They're literally no more code-intensive then dirt or stone blocks...
If you don't encounter lag while the items are in storage containers, then I guess just try and deposit shards whenever you get the chance...?
ZedNoPercent 22 Sep, 2023 @ 3:04pm 
Originally posted by BlockCrusader:
Originally posted by ZedNoPercent:
I disabled your mod and enabled the weapon enchantment mod, but I haven't gotten a fps drop. However (when i disabled that mod and re enabled your mod) when i had a orange shard of power and a green shard of power, the fps started dropping.
I'm frankly baffled by this, there's nothing in the shards' code complicated enough to be causing fps drops... They're literally no more code-intensive then dirt or stone blocks...
If you don't encounter lag while the items are in storage containers, then I guess just try and deposit shards whenever you get the chance...?
ima do that and i was confused as you are when i found this out
*edit i've loaded the mod by itself and haven't gotten a fps drop so it may be an incompatibility issue like you said*
Last edited by ZedNoPercent; 22 Sep, 2023 @ 3:17pm
BlockCrusader  [developer] 22 Sep, 2023 @ 3:28pm 
Originally posted by ZedNoPercent:
Originally posted by BlockCrusader:
I'm frankly baffled by this, there's nothing in the shards' code complicated enough to be causing fps drops... They're literally no more code-intensive then dirt or stone blocks...
If you don't encounter lag while the items are in storage containers, then I guess just try and deposit shards whenever you get the chance...?
ima do that and i was confused as you are when i found this out
*edit i've loaded the mod by itself and haven't gotten a fps drop so it may be an incompatibility issue like you said*
Ok. Sorry for the inconvenience, wish I knew what was going on here.
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