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So i play actually a campaign with Rome (Julii).
In some rare cases i can´t select any button after opening the pop-up information from a unit.
A anonther bug is, that the AI playing complete passive at the begin of my campaign, for example the faction gauls, it was too easy taking there citys with very less resistance... (maybe a bigger army for the begin for the gauls or more aggressiveness??) I´m playing the campaign at very hard.
In the some ingame battles the AI doing very crazy things, too. So for example they have archers, but the archers didn´t shoot at my troops, there are only running down and up so that i can compllete kill them withy my slingers (only in siegement).
My englisch is not the best, so i hope you understand what i mean and that i help you with this post! I´m looking forward for another bugs and for some suggestion of improvement.
Greetings from germany!
What resolution are you playing and what UI scale?
I've heard about this UI bug (buttons not clickable) from others but I can't reproduce it on my side. Please give more details.
At the moment i have no issuses or bugs, if i found some i will report this. Thank you for your work!
Did you let the mod fully download before trying to run it ?
Is it the only mod you have ?
Is it the top mod in the mod manager ?
Any sub mods running with this ?
English language settings ?
Have you verified the RR in Steam ?
He probably plays using non-English version of the mod (machine translation). Machine translation sucks and it may have crash issues, unfortunately. There are no crashes on English default version.
Read the mod description and FAQ
(1) it appears that in many of my cities the farms/land clearance do not offer any additional income. I place them in the queue and my expected income in that settlement does not increase, which is not ideal since farms can be a good source of income. Is this on purpose?
(2) I am now encountering the Romans who have taken over Greece, however, because the AI does not destroy the Greek Barracks/Stables/Archery Range they cannot use those building to recruit. So instead of fighting Roman troops I only fight Greeks troops & Mercenaries they can recruit from the other two barrack types. Would it be possible to somehow make the AI destroy/replacement these buildings? Or maybe make all factions able to recruit their own troops regardless of the culture from that one barracks line, but make the cultural penalty VERY harsh. So as a player I would be encouraged to destroy and build my own barracks due to cultural penalty, but it would make the AI able t recruit more than just local and mercenary troops?
Hello and thank you for the feedback!
1) this is intended design to limit the income globally on the map. The map is huge, 4x times more regions than the classic Mundus Magnus map, so certain measures had to be taken to not turn the game into cash fest
2) Yes it is possible to auto-destroy such buildings but I have removed this option to let the player decide the fate of the buildings instead. Player can destroy them manually and get the small financial reward - the thing you won't be able to get if AI auto-destroys that building beforehand.
There are flaws in the system like the mercenary spam you mentioned, I will try to address this issue somehow in the future.
Regardless, very good mod and has been enjoyable so far. Really like the different military building trees and new units. I always hated not being able to retrain mercenaries. Thank you!!