Total War: ROME REMASTERED

Total War: ROME REMASTERED

Barbarian Empires (Open Beta 2)
 This topic has been pinned, so it's probably important
Lanjane  [developer] 6 Nov, 2023 @ 10:37am
Suggestions thread
Please share the mod suggestions here
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Showing 1-15 of 44 comments
heliodromix 15 Nov, 2023 @ 2:36pm 
I thin this faction must be: Illyrian kingdom, some celtic tribes, Indian kingdoms, Sarmatians, Saki tribes, arabis tribes and Sana kingdom, nubian faction(Meroe?), german tribes(suebi, teoutons, marcomanni) .
M4R4CK0 15 Nov, 2023 @ 7:20pm 
4 Turns per year
Religions
More factions -> More celtic, german and another tribes, more greek factions, sarmatians and many more
Iceni Total War 17 Nov, 2023 @ 4:16am 
Maybe tone down the number of Agents on the map ? there are several ways to do this, it can seem very "busy" with many Agents in a small area.
I think i'm currently playing on VH/VH but Diplomacy seems a bit broken ( OK it's Total War so what's new 🤣 ) Factions declare war in end turn/attack but I'm immediately able to get peace with them and on favourable terms, even though they're generally as strong as me, no idea how to improve this.
These are just personal opinions and may not fit with other opinions so i'm not upset if no changes are made. Still a great mod 👍
Lanjane  [developer] 17 Nov, 2023 @ 5:46am 
@Iceni Total War
This mod was meant to be played on Hard/Hard
Very Hard is a broken difficulty meant for those people who really don't like the game, and the game doesn't like them in return haha! Very Hard is broken in so many ways, it's hard to list them all. Diplomacy is just one, very small part of it! :spacehamster:
Iceni Total War 17 Nov, 2023 @ 6:47pm 
Ah OK next time i'll play H/H and hopefully it makes more sense then, shame this imbalance couldn't have been fixed in the Remaster.
Lanjane  [developer] 17 Nov, 2023 @ 7:20pm 
@Iceni Total War
There's no way to "fix" Very Hard difficulty, it is ridiculous in all Total War games.

Here's what Very Hard gives AI in campaign:
+4 population growth
+6 public order
AI soldiers gain experience 3 times faster
+700 bonus denarii per round
AI gets brigands at the 80% of the normal rate
human gets brigands at 120% of the normal rate
human gets 85% tax income
human gets 85% farm income
human can get up to 2 turns of peace
AI gets a bonus to income of 120%
AI values human regions 300% more


And in battles, Very Hard gives AI a hidden +7 bonus to attack (like a hidden golden chevron)
Iceni Total War 19 Nov, 2023 @ 5:08pm 
Wow that's a lot of AI buffs and Human de-buffs ! I knew some of them but the 1 about AI units gaining XP 3X faster is quite interesting .
So all of those are still Hardcoded ?
So my next campaign (new year ) H/H would be better playing experience 🤔
Lanjane  [developer] 20 Nov, 2023 @ 12:14am 
Yes these difficulty bonuses are hardcoded. Information about the values is provided by the devs.
Incel 17 Dec, 2023 @ 11:34pm 
some regions desperately need recruitable units for barracks and special mercenaries. I think religous system just make the game buggy and slow, there is just no need for it. Good mod overall
Lolopolisdongs 25 Jan, 2024 @ 9:02pm 
Fantastic mod! I was playing the hellenic factions, noticed that spear units in general seemed very under-powered in infantry fights changed all the spear sec. attributes to pikes they still won't win against swords but it was much closer. Added shield wall to hoplites. Hellenes seem to have a few too many spear units that function more or less the same but you did an amazing job of differentiating them in some way. AP on missile weapons gets a bit extreme, good volleys of pilum wipe about 25% of a unit. I really like the recruitment system. After playing several factions I would vote for Mauryans and a Cisalpine and Galatian factions I think these would make several of the campaigns more engaging. Thanks for all your work.
希拉克略帝 19 Feb, 2024 @ 8:03pm 
Friend, I think I should also share some personal opinions and suggestions. Please forgive me for using domestic translation websites because although I am Chinese, I do not understand English. What I want to say is, currently there is a question of how long the game will pop up fixed in 270 BC, and the current MOD is unstable. My constructive suggestion, or what I can offer, is that we should leverage our strengths and avoid our weaknesses while developing our own unique characteristics, such as European barbarians, RTR, and the rise of Rome a long time ago. I think we should develop our own unique MODs. However, there is one issue: Rome did not have a mechanism for military reform and the types of troops after military reform. For example, the famous First Army, Second Army, and so on in history. If possible, why don't we also do a military reform? What do you think? And add more new game factions. Although I cannot provide you with substantial assistance, I cannot say that there is no problem at this stage.
希拉克略帝 19 Feb, 2024 @ 8:07pm 
We are the creative workshop for the remastered version of Steam in the Roman Total War. Many MODs cannot be said to be without problems, such as crashing while playing games, popping up the desktop, and so on. Anyway, March is worth looking forward to. Have you already figured out what your future plans are, friend? What are your plans, can you let me know? If possible.
希拉克略帝 19 Feb, 2024 @ 9:46pm 
Also, it's just friends, although you may get angry when you say that. Can you provide a more accurate Chinese translation for this MOD? Moreover, there seem to be many issues with the MOD of Chinese culture. Can you take care of us Chinese players? Please, my friend.
Lanjane  [developer] 20 Feb, 2024 @ 10:30am 
@希拉克略帝
I cannot provide more accurate Chinese translation because I do not speak Chinese. Sorry friend.
The problem with the game stability with non-English translations is because those are machine translations, and some elements may became inconsistent and missing during the process of gradual updating the English base version. The base English version is stable but the machine translations are not, because they need to be fully regenerated and I'll regenerate them again from scratch when I release the next big iteration of the mod beta.
希拉克略帝 20 Feb, 2024 @ 3:30pm 
Originally posted by Lanjane:
@希拉克略帝
I cannot provide more accurate Chinese translation because I do not speak Chinese. Sorry friend.
The problem with the game stability with non-English translations is because those are machine translations, and some elements may became inconsistent and missing during the process of gradual updating the English base version. The base English version is stable but the machine translations are not, because they need to be fully regenerated and I'll regenerate them again from scratch when I release the next big iteration of the mod beta.
Do you know, my friend, when it comes to English, even though it is a universal and mandatory language to learn worldwide. Equivalent to the Mandarin commonly spoken by Chinese people. But localization is a big problem. For example, I saw some Russian friends at a creative workshop asking if they could have Russian. Do you know that this is really a troublesome matter. And there is also a MOD author, the one from Total Conquest 2.0. He seems to have said before that the current modification of RTW is very interesting, but due to the lack of modern tools, it may be very slow - everything is based on text editing. I am currently developing a set of tools that will greatly accelerate the development time of mods in the future. This will also help the community, and I don't know English very well. It should be like this. Anyway, language barriers are indeed a problem.
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