Escape Simulator

Escape Simulator

Get Down, Get Down! (Versus or Solo)
 This topic has been pinned, so it's probably important
Franch  [developer] 21 Aug, 2023 @ 3:34am
Known Issues, Bug Reports, and Feedback
If you find any unreported bugs, or have any other suggestions on how to make my escape room better, please let me know!

KNOWN ISSUES (August 21, 2023):

Major
Issue 1:
Status:
Workaround:

Minor
🍍Issue 1: Throwing red + white bricks results in funky phantom slotting.
Status: Not sure what is causing this...slots and colliders should be disabled until they are intuitive (i.e. bricks directly below them / bricks above them).
Workaround: Don't throw bricks at the pedestals, you monster!

🍍Issue 2: Pineapple physics are a little funky
Status: Good thing it's a funky room! (It's not a bug, it's a feature?) The pineapple used to be very unpredictable and capable of yeeting, but I tamed it a little. Now it only goes to 7 or 8 instead of 11.
Workaround: None needed really; as long as you get the pineapple in the blender by any means necessary, you should get credit for it regardless of what happens after that.

Fixed Issues
See Change Notes
Last edited by Franch; 24 Aug, 2023 @ 3:22pm
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Showing 1-2 of 2 comments
Veelain 12 Sep, 2023 @ 8:35am 
Hey so I just wanted to say that on the pina collada one I had the issue with the pineapple, that was manageable but the coconuts also yeeted out of the blender as I was adding them and then 1 in particular got fazed into the floor so any time i got near it it dissappeared. Most of the other ones popped back out magically and remained for a few seconds before fazing again, but 1 in particular got yeeted where water meets sand and could not by any means be saved. Had to restart the whole map
Franch  [developer] 12 Sep, 2023 @ 9:30am 
Originally posted by Veelain:
Hey so I just wanted to say that on the pina collada one I had the issue with the pineapple, that was manageable but the coconuts also yeeted out of the blender as I was adding them and then 1 in particular got fazed into the floor so any time i got near it it dissappeared. Most of the other ones popped back out magically and remained for a few seconds before fazing again, but 1 in particular got yeeted where water meets sand and could not by any means be saved. Had to restart the whole map

Thanks for the detailed feedback! In short, items in the blender don't like it when you go underwater (which isn't your fault) because I'm dragging the entire island around the player but thrown items ignore that.

I built in as much error handing as I could which is why items in the blender disappear when you walk away from the blender, and vice versa. But, it doesn't always work for some reason. You do get credit for throwing everything in the blender even if it comes back out, so I'm not sure you actually needed to restart, but you may not have realized that.

I'll do some brainstorming and see if I can think of a more stable solution. I'm trying to avoid slots in the blender which would hold items well, great because I like them falling in there randomly vs in fixed positions.
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