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This happens due to the AI default team settings in H3's engine. Players wanted the Covenant's team color to be purple, as it matches their color theme the best. In Halo 3's engine, the purple team actually equals the "flood" team. Orange team is the team that equals the "covenant" faction in the game engine. So what I did was force all Covenant forces onto the flood faction which comes to equal the purple team in MP, and forced all flood onto the "forerunner" team which happens to be gold in multiplayer. The forerunner team was going unused with no sentinels or other units in the map, so I felt that this move was a good idea.
When the flood infection forms resurrect a dead flood or UNSC/Covenant corpse, the game automatically places the new AI on the internal "flood" faction - which in my mod is being used by the covenant to make their MP team alliance purple. Hence this is why you'll sometimes see these flood attempting to betray each other. Funny, I know. However I never saw this as that much of an issue so I left it un-addressed. Now, I could go ahead and fix this as I definitely know what is wrong and how to remedy it, but it will take potentially a decent amount of time and effort which I never felt was actually that worthwhile as the bug is so minor. Maybe in the next update if I can set aside some time I'll eliminate this bug once and for all.
Thanks for the question and bug report. It means a lot!