Jagged Alliance 3

Jagged Alliance 3

GC-Militia / Militia Overhaul mod
permanent666  [developer] 30 Aug, 2023 @ 1:16pm
Report your bugs
If you find some bugs please comment here. The more Information you provide the easier it is for me to reproduce and fix the bug.

Also a list of activated mods could help to identify the problem.
Last edited by permanent666; 17 Nov, 2023 @ 2:12pm
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Showing 1-15 of 122 comments
dawgthor 4 Sep, 2023 @ 7:37am 
If the mod is activated I am unable to move squads on the world map. For some reason some squads work and others don't.

Used mods:

evermine (mines never run out)

GC-Militia / Militia Overhaul mod

Custom Settings

RPG Rebalance full damage

Qyo's Dismantle Ammo Operation

Descriptive Ammo Icons

Crafting items to Squad bag
permanent666  [developer] 4 Sep, 2023 @ 10:22am 
Originally posted by dawgthor:
If the mod is activated I am unable to move squads on the world map. For some reason some squads work and others don't.

Used mods:

evermine (mines never run out)

GC-Militia / Militia Overhaul mod

Custom Settings

RPG Rebalance full damage

Qyo's Dismantle Ammo Operation

Descriptive Ammo Icons

Crafting items to Squad bag

Thank you for your report. I think I know the problem. Are those squads on the left? There is an invisible ui element which is probably expanding with the number of squads and is covering the squads. So you cannot select them. I will try to fix as soon as possible but in the meantime you would have to scroll further left to select the squads.

Here you can find a screenshot:
https://github.com/huda0816/ja3-militia-overhaul/issues/7
Last edited by permanent666; 4 Sep, 2023 @ 10:29am
permanent666  [developer] 4 Sep, 2023 @ 11:07am 
Originally posted by dawgthor:
If the mod is activated I am unable to move squads on the world map. For some reason some squads work and others don't.

Used mods:

evermine (mines never run out)

GC-Militia / Militia Overhaul mod

Custom Settings

RPG Rebalance full damage

Qyo's Dismantle Ammo Operation

Descriptive Ammo Icons

Crafting items to Squad bag

Should be fixed. Would be great if you could try if it works for you.
Shuri-Sama 5 Sep, 2023 @ 11:51am 
I am not sure if is this mod cause i have alot activated but want be sure:

1. no helmets are dropd from anemys (and fresh recruited militias come without any too)
2. weapons of dead militias are missing (map battle)
permanent666  [developer] 5 Sep, 2023 @ 12:11pm 
Originally posted by Shuri-Sama:
I am not sure if is this mod cause i have alot activated but want be sure:

1. no helmets are dropd from anemys (and fresh recruited militias come without any too)
2. weapons of dead militias are missing (map battle)

I am not sure about the helmet drops but militia only gets a Famas in vanilla and no armor.

I will try to make dead militia drop all their gear. Do you know if dead Mercs drop all their gear?
Shuri-Sama 5 Sep, 2023 @ 2:06pm 
i think found the problem. the helm drop-thing was cause by the random enemy weapon drop mod (and think same mod causes the better gear for militia too // had flak vest or armor famas or m16a or even an aug an 1-2 explosives on fresh recruits)
dawgthor 8 Sep, 2023 @ 7:35am 
Originally posted by permanent666:
Originally posted by dawgthor:
If the mod is activated I am unable to move squads on the world map. For some reason some squads work and others don't.

Used mods:

evermine (mines never run out)

GC-Militia / Militia Overhaul mod

Custom Settings

RPG Rebalance full damage

Qyo's Dismantle Ammo Operation

Descriptive Ammo Icons

Crafting items to Squad bag

Thank you for your report. I think I know the problem. Are those squads on the left? There is an invisible ui element which is probably expanding with the number of squads and is covering the squads. So you cannot select them. I will try to fix as soon as possible but in the meantime you would have to scroll further left to select the squads.

Here you can find a screenshot:
https://github.com/huda0816/ja3-militia-overhaul/issues/7


It works, thank you :)
Furin 9 Sep, 2023 @ 12:48pm 
Hi, just letting you know, simply unchecking this mod in the mod menu does not turn off the special militia (with green icon/extra squad). In order to get back to vanilla militia I had to unsubscribe from the mod. That turned everything back to normal even in the savegame of the new game I started after unchecking the mod.

Not sure if all functions will be enabled eben if you uncheck the mod in the mod menu, but it stays at least partially.
permanent666  [developer] 11 Sep, 2023 @ 10:12am 
Originally posted by Furin:
Hi, just letting you know, simply unchecking this mod in the mod menu does not turn off the special militia (with green icon/extra squad). In order to get back to vanilla militia I had to unsubscribe from the mod. That turned everything back to normal even in the savegame of the new game I started after unchecking the mod.

Not sure if all functions will be enabled eben if you uncheck the mod in the mod menu, but it stays at least partially.
I think at least a reload of the game is required because alot of things happen at FirstLoad which only gets called when starting the game.
heemangnuri 12 Sep, 2023 @ 6:57am 
I made a team of eight people per militia, and I made about eight militias in total, and it's incredibly stuttering on satellite screens. Both allies and enemies stop and go once a second when they move. And it takes a lot of time and stumbles to get into the mercenary contract screen.

If you disable this mod and play the game, these phenomena disappear.

How do we solve this?
Colonel Yoas 12 Sep, 2023 @ 7:53am 
i know you're trying your best, but the bug where my mercs are not moving on the world map still exists. is there a fix for it?
permanent666  [developer] 12 Sep, 2023 @ 2:25pm 
Originally posted by Colonel_Yoas:
i know you're trying your best, but the bug where my mercs are not moving on the world map still exists. is there a fix for it?

Can you please describe the bug again. Or copy your bug description to this thread?
BlackWater821 21 Sep, 2023 @ 2:15am 
Bug report, after first order delivered, then next delivery default by itself to Ernie despite location of chosen
cobra30 21 Sep, 2023 @ 5:10pm 
even if I turn off the mod and unsubscribe I can still move the militias, the mod doesn't work well, you need to eliminate the militias and then log out of the mod

even if the militia is in the home location, they still have the status - far from home

fight in one and the same sector, MERCS fight - automatic, militia fight - not automatic, mercs + militia - not automatic
BlackWater821 21 Sep, 2023 @ 8:53pm 
40mm HE still 1 stack per slot
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