Jagged Alliance 3

Jagged Alliance 3

GC-Militia / Militia Overhaul mod
permanent666  [developer] 28 Aug, 2023 @ 3:16pm
Suggestions, improvements and feature wishes
I would be happy to discuss any suggestions in this thread.

Moved from github to trello:
https://trello.com/b/GKYG4MlF/grand-chien-militia
Last edited by permanent666; 21 Sep, 2023 @ 11:58am
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Showing 1-15 of 72 comments
DabHand 29 Aug, 2023 @ 7:39am 
leadership of trainer gives more/less points into stat pool for their random generation.
permanent666  [developer] 29 Aug, 2023 @ 2:42pm 
Originally posted by DabHand:
leadership of trainer gives more/less points into stat pool for their random generation.
Good Idea. Will add this to my Github Project Page.
Milly Legume 29 Aug, 2023 @ 9:38pm 
Militias setup "Big" Heavy Machine Gun the one that got setup at Ernie Village, barricade/post of other sectors? kinda cool if the can spawn it.
permanent666  [developer] 30 Aug, 2023 @ 1:09pm 
Originally posted by Rain:
Militias setup "Big" Heavy Machine Gun the one that got setup at Ernie Village, barricade/post of other sectors? kinda cool if the can spawn it.
That would be nice. I will add this to my Backlog. Maybe won't be easy.
sxdemon1988 30 Aug, 2023 @ 1:54pm 
The opportunity to choose the type of trainees during training (the type has a different cost and duration of training and the number of trainees). The type depends on leadership. For example:
Training a pair of snipers, you can start training them if you have a leadership of 60 or more and a shooting skill of more than 80. Also, the cost of the militia depends on the type of machine gunner, grenade launcher, sniper, etc.
oxide 31 Aug, 2023 @ 5:27pm 
sorry if i missed it but can it be switched to have militia auto fight without you having to control them? i like the aspect of having npc fighting along w me
mattattackj1029 31 Aug, 2023 @ 10:58pm 
An option of paying more to have militia come with their own gear would be nice.
Shuri-Sama 1 Sep, 2023 @ 10:41pm 
- patrol: a squad can patrol between 2 points of intrest (if they r connected via a street) and clear the way from marauding enemeys.

- militia get 1 peak (only copper no silver or gold rank) when they reach elite status

- if loyalty of a city is too low militia quit (and no one want to join them anymore till you get the loyality back to a decent state // for example 40% +)

- militia is formed from the citizen, so if you kill some inhabitans they become hostile to you.
(if u kill sb father or son i dont think they just stand around without doing anything)

- better class system like legion troops. rocketeer (good with heavy weapons) sniper good at aiming, grenadier - good with explosives, slayer - good with melee weapons etc.
(at the moment we have similar classes like our mercs but that doesnt matter at all cause their stats r pretty much the same)
Makabr 2 Sep, 2023 @ 8:51am 
Originally posted by permanent666:
Originally posted by Rain:
Militias setup "Big" Heavy Machine Gun the one that got setup at Ernie Village, barricade/post of other sectors? kinda cool if the can spawn it.
That would be nice. I will add this to my Backlog. Maybe won't be easy.
I would disagree. High calibre MG and stationary MG positions are reserved for professional military. Militia is a mobile adhoc unit armed from 70-80s arsenal.
Shuri-Sama 2 Sep, 2023 @ 6:22pm 
and plz add a function to rename militia squads. they r just given some random names without any system. for management its not really a good solution this way.
NoDMoD 2 Sep, 2023 @ 9:52pm 
Please give trained militia (Veterans and Elites) better stats than recruits.
permanent666  [developer] 3 Sep, 2023 @ 3:13am 
Originally posted by sxdemon1988:
The opportunity to choose the type of trainees during training (the type has a different cost and duration of training and the number of trainees). The type depends on leadership. For example:
Training a pair of snipers, you can start training them if you have a leadership of 60 or more and a shooting skill of more than 80. Also, the cost of the militia depends on the type of machine gunner, grenade launcher, sniper, etc.

Greta idea. Added it to my backlog!
permanent666  [developer] 3 Sep, 2023 @ 3:14am 
Originally posted by oxide:
sorry if i missed it but can it be switched to have militia auto fight without you having to control them? i like the aspect of having npc fighting along w me

Added it to my backlog but I am not sure if it will be a priority.
permanent666  [developer] 3 Sep, 2023 @ 3:20am 
Originally posted by mattattackj1029:
An option of paying more to have militia come with their own gear would be nice.

There is an option to let militia spawn with the default Famas but it was broken. Today's update will fix it.

With "Overhaul - Tactical Enemy" militia should get even better equipment but I did not try it yet.
permanent666  [developer] 3 Sep, 2023 @ 3:26am 
Originally posted by Shuri-Sama:
- patrol: a squad can patrol between 2 points of intrest (if they r connected via a street) and clear the way from marauding enemeys.

- militia get 1 peak (only copper no silver or gold rank) when they reach elite status

- if loyalty of a city is too low militia quit (and no one want to join them anymore till you get the loyality back to a decent state // for example 40% +)

- militia is formed from the citizen, so if you kill some inhabitans they become hostile to you.
(if u kill sb father or son i dont think they just stand around without doing anything)

- better class system like legion troops. rocketeer (good with heavy weapons) sniper good at aiming, grenadier - good with explosives, slayer - good with melee weapons etc.
(at the moment we have similar classes like our mercs but that doesnt matter at all cause their stats r pretty much the same)

I like those ideas. Especially the loyality aspect will be fleshed out in the future. I even was thinking about traitors in the ranks of the militia. I probably will track personal loylity for this. I will add your ideas to a ticket I already created.

Militia perks will definitely be something I want to do in the future.

I am not sure about the classes as I do not have any experience with this aspect of modding. Will ad it to the backlog.
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