Stormworks: Build and Rescue

Stormworks: Build and Rescue

BBW Clyde (High speed arctic adventures, 60+ knots, 290+ nm)
Brygun  [developer] 2 Sep, 2023 @ 2:27pm
Updates and requests
A spot for updates I do or your requests
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Showing 1-15 of 36 comments
Brygun  [developer] 2 Sep, 2023 @ 5:31pm 
added to the emergency generator an empty small and large handheld to recharege things like flashlight and defibs. These are NOT on the main power grid so only have power when the generator does.

There is one solar panel on the generator anyway so a trickle charge is coming.
Brygun  [developer] 2 Sep, 2023 @ 7:31pm 
Add welding torch accessible from pilot seat. I recall from my land vehicles how dang handy that is if you hit things and the damage affects the dashboard that in turn controls the whole vehicle.
Brygun  [developer] 3 Sep, 2023 @ 12:04am 
Added a second medium generator.

Currently double checking the maze of electrical wiring as there is more than one power grid.

Fixed main generator not seeing current batteries to know when to increase generator clutch.
Last edited by Brygun; 3 Sep, 2023 @ 12:07am
Brygun  [developer] 3 Sep, 2023 @ 12:30am 
Observation: When life support turned off the main power indicator turns on

Determination: There is enough residual power in all the switches, monitors and so forth to maintain power for a while. Using the electric propellers will drain it to confirm that it is off the grid. Thus, wiring is fine. It just stores enough energy to stay lit for a while.

Fun: Creepy party to trick to slowly drain the lights into ever deepening dark.
Brygun  [developer] 3 Sep, 2023 @ 12:33am 
Belly side skis changed to less short sections to reduce risks of snagging on how SW draws beach edges..
Brygun  [developer] 3 Sep, 2023 @ 12:51am 
Generator fuel tank given its own fuel gauge.

Note the total diesel onboard with that generator tank is a little over 40,000 L for those looking to spawn it in career mode.
Brygun  [developer] 3 Sep, 2023 @ 10:40am 
Rear camera control moved to pilot seat not second set.

Pilot battery label fixed
Brygun  [developer] 3 Sep, 2023 @ 2:21pm 
Flickering on game load?

I’ve traced this to a base game issue with the “physics sensor” block. A bug report has been sent. Pending them fixing it a work around has been found. A circuit breaker is now provided just for the physics sensor. There are a few steps needed.

On game load if flickering controls:
= Go to engine room for under stairs and by stairs circuit breakers
= turn off auxiliary generator if on (and/or disconnect from other power grids)
= turn off physics sensor circuit breaker
= turn off other circuit breakers
= go to pilot seat
= drain residual electrical power by running electric propellers forward and back
= once switches drain of power the flickering stops
= go back to engine room
= turn breakers back on
= turn physics sensor’s circuit breaker back on

If the pilot map isnt showing the right location you forgot to turn the physics sensor circuit breaker back on
Brygun  [developer] 3 Sep, 2023 @ 2:29pm 
From:

Would you give a hint to the startup prozedure? I found the notes at the machine block, but there are so many buttons - I'm lost.
And is it normal, that the ship tilts slightly to the left immediately after spawning?

>>>

@Cap10_Bull

Added a note block by the throttle which reads:

To start: Throttle to 0.3 or higher. Gears off. Press and hold start by gear switches until RPS shows engine starting.

>>>

Also you'd want the engine shutdown to be OFF. Its the red button on the center top dash near the window. Its next to the compass. You use it a lot as a means to stop the engine when at rescues or docks.

Electric propulsion is unaffected to the general plan is to drop the engines a short distance out then come in on precision mode.
Last edited by Brygun; 3 Sep, 2023 @ 2:30pm
Brygun  [developer] 3 Sep, 2023 @ 2:49pm 
Shift of secondary damage control lights for fuel and power a little higher for pilot to see from seat.

Minor sloping in cabin sides for more window view and easier time washing dishes at the sink.

A fuel in hand valve default set to open to avoid confusing new users when they cant get fuel in on that side.
Last edited by Brygun; 3 Sep, 2023 @ 2:50pm
Brygun  [developer] 3 Sep, 2023 @ 6:27pm 
Minor detailing update on the damage board.

There is water flood detection and pumping in the under crew cabin and lower cargo areas.
Brygun  [developer] 3 Sep, 2023 @ 6:40pm 
Added damage board alert sound 0.3 sec on 1.7 sec off with circuit breaker to turn off
Brygun  [developer] 3 Sep, 2023 @ 6:48pm 
Add to main cargo bay my handheld water sprayer, aka large fire extinguisher. It is also a mean to move fresh water from the desalinator.
Brygun  [developer] 3 Sep, 2023 @ 9:40pm 
Small stairs added on the weather deck at the rear walk up to the roof section
Brygun  [developer] 4 Sep, 2023 @ 8:47am 
Added to cargo bay my large handheld for rescue gear.

As there are several large handhelds on board added to the description here on steam the links to them to handle explaining their uses.

Also a slight restyle of the rear arch to be more smoothly curved now that the stern navigation light is no longer in it.

Added rear small connector for towing small vehicles. This could be replaced by the user to a larger one if they had a suitable vehicle. Control button is on port stern rail with a red button for the connector on the red rear hull.

Limited stern ramp lowering angle slightly to avoid the look of overlapping that new connector.

>>>

Also...

Removed the slim 1 mag all anchors as it turns out the game is dumping them out of the ship on spawn. Yeah SW.
Last edited by Brygun; 6 Sep, 2023 @ 11:27am
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